Planning Motivation Control

Corsairs to each his own how to make a million. Passage of "Corsairs: To Each His Own". Computer games. Engineer, originally from Spain

At the beginning of the passage of the game Corsairs: To each his own you need to go to the sailor and talk to him, and then move inland and go inside the residence in which the governor lives. Walk up to him and chat. After that, you will be arrested and placed in a cell. After a while Philippe de Poissy will visit you. Be sure to talk to him and go free. After you are released from the prison, go out into the street and turn right and go around the building. So you will find yourself in front of the entrance to the dungeon. You can go down and go to the stairs to go down it. Then turn right again and in the right chamber, which is at the very end, you will find your brother. Talk to him.

After that, you will find out that Michel made an advance payment of 5,000 gold, but another 15,000 coins are needed. But that's not all, you will also have to hire a navigator. Continue the passage of the Corsairs: To each his own and move to Guadeloupe. Go ashore and start your search for Fadey. After he has paid his debt, you can go to the pier, and then turn left to be near the shipyard. Go inside and chat with Gaspard Blondel. It turns out that you owe him 17,000 gold. He will give time to repay the debt - 3 days. Do not be discouraged, go to the tavern and chat with its owner about the subject of work.

Then again go to the governor's residence and talk to him so that he would give your things.

Rum for the bartender

Keep looking at your watch and try to be near the left pier at 19:00 in order to board the launch. Your crew will include five more sailors, with whom you need to go to Lamentin to find the Ghost schooner there. When you board the launch, sail to Le François Port. Come ashore, wander a little, and then return aboard and start moving to the left from the shore. There will be a rock in front of you, go around it and head straight until you have the opportunity to turn left.

As soon as you go around the next rock, take out the compass and start moving north. Look at the clock and press Enter at 02:00. Now look at the top list and notice the "Ghost" ship icon there, click on it. Then open the menu and select one of the boats to get to this ship on it. After his captain approaches, you have to tell him the password. It is worth noting that in the passage of the game Corsairs: Each of them generates their own passwords at random, so you will have to choose from the options offered.

I advise you not to put a full stop at the end of the sentence, because the password will not be accepted. You will now receive the rum and can return to the port of Le François. After disembarking, chat with several characters, and then move to the tavern to receive the promised reward.

Call girl

Walking through the streets of the town, you will meet a man dressed in a light brown suit who calls himself Arthur Skalon. He will ask you to help him. You need to get into the brothel, find and chat with Aurora. Then take it off at night. He will also give you 6,000 gold, of which you will have to give a part for the services of a prostitute. You will certainly agree, and you will know one more name -
Lutiss.

Head to the brothel and find a pimp named Aurora to place an order for Lutiss. Give her 2,500 gold and find out that the girl will be free around 23:00, and she must be picked up before 24:00. Continue the passage of the game Corsairs: To each his own and wait for the right time to head back to the brothel. Find Lyutiss there and talk to her. Once on the street, head towards the governor's possessions, and then stand to face them and pass into the house that is located on the right. Another landmark is the red roof. Sooner or later she will ask if you are still there. You should answer yes to this question and wait until she hides behind the door. On this, the task will be counted. It is worth noting that for the girl you will need to return the next day, only around 23:00 - 24:00. So you don't have to wait for her to appear that very night.

The manuscripts of the priest Saint-Pierre

Face the governor's estate and find a church on the left side of them. Go there and talk with the priest who is busy reading prayers. Then, in the passage of the game Corsairs: To each his own, you will need to proceed with the next task, namely, to find and bring the manuscripts of Father Kapsterville. He can be found on St. Christopher Island. There is no need to wait long, hurry up to go there immediately.

Warehouse worker

Go to the prison and find a store near it. Go into it and talk to François Laroux, ask him about the work. However, he will want you to first find Gralam Lavoie, who works in the warehouse. He will also say that you will not find him in the city. So hurry to get into the jungle and follow the path until you find yourself near a fork. Move left and then turn right. I advise you to stick to the left and go to the corsairs' den.

In this village on the right side there is a store, go into it and find Gralam Lavoie there. He will be standing near the counter. After talking with him, you can return to Saint-Pierre and tell the seller that you have found the person. He will pay you and entrust the next task, which is to find another person named François Laroux. Continue the passage of the Corsairs: To each his own and return to the corsair's lair and go to the tavern. Find the owner and ask him about the workers. Then pay him 1,000 gold to tell you about them.

Wait an hour and go back to the innkeeper. By the way, you can take a break at this time on the second floor of the store where Lavoie was found. When in the right time find yourself in a tavern, you will see three selected workers. Walk up to them and chat. It is worth noting that they will offer you a bribe in order for you to choose this particular one. After you choose the most suitable one, wait until he leaves the tavern, and then move after him. Climb aboard the ship and travel to Saint-Pierre. Find the seller and return to the shop in an hour to receive the promised 5000 gold.

Stolen jewel

From the Governor's House, go to the fork and turn left. In front of you there will be a gate through which you need to go. This will take you to the jungle. When you find yourself at a fork, turn left and continue. After a while, you will see two foreigners hurrying to get away. No need to chase them. Better pass to the right and approach the lifeless body.

Now in the passage of the game Corsairs: To each his own you need to examine him carefully to find earrings. Take them and return to town. Head to the local shopkeeper and sell them for 4,000 gold. But you can also not sell them, but go to the governor and show the find. He will say that these are the jewelry of his wife, thank you for the find and present you with a map of the archipelago.

Cannibals

Now you need to get to the house of the port authority. Once inside, you will see a certain Paul Gerry, with whom you need to communicate. It turns out that his comrade is going to go to war with the Indians who have settled in the jungle. He asks to help him. You can continue the passage of the game Corsairs: To each his own and get out of the building, then turn left and meet Prosper Trubal near the gate. Walk up to him and chat. Then go through the gate and head into the jungle to fight the Indians. I advise you not to let them get close to Prosper.

Together with Prosper and head inside the cave. Start shooting the Indians one at a time, and then talk to Trubal again to find out that his daughter is alive. Explore the cave and find a stranger in the same place. This man's name is Dilbert Kursi. Be sure to chat with him and go outside to have another talk with Prosper. Now go to the city to get the well-deserved reward for completing the task.

The Burden of Gasconz. Continuation

So, you should have about 24,000 gold in your pocket right now. Head to the shipbuilder and pay him the debt for the ship. You are now the owner of the schooner. You can head to the tavern and chat with the innkeeper that you have intentions to assemble a team. He will tell you that there is a sailor behind, who is not yet serving. Walk up to him and talk. He will tell you that he agrees to serve you, and together with him 40 sailors will go for it. You only have to fork out for 8,000 gold.

Continue the passage of Corsairs: To each his own and go to the store to buy food for the ship. Only then return to the sailor and tell them that you agree to his terms and that all the necessary goods, including medicines, are already in stock. Now it remains to hire a navigator.

Go back to the innkeeper and ask him about it. But he can't advise anything, so go outside and go to that man who will have a dark beard and hair. He is also wearing a bandana and a sword in his hands. Get to know him and find out that his name is Appoliner. Tell us that you are looking for a navigator and he will help you by talking about a person who is now behind bars. Be sent to the prison in which you were, and go to the commandant. As soon as you talk to him and ask about Folk, he will refer you to the moneylender. Find him in the bank opposite the prison. Talk to him and learn that the prisoner owes him 10,000 gold. But you don't have them, ask if he needs to do something. He will agree and give you a new assignment.

Engineer, originally from Spain

Now in the passage of the game Corsairs: Each of you have to win the friend of this engineer from the corsairs. You need to go to Le Maren Bay. Then go to one of the buildings to take a break. After sleeping, head for the jungle and go into their depths. After a while, you will find yourself near the water, where pirates are holding a Spanish engineer captive. Walk up to them and chat.

After you cut the throats of two corsairs, you will need to engage in a fight with an engineer who will not immediately believe that you are positively disposed towards him. Try not to inflict much damage on him, and after you defeat him, chat. Remember that you should not appear in the city closer to the night. Because there are guards at the gate. So hurry to the tavern and rent a room for a day. As soon as the clock shows 00:40, head out of St. Pierre. I advise you to avoid meeting with officers who are walking the streets of the city at this time. After you get to the moneylender, talk to him and make him write a receipt to Folke.

Today we are going to talk about a game with an amazing story. Created by the Black Mark Studio fan team, it piqued the interest of official distributor this series of games. So a full-fledged version of the continuation of the epic - "Corsairs: To Each His Own", was published.

Lots of Easter eggs, updated fleet improvement system. It also became possible for the protagonist to create things and ammunition. In addition, the world has become more open, and the plot is less linear.

Beginning, or Where to get a million

In this game, you play the role of the French aristocrat Charles de Maure. Your father asked you to find your missing son, your brother, in the Caribbean.
So, after you get off the ship in Saint Pierre, Martinique, you have two options for further development of the plot at your disposal. The variety is the beauty of the game "Corsairs: To Each His Own". Quests can be done in a variety of ways.

First, you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to be hidden, and the weapon will need to be replaced with a harpoon. The stash can be made in the box that stands to the right of the fort gate.

Why such a turn? It's very simple - then you will be arrested and all your things will be taken away. The governor-general of the island himself will come to the prison with a proposal. He frees you, and you pay off your brother's debts. The amount is impressive, a million pesos, after all. Here help would be useful, but in the game "Corsairs: To Each His Own" cheats are rare.

Agreeing, you go to the quartermaster, who will issue basic kit armor and weapons. If at the beginning you hid things in the chest, further development will be easier. We just go to the brother in the dungeon.

The second path of development of the plot is suitable for more experienced people familiar with the game "Corsairs 2: To Each His Own".

Here we, having felt the freedom and expanse of pirate life, keep away from the authorities, and figure it out ourselves. It will be necessary to run around the city, to communicate with residents. We are interested in the fate of our brother. In the process, from one person, you will learn about the abbot. Further, the path lies to the church. Benoit, through a friend, will help you go to your brother in the dungeon.

Let's find out about - oh, God! - a debt of a million pesos, we get the first task. Please note, it is for a while. The bottom line is this. Michel paid a deposit for the ship, but owes another 17,000 pesos. You need to find this amount in three days, otherwise you will get a wreck.
Where can I get the money? Let's figure it out.

Call girl

For this quest, you will need to find one senior. He usually loiters in the square near the church. Look for a light-colored camisole and hat. Passage "Corsairs: To Each His Own" open and non-linear. Therefore, the name is generated differently.

The bottom line is what. It is necessary to go to a brothel and agree with its owner about the girl Lyutiss Montagne. She must be brought to this aristocrat after eleven o'clock in the evening. He gives 6 thousand for all expenses, your earnings are the amount saved.
The secret is that you need to save before taking the quest. When you receive a task, the cost of the girl for the night is randomly generated. It can be from 2500 to 5000 pesos. We load until we get the minimum figure.

When talking with the hostess, choose the option that speaks of the girl's inexperience. It will be possible to pick it up from 23.00 to 00.00. In an hour it would be easy to cope and take her to the aristocrat.

In the meantime, there is some time, we will earn some more money. Remember - in the game "Corsairs: To Each His Own", the map of the island is an indispensable assistant when completing quests. Do not forget to look into it from time to time.

Warehouse worker

There is a shop near the brothel. Our path lies there. There, the owner will complain about fate and tell about the escaped worker. We agree to find him. One thousand pesos are promised as a reward. And that's just for finding it. According to the orientation, it is located somewhere outside the walls of the city.

Our path lies in the pirate settlement of Le Francois. On the way, by the way, we will complete two more tasks. They are described below.

So, the worker is in or near the tavern. After talking with him, we understand that the owner of the store is a curmudgeon, and Gralam will never return to him.

What can you do. We come back with bad news. The merchant gets upset, but gives a reward. And besides, it promises more if we help to hire a new employee. The higher the qualifications, the more your earnings. The game does not allow you to relax. What can you do - "Corsairs: To each his own"! The ships will be redeemed soon, remember? So let's work hard.

We run to Le François. Where to look for an employee? At the tavern. He, it turns out, is a fellow, responsive. For just a thousand pesos, it will help with the task, but you need to walk for an hour.
While we are waiting, you can play dice, a possible win will not hurt. After the agreed time, we return to the tavern and see the applicants. And then everything becomes just great. In addition to the fact that the owner will only take 500 pesos for help, the workers also offer you bribes!

We choose the one that gives the bag with amber shards. We will need the jewelry later, and in the city, the store owner will pay us 5,000 pesos for it. But this will be after the interview. Time is money, so we run to the head of the port department. He starts the "Cannibal" quest.

Passing tasks

On the way to the pirate settlement, you can earn some more money. The first task will be "In short supply". Do you remember where you hid things at the beginning of the game? A city guard is standing next to this chest. Talk to him. It turns out that he is also French, like you. And his delicate stomach can't stand the local liquor. You will be asked to bring some good wine.

It seems to you that it is difficult to earn money in the game "Corsairs: To Each His Own", the codes would clearly not interfere. All wrong! After this quest, you will forget these thoughts forever!

The income from this assignment is one thousand pesos. The execution time is a day. Simply and easily. Where to get alcohol? Check the chests in the fort. If fortune is not on your side, a bottle of any merchant costs seven hundred pesos.

We carry it after returning from Le François. The guardian of order will wait on the upper platform of the fortress in the evening. But it was not there! This is not a task, but a Klondike! The insatiable French are ready to buy another 60 bottles of 1000 pesos each. What to do? Where to rob the carriage?

Don't panic! We go to any merchant and for a thousand coins buy information that there is alcohol in the store. Having gone there, we come across a misunderstanding of the owner. We return to the scammer. And he demands another 2000 for you have to pay. With this sheet, we return to the seller. You can now buy 60 bottles at 500 pesos apiece. But! This is a one-time offer, so free your inventory!

Net earnings - 27 thousand coins. And the card obtained in the next storyline task of the game "Corsairs: To Each His Own" card will greatly help in the future.

In the city, all the quests available at this level are taken. We leave the gate. But what is it? A corpse lies on the road, and local aborigines run away. Let's rummage through the pockets of the murdered man. 560 pesos for expenses, small change and earrings. Save this decoration, we will need it later, when we return from Le François.

So, with the hard workers in the village sorted out (the quest is described above - "Warehouse worker"). It's time to remember the find. We go directly to the Governor-General. You can, of course, ask the price at the merchants, but the price is lower there. De Poissy will give the Cheap Island Map for them. Such a gift will greatly facilitate the passage. "Corsairs: To Each His Own" - a game that is designed specifically to earn money in the spirit of piracy.

Cannibals

The tropics, the starving local population, the sleek European aristocrats ... It turns out that the head of the port is looking for an assistant to his friend. Prospero's daughter was stolen. Poor father used most of his property to buy a musket and is already outside the city walls. We'll run after the money promised by the owner of the store, now - to save the girl!

We find Truval near the well. From his story, we understand that abductions have become more frequent, and this is wielded by the cannibal Indians. They get food, so to speak.

In this task, we will not only get rich financially, but also gain a lot of experience, if there is a desire. Only if fencing is not pumped, it will be bad. In the game "Corsairs: To Each His Own" cheats are aimed specifically at this area.

The bottom line is what. The father will tell you how to proceed. If you do so, complete the quest quickly. If you yourself destroy all the Indians, without his help, you will get a lot of experience.

In the cave we find a daughter and another hostage. We accompany them to the city and receive a reward. And this is neither more nor less - 8 thousand pesos, 35 doubloons and a good amulet.
In principle, the minimum of the game "Corsairs: To Each His Own" has been completed. The ships can already be redeemed. Just count, there should be more than 17 thousand in your pocket. However, we need more officers, a team, ammunition. In addition, there is a whole day in stock.

How to have a fun night

What to do in the tavern while waiting for the morning? Do not sleep!
There are several entertainments to choose from - gambling, duels, "cheating" of the waitress. But first things first.

So bones and cards. There will be a lot to be saved here. How to win? Just. We always start with the maximum bet - 1000 coins. We bargain until the opponent agrees. For example, let's play 800 pesos. You win. Better to save. If he wins, and then begins to drain his bank to you, we rejoice and earn money.
The main thing is not to win very often, otherwise they will call you a sharper and stop inviting you to the table.

When everyone is broke, you can still make money. Blame someone for cheating. Or drink to the quarrel. Duels are won easily, and the dead drop good things and a lot of gold, if you're lucky.

The third fun has to do with the waitress. You need to flirt with her until she invites you to spend time with her. We order a room from the owner of the tavern and wait. Instead of the girl, an accomplice appears, eager to rob us. Kills easily. The beauty of this assignment is that the waitress seems to have a lot of thugs. And from each you can get things and money. Without such pranks, the passage will be boring. "Corsairs: To Each His Own" allows you to experience riotous life to the fullest.

Rum for the bartender

Morning. The owner has enriched himself on your room rental "for an hour", so kind. When asked about the assignment, you receive an offer to smuggle the cargo.
It is important to remember the password when receiving the job! He will not be recorded anywhere, and without him the quest cannot be completed. There are several options, but the most common: "the bay is ready for disembarkation" or "old Thomas was waiting for a beer." We repeat: you may have a different one. We'll have to write it down.

So, at seven o'clock in the evening we go to the pier, sit down on the longboat and quickly move to the right of the pier. If the wind is fair, it will be easier, if not, we go in zigzags.
Destination - ship "Ghost" near Lamentin beach. When the boat from the launch approaches it, you will need to write a password in the dialog box. Do you remember him?

We receive the contraband cargo and quickly move to the Bay of Le Francois. There you pass the ship with alcohol to the people of the owner of the tavern, and you yourself go to it on foot. You get 5000 pesos, a couple of bottles of rum and a gift.

Spanish engineer

We bought the ship. Where to get the team? That's right, in the tavern. After much questioning and persuasion, the bartender gives a tip. There is one sailor written off ashore.
We meet, we answer the meticulous interrogation. He agrees to go to you, but only with his entire team. Not bad! 40 sailors at once for 8,000 pesos.

But where to get a navigator? The tavern keeper doesn't know. We run to the port. Kind people say there is one. Sitting in jail for debt.

We go to the usurer. You will have to overpay 11,000 pesos. Or maybe there is another option? There is. It is necessary to free his friend from captivity. Easily!

Freebie - this is the basis of the game "Corsairs: To Each His Own"! Quests are complemented by gifts. Hide your pistol before meeting the moneylender. He will give you a new one, with cartridges!

At half past eleven in the night we go to the beach, beat off the Spaniard from the pirates. The secret is that the first robber you meet must be killed first, right after the conversation. The rest is easy to put. But the saved one will attack you. We beat him until we surrender.
Now comes the tricky part. At night, patrols roam the city, so you need to not get caught. We are saved in front of the city.

After completing the assignment, we get and, therefore, the navigator.
We buy food for the ship. Collect as many charges for cannons - buckshot and knipples. At the exit from the bay will attack

It's easy to get rid of it. We lower all the sails. Immediately we destroy all the rigging with knippers, and after a maximum of the command with buckshot. We board and rob. You can't take it for yourself.

"Corsairs: To Each His Own". "Dutch gambit"

The second part of the epic is associated with the West India Company. Here you will have to master the entire archipelago. At this stage, you can already have several ships and a slightly more pumped team.

During the second part, you will visit Guadeloupe, Cuba, Maracaibo and other places. The advice is this. Quests for the destruction of pirates will often come across, or they will meet while sailing. Always attack several times with knippers, and then constantly with buckshot. Then board. Only such tactics will allow you to constantly win and get rich quickly.

When you complete the storyline, the reward will delight you. Awesome ship and a great experienced officer. Then there will be the last part - "Corsairs 3. To each his own."

Pirate saga

Hooray! A million pesos have accumulated! We buy out the brother. But it’s not that simple. The Governor-General took the money, but does not want to release the prisoner. Like, you still need to help him become the head. Well, a task! Go against all the pirates at once!
Compared to this, the second part of the game "Corsairs: To Each His Own" - "The Dutch Gambit" - is just child's play!

But it is not all that bad. There are helpers here as well. Especially if you know the secrets. When you find yourself in Cartagena (it is advisable to raise, find a pirate in the city. He has a very good sword. Have you already learned how to fight a duel?
To capture Tortuga, you need powerful connections. Further, the path lies to Zechariah, to Cuba. He will send us to look for the cartographer. This is how the next branch of the game "Corsairs: To Each His Own" - "The Island of Justice" begins.

After the task "Shadows of the Past" we will get the Morgan Flamberge, which has no equal in all the Caribbean.

At the end of the line, you will kill Levasseur, report on the change of power on Tortuga de Poinsy, and free your brother. The reward is a frigate with a crew and a French marque patent.
But this is not the end of the game "Corsairs: To Each His Own"! The gambit was played out well. Now we are racing to defend Saint-Pierre, our brother's former prison. After all, now our hero is a French officer!

Do you want to become invincible right away? Or is it easy to complete all tasks? We'll cover tricks and bugs.

So, in the game "Corsairs: To Each His Own" codes are not widespread, but a lot of "raw" moments.

For example, when you capture an enemy ship, you can combine his team with yours. To do this, hold down the "shift" button. It may not work the first time, but the next ship will reward you with an endless team. It's time to bomb the forts!
By the way, about this. When all the passage behind us, "Corsairs: To Each His Own" is not over. This is just the beginning. No quests. Absolute freedom. We recruit officers in taverns with pumped pistols and fencing, and then through the F2 button we put them in our squad. And among the pirates you will not be equal!

on 2014-09-02

From sloop to military and ship galleon

The choice of a ship (or ships) for trade operations is a very important matter. In fact, the style of the entire game depends on it. You have the opportunity to choose a small boat and win at the expense of speed, and you have the opportunity to equip an entire squadron. It goes without saying that the difference in net profit will be quite significant, but there is a second side to the coin. On a small ship, it is easier to get away from pirates, and the "heavy" squadron is clumsy and vulnerable.

The effect of the cargo is especially felt on huge vessels such as the Manovar. On a trough loaded to the eyeballs, one cannot escape pursuit, and a tactical maneuver is unlikely to succeed. And a pirate on a light corvette (brig, sloop, frigate) will have time to change sides ten times.

How to deal with these troubles? First, you need to choose a route. Secondly, estimate the budget and figure out which style of play is best for you. Decide in advance whether you will fight or flee when meeting with ill-wishers. The fact is that it is unnecessary to equip one, but a heavy ship. You will take up precious space in the hold with cannonballs, gunpowder, other goods and provisions. Otherwise, a lot of small pelvis will be able to escape from pursuit, and the price sometimes turns out to be lower.

And thirdly, go to select a group of goods. Some are inexpensive, some are more expensive, but only you will lose money from rats, not customers (and sellers).

Note: A whole bunch of Rat Gods can be found in Tenochtitlan. If you are planning to start trading, it really makes sense to go through this task first.

Depending on the strategy, it is necessary to choose the ships as well. In this chapter, we will take a look at all vehicles, we will evaluate their effectiveness in relation to other parameters and cost. Money is the main thing to pay attention to.

How beautifully this or that ship behaves in battle is the tenth thing, since for army raids a successful merchant can freely create a separate squadron.

Let's divide the ships into three groups: small, huge and huge. Anything below the third grade will go to the first. In the second - third and second grade.

Huge ships are all first class.

So, at the end of the acquisition of a ship of any group, first of all, go to determine the tactics and equipment.

If you decide to cut through the sea on a small boat with great speed (and maneuverability), the first thing to do is to implement the cannons. Yes, you will not be able to oppose anything to pirates, but you do not need it! The main thing is to leave, to break away, and for this it is necessary to reduce the ship.

In addition, the cannons take up cargo space. Cannons are excellently dropped in battle, but they cost so much that it’s better to implement them all the same.

This is quite interesting: in Corsairs Online, dropping cannons is easy for merchants. Indeed, the guns in that place are restored by themselves, and you do not need to take them again.

The next category is people. The team itself (and its salary), its support (provisions) and rum (for morale) come to me. Since you will not take part in battles, it is possible to forget about medicines and weapons right away. Weapons are needed upon capture, and medicines are needed at the end.

If there is no circumstance, then there will be no consequences.

Sell ​​cannonballs, buckshot, knipples and bombs after the cannons (or throw them away, they are inexpensive anyway). Gunpowder In the same direction - all this is not required. Indeed, it does not take much space, on the basis of this it is possible, in principle, to leave the knippers and a very small amount of cannons in order to shoot at the pursuers, and later make legs.

To summarize: the strategy with light ships requires a high speed of movement, respectively, it is necessary to provide the best captain (with great navigation) and a full crew, so that the ship does not trudge like a lame turtle.

Better not get there

This strategy is fair for any variant of the court. But trading efficiency it is slightly lower than that of all the others. The essence is as follows - you equip the ship in full (except perhaps without boarding materials) and give battle to anyone who decides to attack you. For ships of the first group (small), such a strategy is needed only if you are only afraid of pirates.

Otherwise, the very first punitive squadron will send you to the bottom. No options.

Owners of huge and huge ships will feel more confident as a couple. At almost any time, heavy combat ships hold the best amount of hold. Based on this, the fact that you are carrying a load imposes only one limitation - mobility.

It is much harder for a galleon loaded with the most "I do not want" to gather speed, turn around, cut. Please note that you will have nowhere to put the loot from the second ships, based on this, it is possible not to take anyone on boarding.

This strategy achieves great efficiency (in terms of defense) when managing manowars (and ships of similar class). We buy the most bombs and heavy guns, and what if someone attacks - it is worse for him. But there is one very important nuance- you will need to look for captains with great navigation skills.

Otherwise, instead of fighting vehicles, you will end up with unnecessary piles of metal and wood. As we know, the level of the mercenary depends on yours, and the master on

all hands are seen only at the highest (fortieth and later) levels. Another argument “against” is the amount of cargo.

Let's calculate how much is needed for the ship's combat readiness. First, of course, the cannons. The set of 32 pounds caliber guns for the royal manowar (112 guns) weighs 1700 units. Five thousand bombs - another 300. Provisions - about a thousand, no less. Do not forget gunpowder - at least 250. Rum optional, but 500 barrels and will weigh 500.

In other words, goods for battle require two and a half, otherwise three thousand. With a non-specialized carrying capacity of seven thousand (from time to time a little more), this is practically a good half. In other words, you can get half the amount.

Plus, don't forget about the repair costs, and the team needs to be paid and morale. Officers also systematically demand wages, and the higher the level of the mercenary, the more money will need to pay.

With all the disadvantages of strategy, it has one advantage - you have the ability to follow the plot and bargain along the way in order to maintain the budget. You won't really get it, but the cost of maintaining the squadron will not be so tangible (which is no less important).

This is very interesting: the maintenance of a thousand people costs almost two hundred thousand a month. Calculate how much money is needed to maintain a full squadron.

Nice circuit

It goes without saying that being a free trader is beautiful and romantic. Here you will be chased, and only responsible for yourself and your own actions, and real money in your hands. In addition, at any second you have the opportunity to do what you want, no one will adjust. But the profit in this case is not so impressive. A big merchant, managing an entire squadron, handles millions, and in some cases tens of millions.

He can sell (and acquire) the entire Caribbean, but the level of preparation (and costs) is completely different. The highest step in trade, in my opinion, is occupied by the soldier-merchant. What does this indicate? Everything is easy - you do not run away from the enemy, you drown him, but you do not spend half of the hold on armaments. The main point is specialization. Any ship is obliged to do a certain function. only those who are suitable for this are obliged to wage war.

Of course, the player must play the role of an escort, since the allies, although not stupid as traffic jams, will not be able to boast of perfect adequacy. Experience says that one single manowar with large-caliber cannons and full equipment can fully cope with an important squadron.

Also, remember that you have a huge advantage in the form of critical shots, skills that improve reloading and other goodies. And if it is possible to conduct the flame from two sides at once, there can be no doubt of victory. I remember, having run into a punitive squadron of five Spaniards, I drowned their manovar with three volleys.

Two of them, indeed, were critical, but even without them fifty cannons inflict tangible damage.

Remember that squadrons of the Second Powers are never made up of only Manowars under any circumstances. Yes, only first class ships will be able to meet, so what? Combat ships and warships are not like you. As for the pirates, it's even easier with them.

Rarely will you find among them, in addition, the most simple battleship (not for this part they are), and no matter how maneuverable the corvettes, frigates and others are - a couple of wonderful volleys will still send them to the bottom.

The rest of the ships in this style are not at all necessary in battle. They are possibly in "trucks". Fire the entire crew, hire the cheapest officers, remove the guns and throw overboard ammunition, provisions, medicine and weapons.

This way you can achieve great trading efficiency. Calculate for yourself: four completely deserted ships (from 6500 to 8000 holds) and no payments to the crew, since there are by and large none! The huge total size of the hold will allow you to derive tangible benefits in addition from fairly inexpensive goods.

In addition, you will be able to receive fabulous money from smuggling, and to save start-up capital do tasks of merchants in cities. Remember, any merchant wants to fill all the cheap space on your ships. With what more product- the greater the reward.

Tip: Vendors offer a variety of goods for transportation, but try to choose ones that are not rat-gnawed. For example, cannonballs, knipples, bombs and buckshot. Try not to take expensive goods if you do not have "Rat God". Rats will be able to freely devour a whole broth.

Because of these rodents, I repeatedly had to pay a penalty out of my own pocket.

It is possible to increase authority by fulfilling the priest's mission to cleanse the cave. At the end of the assignment, it is possible for the servant of God to inform about its successful completion as many times as desired - the scale of authority will increase with each repetition. The easiest way to expand your trading skill is to acquire ships of various classes. Money is easy to get by selling goods to smugglers (the price per item increases three times).

In addition, it is possible to easily collect money for the ship of the captain who joined: change the ship with him, go to the shipyard and take the tartan instead. Then you change back and implement the tartan - the captain who has joined takes only about 700 piastres.

Source: pirates-art.3dn.ru

Hacking goods bought from tents in the Corsairs of the GPK 1.3.2.AT

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