Planning Motivation Control

Top fallout 4 marketers. Investing in your own business

But also with residents, trade routes and trade as such. So let's get started!

Prioritize

When building and developing a base, do not grab onto everything. At the very beginning, your settlement will need to have beds, food and water - this is enough to attract the first settlers. Then you can get involved in defense and security, as well as trade. Speaking of protection - it should be on high level and you should improve it periodically. The severity of attacks by raiders and mutants will depend on how strong your base is and how long it can hold out in a siege, so there should always be plenty of food and water.

The most sensible tactic is to fully pump one settlement in order to unlock opportunities associated with the construction of powerful defenses and maximum productive buildings in other areas, for example, large shopping malls, which will bring much more income than one shop. Once you've unlocked everything, it makes sense to start building a second settlement and establishing trade routes between them so that they can share resources with each other. You can completely "swing" the second settlement, and then proceed to the third.

How and where can you build a settlement in Fallout 4 and where to get resources?

Settlement in Fallout 4 can only be built in locations with a workshop. It is with its help that you can build any building, but the full complex of buildings is only in one place - at the Red Rocket truck parking lot. In other places, you will have to, although it is not at all necessary, build machines for modifying weapons, armor and other things, and this can take up space.

As for the extraction of resources, then you can collect them in the wastelands, as well as around the settlement. Read our guide, and you will learn how to quickly and easily turn collected materials and junk into useful items, and remember that all the storage facilities in the workshops are interconnected, so when you stack the junk in the Red Rocket, you can move to another place and use it for construction.

The construction of the settlement is very simple - you just need to start interacting with the workshop, and there you have to choose the building to be built.

How to build a farm or plantation in Fallout 4?

It's pretty simple - you need to have wheat, watermelon, razor grass or others seeds. It takes one seed per plantation, so collect seeds wherever you can.

You can easily take seeds from other settlements or buy them, and then use your own.

How to give a settler in Fallout 4 a job

You will have to manually ask each settler in Fallout 4 kind of work, if you don't do it, they themselves will never think of starting work.

To do this, you need to go to the "Workshop" menu, select a settler and immediately after that give him a task, for example, harvesting or defense, pointing with the mouse to the desired area. Once you select a settler, you should be able to assign one.

After that, do not forget to give the command "get to work", then it can be stopped without being removed from work.

How to protect a settlement in Fallout 4?

At first, you do not need to spend a lot of resources on defense if you are on your guard, because when enemies attack the settlement, you will receive a message (in the upper left corner of the screen). You can quickly move to the desired location and eliminate enemies manually.

The level of protection is calculated based on the amount of water and food produced - remember this when setting up and developing a settlement.

However, in the later stages of the game, the constant running around between settlements can be very annoying, so it is worth investing in sentry posts, towers, traps, turrets, more people for protection. If you joined the Minutemans and are their general, you can place mortars and artillery.

IN Fallout 4 even has the ability to arm the settlers, so by giving them good weapons and ammunition, you will make each settler a defender. We would not recommend equipping them with grenades, mines and other explosives, since they may well blow up not only themselves, but also their friends, and the whole settlement at the same time.

How to attract new settlers?

The basis for the emergence of new settlers is an excess of food and water. It was already mentioned above, but we will repeat again, it is not enough to build two or three farms to produce food, you will have to put workers on each plantation who will produce this food. Keep in mind that each plantation produces 0.5 units of food, and the consumption of one person is 1 unit, so you will have to occupy a significant part of the settlement with farms if you want to get a large population.

With water, everything is easier - one person consumes 1 unit of produced water, so you just need to maintain a positive balance, having 3-4 units of water in reserve, so that the newly appeared settlers do not create a shortage.

However, the settlers won't start coming to you unless you build them houses and beds. The layout here is the same as with water - 1 settler needs 1 bed and not on outdoors, but indoors. It will be nice to have extra beds so new people can join while you go on your adventure.

To attract settlers to your base, you also need to build a recruiting beacon. He will work in automatic mode and you do not need to control it, however turn it off as soon as you decide that there are enough inhabitants in the settlement.

Of course, all this requires electricity and we would recommend that you build the maximum possible generators at once, so as not to clutter up the space and have as much energy as possible. In order for all your buildings to work, they will have to be connected using connecting cables, power lines and electrical boxes.

How to unlock artillery and mortars in Fallout 4 and teach the settlers to use them?

Indeed, in Fallout 4 has the ability to use artillery pieces, which are suitable not only for protecting the population in settlements, but also for striking any point in the Commonwealth (you can call it if you find yourself in a difficult situation). Artillery can be placed in settlements... However, such an opportunity can be completely missed if you don't do the right things in your playthrough.

First, you need to be the Minuteman general. This will happen early enough, after you have done a few missions for the black character Preston, whom you will meet in Concord. You can ruin your relationship with him if you feed Murphy's Mom with substances, so keep that in mind. Keep doing missions for Preston until he asks you to return The Castle in Taking Independence.

To successfully complete it, it is better to use power armor, since all types of enemies will meet on your way - mutants, raiders, synthetics, gunners, mirelurks, molerats, vuradalki and others, and at the end you will have a battle with the boss. After winning, you will need to connect a radio mast with two generators that generate 5 units of energy, and the mission will be completed.

After that, after another 2-3 hours, when you complete a couple of missions for the Minutemans, you will be given the task "Old Guns". It will be necessary to return to the Castle, take the task from Preston and help the character named Ronnie with a couple of things, tell her that you will help without any conditions. In this case, she will lead you to the armory located in the Castle. Use the in-game Workshop menu to remove construction rubble and unblock the road. You will have to go through several mines with enemies and a powerful guard bot at the end, so be prepared.

If all goes well, you will seize the arsenal and get the opportunity to take the schematics for the artillery gun and the signal smoke grenades. Return to the settlement and construct your first weapon. And what are grenades for? They signal your location and by throwing just one, you will receive artillery support.

The guns have a large, but still limited range, so you will have to build them in several settlements. You can increase your supply of grenades using the weapon workbench.

How to increase the level of happiness among the population of the settlement in Fallout 4?

It's quite simple - decorate the settlement with buildings from the "decorative" section, put it on TV or at least on the radio in every house, build a variety of retail outlets - let one shop sell things, the other medicines, the third is a restaurant.

Also, spend more time with people - whether you are the mayor of this section of the Wasteland, a general of the Minutemen, or a member of the Brotherhood of Steel - you can always tell a couple of interesting stories that the residents will listen to with pleasure.

How to start making money in a settlement?

To do this, you will need the Local Leader skill, with which you can build several outlets in your settlement. They bring a small passive income, but the more people in your settlement, the more income you will receive from trade.

How to get trade routes in Fallout 4 between settlements?

This requires a combination of the following factors - the presence of two or more settlements (you cannot trade with other territories), 6 points invested in "Charisma" and the "Local Leader" perk of the first level. In addition, there must be one free person in the settlement who will engage in trade. You cannot send an already occupied character, as he will quit his job.

Open the menu in the "Workshop", choose a free person and, if you have two or more settlements, the "send" function will appear. By clicking on the corresponding button, you can choose from the list that opens where to send the person. This operation can be carried out for several free settlers by sending them to one or other settlements. The same can be done with other settlements, it does not matter whether routes come to them from other places or not.

With trade routes, you can develop the potential of each base Fallout 4 to the max, and balance the surplus and shortage of food or water.

Where to find copper for the settlement?

The development of a settlement is directly related to whether you have copper, as it is used in electricity generators, radio stations, defense systems. Copper is a very scarce resource in Fallout 4 and not easy to find.

To begin with, we would recommend clearing the entire area of ​​the settlement of trash - it is quite possible that you will find enough copper there to produce at least a couple of generators. Also collect trash in the Wasteland, such as light bulbs, fans, magnets, pots, vacuum tubes, phones, including broken and unbroken ones, since they contain copper regardless of the condition.

Copper can also be bought in Diamond City, Arturo, and a female vendor in Drumlin-Dinner, however copper is quite expensive and has a 48 hour real-time pullback.

Who can you buy materials for building a settlement in Fallout 4?

Junk collection in the world Fallout 4 is a difficult and tedious process, and it is not limitless and will end someday. So if you have a few extra cola caps, you can buy the necessary materials to build a settlement from the following vendors:

  • Connie Abernathy - She can be found at Abernathy Farm, just southwest of the Red Rocket. It sells concrete, fabrics, fertilizers, leather and timber. If you complete the quest for her to return the medallion, she will give you some discount.
  • Karla Trashkan appears in those settlements whose population is equal to or exceeds 10 people. She can be found there if you use fast travel or if you go to bed for 12 hours. She sells asbestos to the military electronic circuits, crystals, oil, and bolts, however its prices are noticeably higher than those of other sellers.
  • Diamond City's Percy Robot comes in handy for those looking for adhesives, ceramics, fertilizers, plastics, springs and steel. However, he only appears there at night. Fertilizers are more expensive than Connie Abernathy's.
  • Arturo is also in Diamond City, but during the day. He sells aluminum, copper, gears and bolts. Aluminum can come in handy for improving power armor so do not neglect buying when you are with him.
  • Mo Cronin is another Diamond City vendor to meet throughout the day. He sells cork and timber. Since you can get a large amount of wood for free from the trees around the settlement, it is not rational to use its services.
  • Dr. Sun sells antiseptic, glass and rubber in Diamond City during the day.
  • There are two shops in the Goodneighbor area. In the first, Daisy's girlfriend sells glue, electronic circuits, glass and silver. Cleo sells fiber, copper, lead and oil.
  • Bunker Hill shops will delight you with crystals, fiberglass, gold, lead and silver, acid and glass.

    Fallout 4 merchants are found quite often and in many locations. You can buy the necessary goods from them and sell the available trophies. Wandering merchants move around the Wasteland, from whom you can keep an eye on the necessary items.

    If you need weapon then it is best to buy it at Diamond City market. Arturo Rodriguez will offer you a rare weapon, however, you will have to bargain a little with it. Baseball bats it is best to buy in the same market, in a shop Mo Cronini, which is located to the left of Arturo's shop. BUT in Bunker Hill at Deb you can buy a wonderful gun with the ability to inflict significant damage to the enemy.

    Game Fallout 4

    The search for a merchant in the game is quite simple - merchants are found in different locations (below is a list of merchants and likely meeting places with them, but the list is not complete, there are other merchants):

    • in Bunker Hill, trader Deb can be found;
    • Diamond City, traders can be found: Mo Cronin, Arturo Rodriguez, Myrna and Doctor Sun;
    • at the Rexford Hotel on the top floor, the Vault-Tech merchant meets;
    • near the laboratory Cambridge polymerquot ;, you can find merchants: Jolly Larry and Scriptor.
  • You can find a merchant in the game Fallout 4 in any location, without them it would be difficult for the hero to get the necessary items and materials. To get more profit in trade and exchange of goods with a merchant, it is necessary to increase charisma.

    In Fallout 4, merchants can be found in all locations.

    • In the Diamond City market, you can find 4 merchants at once: Arturo Rodriguez, Doctor Sun, Mo Cronin and Myrna.
    • At Banker Hill, you will meet Deb.
    • In the wasteland you can meet caravans, these are four merchants with guards.
  • In the exciting game Fallout 4 during the passage, there is certainly a trader or seller, who is a frequent character in a similar genre of games, for example, The Witcher.

    At the same time, the merchant is not unusually useful function for the main character, the main thing is to find him.

    A number of locations are listed below.

    If you need a merchant in Fallout 4, you can find one in almost any location in the game. For example, a merchant can be found in the wasteland. You can also find merchants in places like the Rexford Hotel, warehouse car parks, and camp car parks.

    There are merchants in all locations of this game, and according to the instructions provided below, you can understand how to sell goods, how to buy.

    You also need to remember to pump your charisma, it will allow you to carry out the most profitable deals for you.

    Here is a list of merchants and their locations:

    1. Ann Hargraves - find where the WRVR radio station is;
    2. Vault Tec - found on the top floor of the Rexford Hotel;
    3. Holt Combis - Found in Depot at Vault 81
    4. Trader Riley - Found at the Greater Lukovski Cannery
    5. Scriptor - it can appear anywhere, but most often near the Laboratory Cambridge polymerquot ;;
    6. Cheerful Larry - can appear anywhere, but most often near the laboratory Cambridge polymerquot ;;
    7. Doc Anderson - can appear anywhere, but most often near the parking lot at the warehouse Mass Fusion ;;
    8. Ron Staples - can appear anywhere, but most often near the parking lot at the warehouse Mass Fusion ;;
    9. Scriptor - can appear anywhere;
    10. Jolly Larry - can appear anywhere;
    11. Ron - can be found in campsites;
    12. Doctor - can be found in campsites.
  • From merchants in a game called Fallout 4, you can purchase various ammunition, equipment, and ask for help.

Fallout4: Guide to special traders of the 4th level for the settlement.

As you know, in the settlement it is possible to build clinics, shops, bars, etc. At the same time, you can appoint employees of these establishments not only your ordinary settlers, but also special merchants who are "professionals".

The advantage is that with their help the level of the establishment is increased to 4 levels. To invite them to your settlement for life and work, you will need to fulfill a number of conditions.

Special Vendors and Where to Find Them:

  • Anne Hargraves
  • Representative of "Vault-Tec"
  • Holt Combis
  • Trader Riley
  • Scriptor
  • Jolly Larry
  • Doc Anderson
  • Ron Staples
  • Where to find the Jolly Lari and the Scriptor

Also, the goods that these special merchants sell are an order of magnitude better than the sales goods of ordinary settlers, in addition, you can often find rare things. It is clear that for their invitation, your settlement must be large, the main character must have the appropriate skills, and the buildings are level 3.

Level 4 merchants

In total, there are 8 special merchants in the Wasteland, some of which are located in one place, and the rest can be found completely by chance. But everything is much simpler. Despite the fact that their appearance is accidental, these merchants can be "poured". Let's consider in detail what needs to be done to attract each of the merchants.

Anne Hargraves

It is located at the WRVR Radio Station, after appearing, you need to immediately go into the house. To invite Ann to your settlement, you must have a store with clothes of level 3, just start a conversation with her and offer a job. The number of settlers does not matter.

Vault-Tec representative

It is located on the top floor of the Rexford Hotel, which is located in Neighborhood. To invite him, when meeting, you need to remember each other, discuss cryochambers and sympathize with his fate. After that, during the dialogue, you can invite him. You must also have a general goods store of level 3.

Holt Combis

Found in the warehouse of Vault 81. Mandatory conditions: shop level 3; the level of your character's charisma - 20; pumped skill "Black Widow"; make friends with Vault 81; talk to Alexis, Holt's wife, and find out that Holt does not help his wife at all in the store.

Trader Riley

You can find it at the Bolshoi Lukovski Cannery. Enter the building where you will see the argument between Riley and Theodore. You need to listen to them, and then go outside and talk with Riley. Ask about her suit from Vault 81, about her problems, after which it will be possible to invite. You must also have a level 3 trading store.

Scriptor

Its appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. For an invitation, it is enough to talk to him when meeting him, as well as to have a shop with armor of level 3 and 10 settlers.

Jolly Larry

Its appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. To invite him to your settlement, you just need to communicate, have an arms shop of level 3 and 30 settlers (with the condition of established trade routes).

Doc Anderson

Its appearance in the world is completely random. The easiest way is to visit the place near the parking lot of the Mass Fusion warehouse (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and the Ticket Quarry. To get to this camp, turn right from the quarry and move towards Concorde, it is located in the parking lot in front of the city. To be invited to a settlement, you need to communicate with him, as well as have a level 3 hospital and 20 settlers.

Ron Staples

Its appearance in the world is completely random. The easiest way is to visit the place near the parking lot of the Mass Fusion warehouse (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and the Ticket Quarry. To get to this camp, turn right from the quarry and move towards Concorde, it is located in the parking lot in front of the city. To invite him to a settlement, you need to communicate with him, as well as have a restaurant of level 3 and 20 settlers.

How to find the Jolly Larry and the Scriptor

You can use 2 ways: either comb the Wasteland in the hope of meeting these merchants, or purposefully spill. Both options require a lot of patience, but the second method can attract traders much faster.

To do this, make a save anywhere, for example, Senchuari. Then boot up and use fast travel to find yourself in the Lab, in the courtyard. Then you need to go along the green line (as shown in the picture), bypassing 2 buildings.

The event is triggered at the place of the cross, precisely because of the corner. So if you walk down the lower road, you will not trigger the event.

If there are no merchants at the point, then load the save again and do it all over again. Larry and Scriptor appear at this point, then walk a little along the road, turn around and follow back to the point.

Similarly, you can play the Doctor and Ron. You also save, move to the required location, go around 2 points, and if there are no merchants there, do it all over again.

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5. Construction, development and defense of the settlement in Fallout 4.

As you know, in the settlement it is possible to build clinics, shops, bars, etc. At the same time, you can appoint employees of these establishments not only your ordinary settlers, but also special merchants who are "professionals".

The advantage is that with their help the level of the establishment is increased to level 4. To invite them to your settlement for life and work, you will need to fulfill a number of conditions.

Special Vendors and Where to Find Them:

Also, the goods that these special merchants sell are an order of magnitude better than the sales goods of ordinary settlers, in addition, you can often find rare things. It is clear that to invite them, your settlement must be large, the main character must have the appropriate skills, and the buildings have level 3.

Level 4 merchants

In total, there are 8 special merchants in the Wasteland, some of which are located in one place, and the rest can be found completely by chance. But everything is much simpler. Despite the fact that their appearance is accidental, these merchants can be "poured". Let's consider in detail what needs to be done to attract each of the merchants.

Anne Hargraves

It is located at the Radio Station WRVR , after appearing, you need to immediately go into the house. To invite Ann to your settlement, you must have a store with clothes of level 3, just start a conversation with her and offer a job. The number of settlers does not matter.

Vault-Tec representative

It is located on the top floor of the hotel. Rexford which is located in Neighborhood. To invite him, when meeting, you need to remember each other, discuss cryochambers and sympathize with his fate. After that, during the dialogue, you can invite him. You must also have a general goods store of level 3.

Holt Combis

Located in the warehouse of Vault 81. Prerequisites: Shop level 3; the level of your character's charisma - 20; pumped skill "Black Widow"; make friends with Vault 81; talk to Alexis, Holt's wife, and find out that Holt doesn't help his wife at all in the store.

Trader Riley

You can find it at the Bolshoy Lukovski Cannery. Enter the building where you will see the argument between Riley and Theodore. You need to listen to them, and then go outside and talk with Riley. Ask about her suit from Vault 81, about her problems, after which there will be an opportunity to invite. You must also have a level 3 trading store.

Scriptor

Its appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. For an invitation, it is enough to talk to him when meeting him, as well as to have a shop with armor of level 3 and 10 settlers.

Jolly Larry

Its appearance in the world is completely random. The easiest place to visit is near the Cambridge Polymer Laboratory. To invite him to your settlement, you just need to communicate, have an arms shop of level 3 and 30 settlers (with the condition of established trade routes).

Doc Anderson

Its appearance in the world is completely random. The easiest way is to visit the place near the parking lot of the Mass Fusion warehouse (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and the Ticket Quarry. To get to this camp, turn right from the quarry and move towards Concorde, it is located in the parking lot in front of the city. To be invited to a settlement, you need to communicate with him, as well as have a level 3 hospital and 20 settlers.

Ron Staples

Its appearance in the world is completely random. The easiest way is to visit the place near the parking lot of the Mass Fusion warehouse (there is a camp near the fenced parking lot) or a small camp between the Freedom Museum and the Ticket Quarry. To get to this camp, turn right from the quarry and move towards Concorde, it is located in the parking lot in front of the city. To invite him to a settlement, you need to communicate with him, as well as have a restaurant of level 3 and 20 settlers.

You can use 2 ways: either comb the Wasteland in the hope of meeting these merchants, or purposefully spill. Both options require a lot of patience, but the second method can attract traders much faster.

To do this, make a save anywhere, for example, Senchuari. Then boot up and use fast travel to find yourself in the Lab, in the courtyard. Then you need to follow the green line (as shown in the figure), bypassing 2 buildings.


In Fallout 4, shops aren't just a way to get rid of loot and get caps. This is an opportunity to get rich on your own residents and make a profit from every trade shop in the settlement. But how to do this and what kind of stores are there?

What are the shops in the settlements and why are they needed

In Fallout 4's own settlement, you can add multiple outlets. In them, the Survivor can buy and sell certain goods, helping out the covers for this. But this is not the main task of the shops in the settlements. They are able to significantly improve the financial situation of the Survivor in the form of passive income- settlers can buy and sell things in them.

Each shop brings a certain number of lids. It differs depending on the level of the store and the number of residents in the settlement. The money will be stored in the workshop, from where the Survivor can pick it up at any time.

Shops in Fallout 4 settlements can sell:

  • weapon;
  • armor;
  • the drinks;
  • drugs;
  • trash.

There can only be one type of product per Fallout 4 kiosk. However, the assortment of this product will differ depending on the store level. The higher it is, the more varied the contents of the shop. The number of merchant caps also depends on the success of the store. Therefore, the more active trade is in the Fallout 4 settlement, the more profitable and more you can sell trash and items from your inventory to your own merchants.

Fallout 4 merchants

A resident must be assigned to each store. He will become a merchant in Fallout 4 and will sell the goods that are in the store. But ordinary people are not the sellers who are capable of generating enough profit. We need special merchants - people who have already been involved in sales before.

All of them have the fourth level of skills and will not agree to work so easily. You will either have to complete a number of specific quests, or have a specific value of the characteristic, or build a kiosk the right level... And sometimes - all at once.

List of special vendors in Fallout 4:

  1. Vault-Tec representative... Trades general goods. Will agree to work only if you talk to him about the past (the Survivor had previously met with him, even before the war) and sympathize with his fate. Lives at the Good Neighborhood Hotel.
  2. Anne Hargraves... Sells clothes. Joins in after talking about sales. You can find it at the WRVR station.
  3. Holt Combis... Lives in vault 81. To recruit you need to have 20 units of charisma and the ability "Black Widow". You will also have to make friends with the residents of the shelter.
  4. Scriptor... Sells armor. To work, he needs at least 20 residents. Appears by chance. Most often walks near the Cambridge Polymer.
  5. Trader Riley... To join, just talk about the hideout suit. You can find it at the Big Lukovski Cannery.
  6. Doc Andersen... Sells medicines in the hospital. Requires at least 20 villagers to trade. It appears completely by accident. Often walks next to Mass Fusion.
  7. Jolly Larry... Wants 30 villagers and an arms shop. He walks around the world in a random way, the exact location is unknown.
  8. Ron Staples... Trades in a bar. For work, he wants the Survivor to have at least 20 settlers. Walking with Doc Andersen.

Each of the merchants requires a corresponding third-level shop. Otherwise, he will have nowhere to work. Unique sellers dramatically increase profits and increase the store's tier to fourth. And it's just nice to have an original character in your collection.

How to build a store in Fallout 4

To open point of sale in the settlement you will need to get the “Local Leader” skill of the second level. It is available if the character has reached level 14 and has 6 charisma points. After that, you can build a trading store.

The construction of the store in Fallout 4 is carried out through the Workshop. All the necessary resources are indicated, and if some are not enough, then they will be allocated. After collecting all the resources, you can put the desired kiosk and assign any resident to it.