Planning Motivation Control

“All jobs are good, all professions are important. Card file of role-playing games about modern professions. “All jobs are good, all professions are important. Modern professions in role-playing games.

Annotation. This article reveals the topic of early career guidance for older preschool children through role-playing games. The features of this type of game, which directly affect the formation of older preschoolers' ideas about the professions of adults, are considered in detail. The emphasis is made on the fact that the role-playing game is the link between senior preschoolers and the world of professions.
Keywords: vocational guidance, pre-vocational self-determination, senior preschool children, profession, role-playing game.

In the modern age of the political, economic, social and cultural upsurge of society, all sorts of interesting and exciting professions arise. In the general education system, new institutions are being created - lyceums, gymnasiums, and multidisciplinary schools, whose task is the vocational guidance of the younger generation.

And where does the formation of initial ideas about professions take place in children?

Early career guidance of a child, according to many teachers, should take place within the walls of a preschool institution. It is in the educational programs of preschool educational institutions that the task of acquainting children with the work of adults is spelled out, within the framework of which children are introduced to professions. And what is the actual purpose of early career guidance, you ask?

The main goal of early career guidance for children is to develop the child's emotional attitude to the professional world, to give them the opportunity to show their strengths and capabilities in various activities and professions.

Receiving such knowledge, the child, firstly, develops the skill of work, develops a respectful attitude to the work of adults in different professions; secondly, his horizons are broadened, and finally, it contributes to the early manifestation of the child's interests and inclinations for a particular profession.

Consequently, the task of acquainting children with professions implies preparing a child so that in due time he could boldly enter an independent life and specifically choose his own path of professional activity, that is, we are talking about professional self-determination.

In a children's institution, the child's pre-professional self-determination takes place directly, since it is not associated with the choice and mastering of a profession, but prepares and leads to this. Thus, the main goal is the gradual formation of the child's readiness to independently plan, analyze and implement his path of professional development.

Pre-professional self-determination of the child takes place in the older group. According to A.N. Leontyev, it is in older preschool children that the ability to evaluate the activities of another person, to compare themselves with others, appears. At this age, there is a direct interest in the world of adults and in various types of their activities. If at the younger preschool age, simple-imitation, imitation of the labor actions of adults, is carried out, then already in the older preschool age children have knowledge about certain professions and everything connected with them.

In the practice of preschool institutions, a certain set of methods has been accumulated that contribute to the formation in children of ideas about the professions of adults. This includes an excursion, conversation, reading children's fiction, observing specific labor actions of people of different professions, experimenting with different materials and, of course, playing.

Play is the leading activity of a preschool child. Children spend a lot of their time playing. Consequently, play is a key means of forming ideas about the professions of adults in older preschool children. The main type of game, where children are directly familiarized with the professions of adults, is a role-playing game. It is in the senior group of a preschool educational institution that a real, meaningful and rich role-playing game unfolds.

In the role-playing game, children reproduce the adult world. Here they create an imaginary situation, transform into the images of the adults around him, taking on their roles, and perform it in the play environment they have created. For example, playing in the hospital, they portray a doctor receiving patients in his office.

The main feature of the role-playing game is the independence of children. They choose the theme of the game themselves, define the plot lines, take on roles, decide where to unfold the game, etc. At the same time, children are free to choose the means to create their own image. For example, picking up any book and a "pointer" wand, he can become a teacher at school. Such a play of fantasy and freedom in implementing the concept of the game allows the child to feel like a part of the adult world, to get used to any profession that in real life will not be available to him soon. And the very content of the game helps to understand the main motives and goals of the professional activity of adults.

Another feature of the role-playing game is that it is creative in nature. The creativity of children is already manifested in the fact that they create an idea and unfold the plot of the game. Creativity in this type of game is also expressed by the fact that children depict the profession of adults from their own point of view, that is, how they see it, but at the same time it is limited by the game rules.

Role-playing game is a collective game, in the process of which children themselves establish game rules, monitor their implementation, and regulate relationships. It is also important that children exchange information with each other, which contributes to the enrichment of their knowledge about the professions of adults.

During play, children change roles, which directly enhances their interest in various aspects of the profession they are playing. That is, the educator must ensure that children do not play only one role in the process of playing, but that the roles change. Also, a priority during the game is the constant change of the composition of the players, since this contributes to the mutual influence of children on each other and the expansion of the amount of information that is assimilated during the game.

Also important is the fact that by acting out a certain situation, the child thereby embodies his view and shows his attitude towards it.

In the role-playing games of older preschool children, the desire is most manifested to show the work of certain institutions - a store, a hospital, a hairdresser, a pharmacy, etc. ... Games are being implemented aimed at playing the plot of a particular profession (doctor, sailor, driver, police officer). It is also typical for older preschoolers to play the professions of their parents. It is common for older preschoolers to combine their life experiences with the knowledge gained from stories, conversations, observations, books in the process of playing.

It should be noted that in the process of role-playing games, children not only expand their knowledge about people with different professions, but also enrich their knowledge in other areas. For example, the children decided to play the game "Police". The plot of the game lies in the fact that a bus is traveling with kindergarten children, and they are stopped by a traffic police officer and reminded of the traffic rules.

The educator also plays an important role in organizing the role-playing game. It stimulates children: it introduces new attributes (tools, technique) into the game, the roles of new specialties, and adds new plots. All this directly contributes to the formation of ideas about the professions of adults in children.

I would like to note such a feature of the role-playing game that it requires preliminary preparation. This is where the closest connection of this type of game with the above methods of acquainting children with the professions of adults is visible. There are a lot of professions in our world, and if a senior preschooler, for example, does not know who an astronomer is, then how can he play his role ?!

The benefit of a role-playing game lies in the fact that it is emotionally saturated. And if playing activity brings joy and satisfaction to the child, then this is a positive incentive for mastering something new or consolidating previously acquired knowledge about professions.

Thus, the role-playing game is a guide for older preschool children into the profession of adults. Since this type of game contributes to the practical experience of the surrounding reality, children expand their knowledge and impressions, learn something new. Role-playing game gives the joyful realization that now the child has become an adult, he has a profession and he seeks to perform any professional actions, even within the framework of the game.

Literature

  1. Boychenko, N.A. and others. Role-playing games for preschoolers. / ON. Boychenko, G.I. Grigorenko, E.I. Kovalenko, E.I. Shcherbakova - K .: Rad.shkola, 1982 .-- 112 p.
  2. Kondrashev, V.P. Introduction of preschoolers into the world of professions: Study guide / V.P. Kondrashev. - Balashov: Ed. "Nikolaev", 2004. - 52 p.
  3. Mikhailenko, N. Ya., Korotkova N.A. Organization of a story game in kindergarten: A guide for the teacher. 2nd ed., Rev. / N. Ya. Mikhailenko, N.A. Korotkova - M .: Publishing house. "Pus and D", 2000. - 96 p.
  4. Pasechnikova, T.V. Vocational guidance work in a preschool educational organization: Methodological guide / T.V. Pasechnikov - Samara: Ed. CPO, 2013 .-- 45 p.

State budgetary professional educational institution

Irkutsk region

"Cheremkhovsky Pedagogical College"

L. Zh. Sharafutdinova

Role-playing games about professions

in kindergarten

Project

2016

Table of contents

1.Explanatory note ……………………………………………… 3

1.1. General information about the project ………………………………………… 3

1.2. Relevance of the problem …………………………………………… 3

1.3. General provisions of the project ………………………………………… 4

2.List of literature ………………………………………………… 10

3.Projects of role-playing games "Cosmos", "Cafe",

"Shop", "Correspondent" ………………………………………… .11

1.Explanatory note

1.1 General information about the project

Theme: Professional games for preschoolers

Purpose of the project: To study the problem of the formation of a primary understanding of the world of professions and interest in professional labor activity in preschool age through the organization of game activities, in particular, role-playing games.

Tasks:

To study the theoretical foundations of the game activity of older preschool children;

Analyze the tasks of the development of play activities and the formation of primary ideas about the work of adults, its role in society and in the life of every person in the preschool education program;

Pick up projects of role-playing games for older preschool children.

Object of research: the process of forming a primary understanding of the world of professions and interest in professional and labor activities in preschool age.

Subject of research: role-playing games as a means of forming a primary understanding of the world of professions in preschool age.

1.2 Relevance of the problem

Social and professional self-determination of citizens is one of the central mechanisms of socio-economic development and is a continuous process. At the same time, it is carried out in the form of a gradual building by a person of an individual set of general and professional competencies, based on his personal capabilities and needs.

Professional self-determination is a person's definition of himself in relation to the criteria of professionalism developed in society. One person considers the criterion of professionalism simply to belong to a profession or to receive a special education, and accordingly assesses himself from these positions. Another person believes that the criterion of professionalism is the individual creative contribution to his profession, the enrichment of his personality with the means of the profession, respectively, he otherwise defines himself from this higher bar and then self-actualizes.

Self-determination is understood as a conscious choice, identification and confirmation by a person of his position in problem situations. Currently, there are different approaches to understanding the essence of professional self-determination.

Professional self-determination is a process that covers the entire period of a person's professional activity: from the emergence of professional intentions to exit from work.

The emergence of professional self-determination covers the senior school age, but it is preceded by the preschool age. It is in preschool age that primary ideas about the world of professions are formed and interest in professional labor activity is manifested through the organization of role-playing games.

Role-playing games allow you to satisfy the basic needs of the child: knowledge of the world around, active movements, communication, the desire for independence, active participation in the life of adults. In play, the child is enriched, his subjective experience is transformed as an important source of his own development. It is play that creates the zone of proximal development and itself acts as a source of development. It develops the ability for imagination, arbitrary regulation of actions and feelings, gains experience of interaction and mutual understanding. Role-playing game provides the child with a sense of freedom, subservience to things, actions, relationships and allows him to fully realize himself, to achieve a state of complete emotional comfort.

1.3 General provisions of the project

Features of the role-playing game are revealed in the works of psychologists L.S. Vygotsky, D.B. Elkonin, A.V. Zaporozhets, as well as teachers R.I. Zhukovskaya, D.V. Mendzheritskaya, A.P. Usova, N. Ya.Mikhailenko.

D.B. Elkonin noted that the leading activity in preschool children is the role-playing game. Its value lies in the fact that it influences the process of formation of individual mental functions, such as: thinking, memory, speech, imagination, attention.

It has been proven that the game is social in nature, and KD Ushinsky was one of the first to note this. He defined play as a way for a child to enter into all the complexity of the adult world around him. Children's games reflect the surrounding social environment, providing "... material is much more varied and real than that offered by the toy shop."

Research by A.N. Leontiev, D.B. Elkonin, R.I. Zhukovskaya show that the development of play during preschool age occurs in the direction from object play, which recreates the actions of adults, to role play, which recreates relationships between people.

As the game develops, the child masters the components inherent in any activity: he learns to set a goal, plan, and achieve results. Then he transfers these skills to other types of activity, first of all, to work. At one time A.S. Makarenko expressed the idea that a good game is like a good job: they are related by responsibility for achieving a goal, effort of thought, joy of creativity, culture of activity. In addition, according to A.S. Makarenko, play prepares children for those neuropsychic costs that work requires. This means that arbitrariness of behavior is developed in the game. By virtue of the need to follow the rules, children become more organized, learn to evaluate themselves and their capabilities, acquire dexterity, dexterity, which facilitates the formation of strong skills in work.

Children of the older group reproduce in the game not only the labor actions of adults, but also the relationships between people at work. Along with the games of previous children, reflecting the life of the family, kindergarten, the work of people of some professions, children of this age willingly play more complex games, reflecting the nature of the work of representatives of different professions, their relationships. To expand and deepen the ideas of preschoolers about various professions, arouse those corresponding to the interests of older children. But no matter how varied the set of ready-made toys is, you always need to do something with your hands to play. If children have clear ideas about this or that type of work, they can do a lot with their own hands.

In the preparatory group, familiarization with the work of adults becomes much more complicated and requires the use of more diverse methodological techniques. First of all, it is necessary to establish the level of knowledge of children about the activities of their parents: in which enterprise they work, what is their position and what are their job duties, what type of products the enterprise produces or what type of services they provide.

Forming an active interest in the work activity of adults, one should pay attention to the children's ideas about the moral side of work: what benefits do parents bring with their work? What do all people work for? Why do the chefs try to cook delicious food, and the seamstress make beautiful clothes?

The task of the teacher is to make children want to learn as much as possible about the profession they are interested in. The games tell the educator what excursions need to be organized to enrich the children's experience. The interest in the game can be supported by the stories of specialists (dad, carpenter, mom, painter). These stories, coordinated with the educator, can be accompanied by a demonstration of tools and actions with them. As a rule, children immediately use the acquired knowledge in the game.

Gradually, children are imbued with the consciousness that people who perform different jobs at the same enterprise participate in a common cause.

on the preparation and planning of role-playing games and the complication of their plots.

1. The use of surprises (receiving a letter, parcel, telegram, arrival and meeting of a guest, etc.) in order to maintain children's interest in the game.

2. Sending a letter, a parcel with a message, with a request.

3. Reading books on the topic of the game, discussion of the plot, the actions of the heroes.

4. Viewing a film strip, cartoon on the theme of the game.

5. Conducting an excursion on the theme of the game.

6. Observation of the work of adults in the immediate environment of the child (doctor, nurse, cook, seamstress, etc.).

7. Conducting conversations about various professions, accompanied by viewing the relevant illustrations.

8. Introducing a new role into the game already familiar to children, clarifying responsibilities.

9. Providing assistance to children in organizing a play environment.

10. Play together with children.

11. Introduction of new attributes, clarification of their meaning, use cases.

12. Statement of problematic game tasks.

13. Visiting another group, watching a similar game, discussing it.

14. The teacher's story about the games of children of another group.

15. Instructing the children to talk with their parents about the game (what is interesting about this or that profession), after which the children share with each other what they have learned.

16. Instructing parents to visit theater, zoo, shops, etc .; exchange impressions.

17. Drawing up stories by children on the topics "How we played", "How you can play even more interesting", "How we helped each other", etc.

18. Composing stories based on plot-shaped toys.

19. Drawing up an album on the theme of the game with the children.

20. Discussion with the children of the plan of the role-playing game.

21. Discussion of the course and results of the game (goal: to help children realize their actions and deeds in the role-playing game).

22. Using mimic sketches, elements of psycho-gymnastics.

23. Involvement of children in the manufacture and design of attributes.

The role of the educator in the game can be different: he can be a direct participant in the game, an advisor, an assistant, etc. But in all cases, the educator, being attentive to the intentions and aspirations of children, without suppressing their initiative and independence, influences the content of games, creates conditions for their deployment, for the development of children's ingenuity and creativity. He helps children establish relationships of friendship and mutual assistance. In games, the teacher studies each child, his interests, individual abilities, monitors his experiences in order to find the right ways and means of developing his personality, which can be the first stage of career guidance for a preschooler.

The beginning of the game, the moment of its origin, is of great importance. In order to interest children in the future game, I use the following techniques:

1) a joint discussion with children what and where they want to play;

2) "surprise" presentation of an interesting attribute of the proposed game (a package from aliens in the game "Cosmonauts", search for a treasure drawing, etc.);

3) participation in the game of the educator (unobtrusive, tactful, in the role of not a mentor, but a participant: "Good afternoon! And I am a doctor, I went to find out how your daughter is feeling");

4) an indirect incentive to play ("I need to buy a refrigerator. But how can I get it home? Maybe Dima will agree to become a truck driver? ..").

It is also important to finish the game correctly, which means not only completing its plot, but also summing up the results. This is necessary to maintain children's interest in play in general, to form their ability and habit to analyze the actions of their own and their comrades. Discussing the course of the game allows the teacher to also identify their own shortcomings in preparing it.

Methods for guiding children with role-playing games.

Methods of organizing and guiding play activities aimed at developing the children's team

1.Position in front of children perspectives of an interesting, fun activity.

2. The teacher plays a leading role and shows in a game situation how it is possible to regulate the relationship between the players.

3. Assisting in the reproduction and disclosure of the norms and rules of relationships in the long-term performance of the role.

4.Exercise of children in the independent organization of games and the development of the ability to coordinate the plot course of the game through explanations, approvals, praise, trust, advice on the possible selection of material for the game, conversation-conversation about the further course of the game, summing up, a positive assessment of children's proposals, making attributes and homemade products.

5. Accustoming to the independent distribution of roles, taking into account the capabilities, interests, desires of each child by studying and revealing his best, positive sides to the children. Reproduction and disclosure of the actions, habits, morals and customs of certain characters in the game, giving advice on the distribution of roles, individual tasks and assignments for the independent development of the role and bringing it to the end.

6. Explanation of the concepts "good", "bad", "good", "evil" in game situations related to the implementation of the content of the game, the performance of the role and game rules.

7. Establishment of gaming traditions.

Methods for the development of the content of creative games and children's relationships based on the relationship between learning and play.

1. Conducting excursions (primary, repeated, final).

2. Organization of meetings with people of different professions.

3. Emotionally expressive reading of fiction, reflecting the social orientation of adult labor.

4. Conversations, stories of the educator using illustrative material about the work of adults and their relationships in its process.

5. The educator's stories from specially selected photographs related to the professions of parents, reproductions from paintings, about modern events taking place in the country.

6. Drawing up stories by children on certain topics related to observations of the work of adults.

7. Individual conversations with children, clarifying knowledge, ideas about modern events, about what is good and what is bad.

8. Performance of individual literary works using toys and with the participation of children.

9.Using the characters of the puppet theater to conduct ethical conversations, to dramatize literary works with the ideas of friendship and camaraderie.

Methods for the development of game content based on the relationship between play and difficulty.

1. Teaching children the skills and abilities of designing from building materials.

2. Providing assistance in the development of creativity in games and productive activities.

3. Training to work in a team and in pairs.

4. Teaching children to independently select toys, attributes for the organization of creative games.

So, the role-playing game is the main type of activity of children, in which they reflect the knowledge gained about the professions, it is the leading means of educating the character traits necessary for labor activity: sociability, the desire to carry out their ideas with other children, the ability to live and work together. The content of games and the performance of a role in it, obedience to the rules of behavior and the development of game and real relationships, coordination of actions with other players and assistance to each other - all this contributes to the formation of moral qualities in children, friendly relationships, which is so necessary in the future professional activity of a person ...

Role-playing games projects

The project of the role-playing game "Cosmos"

(for older age)

Target: to form the ability to independently deploy the game, to combine various thematic plots into a single game plot.

Tasks : to teach to deliberately build the plot of the game from 4-5 semantic episodes, to perform consistently game actions; develop the ability to diversify imaginary actions; teach to independently resolve conflict situations, to promote the manifestation of good feelings and relationships.

Expected results

1. Manifestation in independent activity of specific role actions and role speech.

2. Role interaction with peers (2-3 people).

3. Role communication, dialogue.

Stages of play activity

Process

Teacher activities

Preparatory

Identifying the problem

Outlining the plot canvas

Literature study

I get to know the world (section "Space" 2000

Lesson with older preschool children on the topic: Conquest of Space. Skorolupova O.A. (M., 2002)

P. Klushantsev (M., 1980).

What the telescope told

Collective creativity of children (M., 1998).

Obraztsova T.N. Role-playing games for children (M., 2005).

Organizational work

Reading fiction:

Bulychev K. "The Mystery of the Third Planet", Medvedev V. "Starship Brunka", Kashchenko V. "Find the Constellations", Borozdin V. "The First in Space", Klushantsev P. "What the Telescope Told", Leonov A. "Steps over planet "

Productive activities

Making attributes for the game. Decoration of the panel "Outer space"

Conversations with children

"The Earth is our home in the Universe", "A trip to the moon", "The stars - what are they?", "What is the solar system?"

Didactic games

"Star Trek", "Find the superfluous", "Scouts", "What has changed", construction "Cosmodrome".

Classes

Acquaintance with the outside world "The Earth is our home in the Universe"

Development of the speech "The rocket flies to the stars",

Development of elementary mathematical concepts 2

Designing "Our spaceship"

Painting. "The way to the stars2

Application. "Space collage".

Working with parents

Information leaflet about classes on the topic "Conquest of space"

Basic

Systematization of information

Taking on a role.

Discussion of the content of the game.

Organization of the play space.

Providing leadership

Distribution of roles. Taking on a secondary role. Discussion of the content of the game - questions. Management of the organization of the playing space.

Play activities of children

The game.

Compliance with the rules, the fulfillment of the assumed roles.

Relationship with a partner (constructor-builder).

Changing the role-playing action during the game.

Acts as a creator of problem-game situations.

Final

Outcome

Participate in the discussion of the game.

Evaluate the ability to play together.

Summing up the game. Diagnostics of gaming skills.

Vocabulary minimum

Part of the vocabulary

Senior group

School preparatory group

Professions

Constructor, cosmonaut, trainer, flight engineer, biotechnician

General Designer, Science and Space Center, Head of Research Flights, Sports Simulators

Tools

Control panel, catapult, parachute, radio equipment, video, pressure chamber, satellite communications.

Labor actions

Build, photograph, design, see off, meet, drive, fly, observe.

Lead, reconcile, repair, train, research.

Quality of labor

Qualitatively, politely, attentively, successfully, responsibly.

High quality, conscientious, organized, clear.

The project of the role-playing game "Cafe"

Target: to form a desire to organize a role-playing game "Cafe".

Tasks: develop and enrich the plot of the game, lead to the independent creation of game ideas; teach to perform game actions in accordance with the general game concept; learn to choose your own attributes for the game; continue to form the ability to coordinate their actions with the actions of partners, to observe role-based interactions and relationships in the game.

Expected Result:

1. Improving knowledge about work in a cafe.

2. Formation of communication skills.

3. Demonstration of the ability to listen to partners, to combine their ideas with their own.

Stages of play activity

Process

Joint activities of the teacher and children

Teacher activities

Preparatory

Identifying the problem

Diagnostics of gaming skills, gaming environment

Diagnostics according to the method of G.Ya. Kudrina

Outlining the plot canvas

Literature study

V. Abramenkov “Education by play” (Moscow, 2011).

Didactic games with children

Card file of role-playing games "Professions"

Game number 1. "A family"

Objectives: to encourage children to creatively reproduce family life in games. Improve the ability to independently create a game environment for the intended plot. To reveal the moral essence of the activities of adults: a responsible attitude to their duties, mutual assistance and the collective nature of work.

Preliminary work: reading the story of V. Oseeva"Magic word"and follow-up conversation. Assignment for children: learn at home about the work of parents. Conversation about how we spend the day off. Examining family photos. Staging a poem by S. Mikhalkov"What have you got?" ... Drawing up stories by children on the topic"How I live at home"... Examination of illustrations on the topic"A family" ... Making attributes for the game with children.

Game material: household items, dolls, substitute items.

Roles: Mom, Dad, Children, Grandma, Grandpa.

Game actions: game problem situations:"As if mom is not at home"(taking care of the younger ones, doing feasible homework), "We are preparing for the holiday"(joint affairs with the family), "Cooking lunch for a child", "Our day off"and others. Introduce elements of labor into the game: washing doll clothes, mending clothes, cleaning the premises. In the course of the game, select, change toys, objects, design a play environment using a variety of auxiliary materials, use homemade attributes.

Game number 2. "Hospital"

Objectives: to arouse children's interest in the professions of a doctor, nurse; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication. To form in children the ability to take on a role and perform appropriate play actions,

"Dr. Aibolit"in recording. Reading fiction: J. Zabila"Yasochka caught a cold", E. Uspensky "Played at the hospital", V. Mayakovsky "Who to be?"

Play material: robes, hats, pencil and paper for recipes, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

Roles: Doctors, Nurses, Patients, Nurses.

Game actions: the patient is admitted to the hospital. The doctor examines patients, listens carefully to their complaints, asks questions, listens with a phonendoscope, measures blood pressure, looks at the throat, makes an appointment, measures temperature, writes prescriptions. The nurse in the treatment room makes injections, dressings, treats wounds, etc. The nurse cleans the offices, changes the linen.

Game number 3. "Chauffeurs"

Tasks: consolidation of knowledge and skills about the work of a driver, on the basis of which the children will be able to develop a plot, creative game. Development of interest in the game. Formation of positive relationships between children. Raising children's respect for the work of the driver.

Preliminary work: observing cars on the street. Game-lesson"Chauffeurs are leaving for the flight"... Learning an outdoor game"Pedestrians and Taxi"... Reading and viewing related illustrations"Chauffeurs" ... Reading stories from the book of B. Zhitkov"What have I seen?" ... Construction of a garage for several cars and a truck from building material. Sand construction of bridges, tunnels, roads, garages.

Game material: cars of various brands, a traffic light, a gas station, building material, steering wheels, a cap and a baton of a traffic police inspector.

Roles: chauffeurs, mechanic, gas station, dispatcher.

Game actions: game situation"City trip", taxi and bus drivers drive around the city observing traffic rules, building the necessary premises for the game.

Game number 4. "Salon"

Objectives: to develop interest and respect for the profession of a hairdresser, to foster a culture of behavior in public places. Promote the establishment of role-based interaction in the game and the assimilation of role-based relationships. Form the correct relationships between children in the team.

Preliminary work: children visit a hairdressing salon with their parents. Children's stories about what they did in the hairdresser. Ethical conversation about the culture of behavior in public places. Examining an album of hairstyles. Didactic game"We will comb the doll beautifully"... Walk to the nearest hairdresser. Album making"Models of hairstyles".

Play material: mirror, combs set, razor, scissors, hair clipper, hair dryer, hair curlers, hairspray, cologne, hairstyle album, hair dye, bathrobes, peignoir, towels, money, mop, buckets, dust rags, for the floor.

Roles: Hairdressers - Ladies' Handyman, Male Handyman, Cleaning Lady, Clients, Manicurist.

Game actions: visitors take off their outerwear, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay money, thank for the services. The hairdresser washes hair, dries it, combs, does haircuts, dyes hair, shaves, refreshes with cologne, gives recommendations on hair care, manicurist does a manicure. Can be connected to the game"A family"

Game number 5. "School"

Objectives: to expand the knowledge of children about the school. Help children in mastering the expressive means of realizing the role(intonation, facial expressions, gestures)... To independently create a playful environment for the conceived. To contribute to the formation of the ability to creatively develop the plots of the game. Help children learn some moral standards. Create an image of a kind teacher. To cultivate friendship, the ability to live and work in a team. Development of a positive image of the school. Consolidate knowledge of school attributes.

Preliminary work: excursion to MAOU OOSh number 19(inspection of the school building and school site, class inspection)... Conversation with the teacher of the 1st grade. Conversation with children about the excursion. Conversation about school supplies using illustrated material. Riddles about school, school supplies. Reading fiction by S. Marshak to children"First of September", Aleksina "First Day", V. Voronkova "Girlfriends go to school", E. Moshkovskaya "We are playing school"... Making attributes for the game(briefcases, notebooks, baby books, schedule ...)... Class "Creation of a forest school"

Play material: briefcases, books, notebooks, pens, pencils, pointer, cards, blackboard, teacher's table and chair, globe, teacher's journal,

Roles: students, teacher, headmaster, attendant.

Game actions: the teacher leads the lessons, the students answer questions, tell, count. The director is present at the lesson, makes notes in his notebook. The technician monitors the cleanliness of the room, gives a call. The duty officer monitors the discipline during breaks, checks the changeable shoes. The teacher organizes the game according to a preliminary collectively drawn up plot plan. Acting as an equal partner or performing the main(minor)role, to indirectly influence the change in the game environment, to correct game relations. Encourage the construction of interconnected structures(school, street, park), correctly distribute the responsibilities of each participant in collective activities.

Game number 6. "Kindergarten"

Objectives: to expand and consolidate children's ideas about the content of the labor actions of kindergarten employees.

Preliminary work: observation of the work of the educator, assistant educator. Conversation with children about the work of a teacher, assistant teacher, cook, nurse and other kindergarten workers. Guided tour of the musical(physical education)hall followed by a conversation about the work of muses. the head(gym teacher.) ... An excursion to the medical office, observation of the work of a nurse, conversations from the personal experience of children. Inspection of the kitchen, conversation about technical equipment that facilitates the work of kitchen workers. Drawing up stories by children on the topic"My best day in kindergarten"Reading fiction story by N. Artyukhova"Compote" and a conversation about the work of the attendants. Listening to a song"Kindergarten" A. Fillipenko.

Play material: dolls, furniture, kitchen and dining utensils, cleaning sets, honey. tools, clothes for a cook, a nurse, sports equipment, a notebook for visiting children, etc.

Roles: educator, junior educator, manager, cook, music director, physical education leader, nurse, children, parents.

Game actions: the teacher accepts children, talks with parents, conducts morning exercises, classes, organizes games ... The younger teacher monitors the order in the group, assists the teacher in preparing for classes, gets food ... Muz. the leader conducts muses. class. The doctor examines the children, listens, makes appointments. The nurse weighs, measures children, gives pills, checks the cleanliness of groups, kitchens. The cook prepares food, gives it to the tutor's assistants.

Game number 7. "Ambulance"

Objectives: to arouse children's interest in the professions of a doctor, nurse; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Preliminary work: an excursion to the medical office of the preschool department of the MAOU OOSh No. 19. Observing the work of a nurse(listens with a phonendoscope, looks at the throat, asks questions)... Listening to the fairy tale by K. Chukovsky"Dr. Aibolit"in recording. Reading fiction stories by J. Zabil"Yasochka caught a cold", E. Uspensky "Played at the hospital", poem by V. Mayakovsky"Who to be?" ... Examination of medical instruments(phonendoscope, spatula, thermometer, tonometer, tweezers, etc.)... Conversation with children about the work of a doctor, nurse.

Game material: phone, robes, hats, pencil and paper for recipes, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets.

Roles: Doctor, Nurse, Ambulance Driver, Patient.

Game actions: The patient calls 03 and calls an ambulance: names the full name, tells the age, address, complaints. An ambulance is coming. The doctor and the nurse go to the patient. The doctor examines the patient, listens carefully to his complaints, asks questions, listens with a phonendoscope, measures the pressure, looks at the throat. The nurse measures the temperature, follows the doctor's instructions: gives medicine, injections, treats and bandages the wound, etc. If the patient feels very unwell, he is taken away and taken to the hospital.

Game number 8. "Veterinary clinic"

Objectives: to arouse children's interest in the profession of a veterinarian; to cultivate a sensitive, attentive attitude towards animals, kindness, responsiveness, a culture of communication.

Preliminary work: excursion to the medical office. Observing the doctor's work(listens with a phonendoscope, looks at the throat, asks questions)... Conversation with children about the work of a veterinarian. Painting"My favorite animal"... Making attributes for the game with children with the involvement of parents(robes, hats, recipes, etc.)

Game material: animals, robes, hats, pencil and paper for recipes, phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders.

Roles: Veterinarian, Nurse, Nurse, Veterinarian, People with Sick Animals.

Game actions: Sick animals are brought and brought to the veterinary hospital. The veterinarian accepts patients, listens carefully to the complaints of their owner, asks questions, examines the sick animal, listens with a phonendoscope, measures the temperature, and makes an appointment. The nurse writes out a prescription. The animal is taken to the treatment room. The nurse gives injections, treats and bandages wounds, lubricates with ointment, etc. After taking the sick animal, the owner of the sick animal goes to the veterinary pharmacy and buys the medicine prescribed by the doctor for further treatment at home.

Game number 9. "Shop"

Tasks: to arouse children's interest in the profession of a seller, to form the skills of a culture of behavior in public places, to foster friendly relations.

Preliminary work: excursion to the store. Reading fiction B. Voronko"A Tale of Unusual Shopping"and other Ethical conversation about behavior in public places. Meeting the children with their mother, who works as a shop assistant. Drawing up stories by children on the topic"What can we do?" : "How to buy bread at a bakery?", "How to cross the road to get to the store?", "Where do they sell notebooks and pencils?"etc. Making attributes for the game with children(candy, money, wallets, plastic cards, price tags, etc.).

Game material: scales, cash register, robes, hats, bags, wallets, price tags, goods by department, a car for transporting goods, cleaning equipment.

Roles: store manager, salespeople, cashier, buyers, driver.

Game actions: The driver brings the goods by car, the movers unload, the sellers unload the goods on the shelves. The director monitors the order in the store, makes sure that the goods are delivered to the store during the time, calls the base, orders the goods. Buyers come. Sellers offer goods, show, weigh. The buyer pays for the purchase at the checkout, receives a check. The cashier receives the money, punches the check, gives the customer change, the check. The cleaning lady is cleaning the room.

Game situations:"At the grocery store", "Clothes", "Products", "Fabrics", "Souvenirs", "Cookery", "Books", "Sports goods".

Game number 10. "Sewing Studio"

Objectives: to expand and consolidate the knowledge of children about working in a sewing atelier, to form an initial idea that a lot of work is spent on the manufacture of each thing, to strengthen the skills of social behavior, to thank for the help and care provided, to develop and strengthen friendly relations between children.

Preliminary work: supervising the work of the castellan in kindergarten(repairs clothes)... Meeting with the workers of the sewing atelier(parents) , conversation. Reading fiction: S. Mikhalkov"Hare tailor", Greenberg "Olin apron" ... Didactic game"What's your wool?"Examination of tissue samples. Conversation"What fabric can be sewn from?"Album making"Tissue samples"... Examining fashion magazines. Application"Doll in a beautiful dress".

Play material: a variety of fabrics on display, 2-3 sewing machines, scissors, patterns(patterns) , tape measure, cutting table, irons, ironing boards, seamstress aprons, fashion magazine.

Roles: clients, fashion designer, cutter, seamstress, embroiderer, ironer, storekeeper, cashier-receptionist.

Game actions: clients come to the atelier, the fashion designer helps them with the choice of model, style. They make an order, take measurements, lay out patterns and cut, try on, sew products, finish them, embroidery, ironing, a seamstress hands over finished products to a warehouse, pay for an order, receive an order.

Game number 11. "Photo studio"

Tasks: to expand and consolidate the knowledge of children about working in a photo studio, to foster a culture of behavior in public places, respect, a polite appeal to elders and to each other, to teach to thank for the help and service provided.

Preliminary work: examining the album with sample photos. Acquaintance with the camera. Examination of a child's and a real camera. Examining family photos. Making attributes for the game with children.

Game material: children's cameras, mirror, hairbrush, films, sample photos, photo frames, photo albums, money, receipts, cash register, sample photos.

Roles: photographer, cashier, clients.

Game actions: the cashier accepts the order, receives the money, knocks out the check. The client greets, makes an order, pays, takes off his outerwear, tidies himself up, takes pictures, thanks for the service. The photographer takes pictures, takes photographs. In a photo studio, you can take a picture, develop a film, view the film on a special apparatus, take photos(including for documents), enlarge, restore photos, buy a photo album.

Game number 12. "Beauty saloon"

Objectives: to expand and consolidate children's knowledge about working in"Beauty salon", arouse the desire to look beautiful, foster a culture of behavior in public places, respect, a polite appeal to elders and to each other.

Preliminary work: children visit a hairdressing salon with their parents. Children's stories about what they did in the hairdresser. The teacher's story about the culture of behavior in public places. Examining an album of hairstyles. Examining the booklets with samples of cosmetics. Didactic game"We will comb the doll beautifully"... Didactic game"Cinderella is going to the ball"... Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents(bathrobes, drapes, towels, napkins, etc.)

Play material: mirror, set of combs, razor, scissors, hair clipper, hair dryer, hairspray, cologne, nail polish, baby cosmetics, album with hairstyles, hair dye, bathrobes, drapes, towels, cash register , checks, money, mop, bucket.

Roles: hairdresser, manicurist, beauty parlor, cashier, clients.

Game actions: the hairdresser washes hair, combs, makes haircuts, dyes hair, shaves, refreshes with cologne. A manicurist does a manicure, varnishes the nails, and gives recommendations for hand care. The master of the beauty parlor does a facial massage, wipes it with lotion, lubricates it with cream, paints the eyes, lips, etc. The cashier knocks out the checks. The cleaning lady sweeps, changes used towels, napkins. Visitors politely greet the salon employees, ask for a service, consult with the masters, pay to the cashier, thank for the services.

Game number 13. "Construction"

Tasks: to form concrete ideas about construction, its stages; to consolidate knowledge about blue-collar occupations; foster respect for the work of builders; to form the ability to creatively develop the plot of the game.

Preliminary work: reading fiction"Who built that house?" S. Baruzdin, "There will be a city here" A. Markushi, "How the metro was built"F. Leva. Examining pictures, illustrations of construction, and conversations about content. Conversation about safety at a construction site. Drawing on a theme"Home construction"... Making attributes for games.

Game material: construction plans, various building materials, uniforms, helmets, tools, construction equipment, material samples, design magazines, substitute items.

Roles: architect, builder, bricklayer, chauffeur, loader.

Game actions: choosing a construction object. The choice of building material, the method of its delivery to the construction site. Construction. Building design. Delivery of the object.

Game number 14. "Library"

Objectives: to display knowledge about the surrounding life in the game, to show the social significance of libraries; to expand the understanding of the library workers, to consolidate the rules of conduct in a public place; to acquaint with the rules of using the book; to awaken interest and love for books, to cultivate a respectful attitude towards them.

Preliminary work: an excursion to the library of the MAOU OOSh number 19 followed by a conversation. Reading fiction story by S. Zhupanin"I am a librarian", opening "Book workshop"for the repair of books. Making pockets in books and forms. Exhibition of drawings based on the works read.

Game material: forms, books, card index.

Roles: librarian, readers.

Game actions: design of readers' forms. Acceptance of applications by the librarian. Working with a filing cabinet. Issuing books. Reading room.


Play is the leading activity of a preschooler. Role-playing games reflect children's ideas about the world around them, relationships and professional responsibilities of people. The child is transferred from everyday routine: he tries on an interesting role, uses images of memory and fantasy to act in a fictitious situation. Role-playing game not only entertains the child, but is also an element of the educational process in kindergarten.

Goals and objectives of the role-playing game in kindergarten

The essence of the role-playing game consists in the child inventing a fictional situation, choosing attributes and acting in accordance with the intention.

Children play in the Toy Store. Goods (toys) are placed on the table, price tags are attached to them (provided that the children are already familiar with numbers and numbers; these can be ready-made stickers or self-signed leaflets). On the "counter" there is a toy cash register with banknotes and coins. Children are assigned roles: salesperson, cashier, buyers. A fictional situation is played out: the choice of goods by the buyers, the help of the seller, making a purchase at the checkout.

According to child psychologists and teachers, interest in role-playing games arises by the age of three. This is due to the fact that in the first years of life, the child accumulates ideas about the world, learns to act with objects, and develops coordination of movements. However, the initial elements of the role-playing game can be traced in the independent activity of children 2–3 years old, when children, in actions with toys, reproduce what they see in everyday life.

The original role-playing game consists of reproducing the adult action seen by the toddler in everyday life

When the author of this article became a mother for the second time, the first son was barely one and a half years old. Naturally, the older child watched the baby and how his parents took care of him: they bathed, swaddled, fed from a bottle, put to bed. And at the age of two, the son was repeating scenes of everyday life with toys. He rocked the teddy bear in his arms and hummed a lullaby melody, gave him a pacifier and a rattle, rolled it in a stroller. That is, the child tried on the role of a parent.

In preschool childhood, play is educational in nature: with its help, important personal qualities are formed and mental abilities are developed. Role-playing game is one of the main methods of teaching: a culture of relationships within the team is laid, respect for the work of adults and various professions is instilled, simple social competencies are laid (how to behave in society). The purpose of the role-playing games with preschoolers is the versatile development of the child's personality in a fictional situation.

The game has been acting as a form of education practically since ancient times.

Jan Amos Comenius

https://nsportal.ru/detskiy-sad/raznoe/2012/05/11/aforizmy-ob-igre-i-obuchenii

Table: tasks of the role-playing game

Age category of childrenTasks
3-4 years
  • Formation of the ability to act in accordance with the proposed scenario.
  • Development of fantasy, the ability to come up with a simple plot in a fictional situation.
  • Enrichment of active vocabulary.
4-5 years
  • Development of communication skills.
  • Formation of the ability to independently distribute roles, select items for the game.
  • Enriching the social experience of children (rules of conduct in the library, shop, public transport, clinic, etc.).
  • Development of the skill of dialogical speech.
5-6 years
  • Development of the ability to independently determine the rules, improvise during the game.
  • Encouragement to use images and plots of works of art in games (from fairy tales and stories, films and cartoons).
  • Activation of dialogical speech.
6-7 years old
  • Development of children's creative abilities: the desire to use musical instruments in the game, add elements of dance, singing.
  • Creation of a sustainable interest in the professional activities of adults (playing police officers, rescuers, doctors, astronauts, scientists, etc.).
  • Creation of motivation to make decorations and attributes for future games.

In a role-playing game, children consolidate knowledge about the profession (salesman-cashier) and learn the culture of shopping

Types of role-playing games

According to the focus of the teaching goal and the ways to achieve it, the role-playing games are divided into creative, didactic and interactive ones.

  • In a creative role-playing game, children fantasize as much as possible, not just copy the behavior of adults in specific life situations, but show their own version of action in conditions of fictional circumstances. Children are reincarnated according to the game concept: they become circus performers, scientists in the laboratory, surgeons, fashion designers. There are no boundaries for the imagination of children in creative games. By conspiracy, they act in everyday situations: a trip by bus, a trip to a theater or museum, lunch in a cafe. Or they can be transferred to plots from films and books: become paleontologists at excavations, fly to Mars, invent a time machine.

    The creative game "Travel to Space" begins with the fact that one of the pupils declares himself the captain and offers to fly to the moon. The guys agree: the boys are building a spaceship (from chairs or soft modules), the girls are collecting supplies for the trip. When everything is ready, the captain commands: “Let's go!” And the journey begins. The guys talk about what they see in imaginary windows, show the action in zero gravity. Suddenly, a breakdown occurs, the ship lands on the nearest planet, the astronauts explore an unknown territory.

    The pupils independently developed an idea, prepared objects for the game and assigned roles

  • Subject-didactic game is a game form of teaching, it synthesizes the creative activity of children with the study of visual materials, the practical application of the knowledge gained in the classroom. The teacher always supervises the game of this type: voices the responsibilities for each role, observes the progress of the game, corrects the execution of the didactic task. Subject-didactic games are based on creative games already familiar to children: "Shop", "Kindergarten", "Bank", "Canteen". The game acquires additional content: cognitive (the difference between fruits and vegetables in the game "Canteen" or "Vegetable Garden"), mathematical (count the number of objects in a game situation), linguistic (relevant for groups in which the national language is studied).

    The children of the author of the article love to play Supermarket. The eldest son prepares to enter school, knows how to add and subtract within 100 - he plays the role of a cashier, puts toy bills in the cells. My daughter learns to write, she draws up price tags for goods, her role in the game is the buyer. The scenario of the game is classic: the customer picks up the goods in the cart, the cashier breaks through, the purchase is made. The didactic content of the game is to train the daughter to write numbers and improve his son's computational operations (addition and subtraction).

    The game is a practical application of mathematical knowledge: get the amount (adding the denomination of banknotes or the value of goods), calculate the change

  • The organization of interactive games is due to the introduction of technical means into the educational process of preschool educational institutions (the use of ICT). The use of the interactive whiteboard in role-playing games enriches the play experience of preschoolers. Photographs of real places (sea, tropical landscapes, cities and representatives of distant countries) and fantastic stories (illustrations of a magical land, the era of dinosaurs, alien races) are projected onto the screen.

    On the interactive board during the role-playing game "Space Travel", video clips of the launch of the rocket and the stay of the crew inside the ship are shown. For the development of the game plot, landscapes of various cosmic phenomena are used: a meteor shower, a comet's flight, a black hole. Pupils are invited to complete tasks on an interactive board on the topic of previous lessons: the crew members consolidate their knowledge of the rotation of the planets, the structure of the solar system.

    Space landscapes are projected onto the board in order to maximize children's immersion in the play environment and to consolidate knowledge in small didactic tasks

According to the topic, role-playing games are conventionally divided into business, modern, games according to the interests of boys and girls.

  • A business game is the recreation by children of the content of the professional activity of adults. The interaction between the participants in the game reflects the model of cooperation between managers and specialists. Business games are aimed at forming a culture of relations in society and primary ideas about professional ethics. Children should understand that not only bosses, captains, directors are important, but also every member of the team. Responsibility in the performance of professional duties and coherence in the work of the team is the key to successful work (in a kindergarten - work-play).

    Examples of business games for younger and middle preschoolers: "Hairdresser", "Grocery store", "Cafe", "Mail", "Garage", "On the bus", "Travel by ship".
    Business games for older preschoolers require the ability to act in collusion and harmoniously: "Operating room", "School", "Experimental laboratory", "Rescue team", "Editorial office / Journalists", "Space crew".

    Children act within the framework of roles - car mechanic, driver

  • A modern role-playing game is built on the plots of real life in the XXI century. The child's consciousness is absorbing: the places that the child visited, how adults behave in them, what roles they play in the functioning of various enterprises are stored in memory. The world of adults is changing, children learn about the structure of modern society and new professions, including from television programs. The theme of children's games is expanding, new attributes appear. And we can observe how children play in "Office", "Real Estate Agency", "Hypermarket", "Salon of Cellular Communications", "Travel Company", "Design Studio", "Model Agency", "Management Company", " Animal shelter ", etc.

    The modern role-playing game "Sberbank" copies the model of professional relationships "bank operator - client". The game is suitable for older preschoolers who have an idea of ​​the provision of services in a savings bank (visited with their parents): paying for receipts, issuing a bank card, issuing cash, transferring funds, etc. Some attributes for the game are made by the teacher together with the children: a terminal and an ATM (stick on print-out boxes, screens with buttons), badges for operators, banknotes and coins.

    Old bank cards, keyboard and telephone, fake banknotes and a terminal are used for the game.

  • The games are divided according to interests - for boys and for girls - at the age of 4-5 years. Girls like to simulate the role of a mother, housewife, traditionally female professions (nurse, nanny, educator, canteen employee). For role-playing games of girls, a small space and a sufficient number of dolls and attributes to them (strollers, cribs, dishes, clothes) are required. Boys reproduce in games a male model of behavior: protection of the population (military games, police, firefighters), construction, classes with equipment and transport.

    The one who writes these lines watches every evening several companies in the older group, which her son attends. Girls play in the "Fashion House", "Nail Salon", "Mothers and Daughters" in the corner of the game activity. Whereas the role-playing games of boys are more widespread and go beyond the playing area: their games are mobile and often noisy. Favorite games of his son and classmates - "Policemen and Thieves", "Builders", "Motorists and Inspector".

    Boys are interested in playing builders with the involvement of special equipment, overalls and tools

    With older preschoolers, the teacher needs to organize joint role-playing games for boys and girls in order to form an idea about the importance of interaction between men and women in everyday life, about professionalism, regardless of gender. In the games "Family" and "Meet the guests" children try on different age roles (kids, parents, aunts and uncles, older generation of relatives), develop a culture of communication with adults, with guests, remind that household chores are done by all family members (mother cooks , washes, ironing, dad fixes, makes repairs, children help). The patriotic training of pupils is facilitated by playing "War": children realize the importance of each participant in this difficult situation, girls are assigned roles in the camp kitchen and at the medical aid station.

    Both girls and boys participate in games of a military-patriotic orientation, because everyone can help the motherland

When to conduct role-playing games

Role-playing games are usually carried out between classes and in free time during the second half of the day. You can play the game while walking.

Role-playing games are often included in the structure of speech and creative activities. The role of the educator is to articulate the conditions and plan of the game and to control the actions of the children, since play in this case is a teaching tool.

Role-playing game acts as a means of speech development. In a speech lesson, children study visual materials on the named topic, talk with the teacher, learn new words and explain their meaning. The teacher offers to immerse in the topic and play, actively using new words in dialogues.

Role-playing game "At the doctor's appointment" is used in a speech lesson on the topic "Polyclinic" in the middle group. Children assign roles: dentist, pediatrician, ophthalmologist, patients. The teacher gives the task: in the dialogue between the doctor and the patient, words on the topic of the lesson should be used (names of medical specialties, "examination", "symptoms", "diagnosis", "prescription").

In a role-playing game, children apply the knowledge gained in a speech lesson on medical topics

To activate imagination and develop talents, role-playing games are carried out in creative classes: music, choreography and theatrical activities. After acquainting children with a certain group of musical instruments, they are invited to play the game "Wind / string / folk ensemble"; in the preparatory group, the role-playing role in the musical lesson becomes more complicated.

Playing in the preparatory group "Symphony Orchestra" presupposes that the pupils know the professional duties of the conductor and his interaction with all members of the orchestra. To play the roles of musicians (violinists, flutists, drummer, etc.), children should be familiar with all groups of instruments and methods of playing them.

Music lessons and especially choreography lessons include role-playing dance games. Children perform movements to the music in accordance with the theme of the composition: "On the forest edge" - children depict bunnies, foxes, bears, "Dance with sabers" - improvisation on a military plot, "Lumberjacks", "Mowers" - modeling in the dance of labor activity.

To the music, the children move in accordance with the plot of the dances: the wolf catches the rabbits

Also, the role-playing game is the first stage of the theatrical activity of preschoolers. Play-staged games are held with children based on literary works (in a theater corner or in a supplementary education circle): "Teremok", "Turnip", "Fox and the Hare", "Moidodyr", etc.

The staging game is based on a fairy tale known to children

Role-playing games in kindergarten

The organization of role-playing games begins with the preparation of attributes and toys. For younger preschoolers, subjects for specific games are selected by the teacher and placed in the play area for free access, which stimulates interest in developing independent activity. For children 4–7 years old, attributes are stored in the play area in sections / boxes by topic ("Dishes", "Tools", "Medicine"). The children of the older groups are happy to make materials for games with their own hands: swords from cardboard, plasticine products, painted substitute pictures.

The play activity of younger preschoolers is activated with the help of a ready-made set for a role-playing game

Role-playing game organization methodology

The teacher gets acquainted with a long-term plan for the development and enrichment of play activities, identifies the personal interests of children and the ability to independently think through the plot. Taking into account the data obtained, he proceeds to organize a role-playing game in a group.

  1. Choosing a theme for the game, drawing up an approximate game plan with possible plot options.
  2. Preparation of the game environment: pieces of furniture, game attributes and substitutes, costume details, materials for self-production of items according to the plan.
  3. Creating motivation and starting the game:
    • the teacher creates a playful or problematic situation ("Guys, Cheburashka has never been to the circus, shall we show him a performance?" );
    • conducting a short conversation on the topic of the game ("What numbers are performed in the circus?", "What is needed for a sea trip?", "What household appliances are there in the laundry?");
    • guidance to the game (for younger preschoolers - direct, for older children - indirect): distribution of roles, designation of an approximate plot;
  4. Maintaining the game situation: control over the emotional state of all participants in the game, tips for enriching the plot, encouraging;
  5. Completion of the game: analysis of the roles played, the embodiment of the plot idea, praise for initiative and the manifestation of imagination.

Video: organization of role-playing games in kindergarten at all age stages

Role-playing games card file - table

Age groupMethodical techniquesApproximate topics
First junior (nursery)Role pair interaction: the teacher, as a play partner, develops the child's abilities, plays a "leading" role.
  • Everyday subjects: "Home", "Family", "Mom and Baby", "Family Tea Party", "Exhibition of Animals" (with plush toys), "Dinner for Dolls".
  • Professions of people: "Shop", "Mail", "Driver and Passenger", "Builders", "In the hairdresser's".
Second youngestRole dialogue:
  • with a teacher;
  • with a classmate.
  • Household: "Birthday", "Party with the family", "Going for a walk", "Zoo" (with toys-substitutes or animal masks).
  • Business: "At the Doctor's Office", "Hospital for Dolls", "Cooks", "Toy Store", "Postman".
  • On the themes of literary works: plots of folk tales "Mitten", "Fox and the Hare", "Teremok", "Kolobok", based on the author's fairy tales "Travel with Aibolit", "Moidodyr visiting the guys."
AverageThe construction of the game is based on the ability to change the role of the same child during one game:
  • at the initial stage of mastering a new way of playing, the teacher is a partner, helps the children ("Now I am also a bus passenger. Now I am a conductor / road inspector / gas station worker / car mechanic");
  • games with a partner and in small subgroups.
  • Household: “We have a baby in our family”, “Mother's holiday”, “Big wash” / “General cleaning”, “Bath day” (with dolls), “In the metro”.
  • Business: "Truck Drivers", "General Store", "Construction" (houses, bridges, towers, fortresses), "Ambulance", "At the Pharmacy", "Veterinary Center", "Sailors and Fishermen", "At the Circus ".
  • Literary: "Postman Pechkin in Prostokvashin", "Travel to Cheburashka home", "Holiday on the Chunga-Changa island".
  • Heroic-patriotic: "Firefighters".
OlderChildren develop the ability to act in a role-playing game according to the "Semantic Bush" principle: one child changes several roles per game. An educational element in the game for senior preschoolers is the introduction of a non-standard character (Baba Yaga in a hairdresser, Gena the crocodile in a museum, Cheburashka in space, etc.).
  • Household: "Moving to a new apartment" / "Housewarming", "Traffic rules".
  • Business: "In kindergarten" (dolls replace pupils, children play professional roles - educator, manager, nanny, caretaker, etc.), "Treatment room" / "Trauma center", "In a savings bank" / "Bank", "Designer studio "," Autoservice "," Fashion studio "," Photo salon "," Beauty salon "/" Manicure studio "," Library ".
  • Literary: "The Gray Neck", "The Frog Princess", "Dunno in the Flower City".
  • Heroic-patriotic: "Rescuers", "Border Guards", "Defense of the Fortress", "Satellite Launch".
PreparatoryRole-playing games are built by children of 6-7 years old according to the principle of inventing:
  • “Loosening” the plot of a familiar fairy tale;
  • coming up with a new fairy tale;
  • telephone conversations;
  • coming up with real life stories.
  • Household: "Walk around the city", "Excursion to the museum", "New Year with the family", "Repair in the apartment", "We participate in the subbotnik", "Our pets".
  • Business: "Correspondents", "Cafe", "At the Theater", "City of Masters", "At the Office", "Travel Agency", "Communication Salon", "Fashionista - Studio for Ladies", "On Television", "School" , "Railway station" / "At the airport".
  • Literary: "Zimovye", "Chuk and Gek", "In Search of Snowdrops", "The Princess and the Pea".
  • Heroic-patriotic: "Rescue Service" / "Emergencies Ministry", "Police Station", "GIBDD", "Flight of Yuri Gagarin", "Landing on the Moon".
  • Directing: Children teach puppet or finger theater characters to play their roles.

Time plan for kindergarten play

The regulations of SaNPin on the organization of the work regime in the preschool educational institution do not contain direct instructions on the duration of the play activity of preschoolers. Since the role-playing game organized by the teacher is considered a form of education in kindergarten, let us equate its duration with the temporary norms of educational and physical education.

Table: approximate timeline of games

Topic, groupBeginning of the gameThe main part of the gameEnd the gameTotal duration
"At the reception at the clinic", the first junior groupThe teacher invites the children to play in the "Polyclinic", shows the doctor's office, assigns roles (the doctor, patients waiting in line with various complaints), speaks with the children exemplary partner dialogues.
2-3 minutes
Children in pairs act out dialogues ("What are you complaining about?" the role of the doctor is transferred several times to different pupils.
9-10 minutes
The teacher praises the children, asks about the moments they liked, asks to put the toys in place.
2-3 minutes
15 minutes
"A trip to the subway", middle groupThe primary distribution of roles, the guys try to think over the plot on their own, select the attributes.
3-4 minutes
The teacher prompts the pupils to change roles, guides the plot, suggests using additional game materials.
12-14 minutes
Discussing the game as a whole, expressing impressions, planning possible options to enrich the plot
2-5 minutes
20 minutes
"On the border", preparatory groupDistribution of roles, drawing up a game plan, preparing a place, making some attributes for the game, reincarnating in a corner of dress.
4-7 minutes
Building the plot according to the idea of ​​the pupils.
18–23
Analysis of the game: what attributes were missing, how to improve, diversify the plot, what to add in costumes.
3-5 minutes
30 minutes

If the educator sees the children's interest in longer play and does not observe signs of overwork or excessive overexcitation, it is worth slightly increasing the time for playing.

Video: Role-playing game "Travel to Space" in the preparatory group (30 minutes)

Synopsis of the role-playing game "Beauty Salon" in the middle group - table

Target
  • Improve the ability of children to unite in the game, distribute roles, perform game actions.
  • Develop the ability to select items and attributes for the game.
  • To foster respect for the work of beauty salon workers.
  • To form the ability to communicate benevolently with peers, to take into account the interests of comrades.
  • Expand children's ideas about the work of adults (hairdresser, manicurist, cleaner).
EquipmentSubstitutes, waste material, sets of special toys "Children's hairdresser", towels, aprons, peignoirs, children's toys for cleaning, a screen, a tape recorder, badges.
Preliminary workAn excursion to a beauty salon, a conversation with employees, viewing illustrative material, making attributes for the game.
Game Guide- Children, today we will go to a very interesting event that will take place in our beloved city of Serpukhov. Let's put on jackets, hats (showing), stand in pairs. Be careful and attentive on the street (soundtrack "Street noise" sounds).
- Here we are. Here on this beautiful day a new beauty salon "Cinderella" is opening. And we will be its first visitors.
- Tell me, children, what are beauty salons for? (children's answers)
- What are people doing in a beauty salon? (children's answers) Who works in the salon? (hairdresser, manicurist, beautician, masseur, cleaner). Let's go to Cinderella. The doors are open to the salon visitors! (solemn music sounds).
- Look what a beautiful and cozy salon! This is a convenient waiting room for clients, where you can look at fashion magazines and choose a beautiful haircut, hairstyle. This is the room where hairdressers work. What kind of work do hairdressers do? What do they need to work? (children's answers)
- Liza told about the work of a hairdresser better than others. You will work as a master behind this chair (showing). And the second master will be Kostya. I noticed that he really likes this profession. This is your workplace behind this chair (showing it). Remember? Let's get through
farther. This is a manicure room. What is the name of the master who works here? (manicurist) What is she doing? How many of you could work as a manicure master?
- Okay, Katya, you will work in the manicure room. You told me that there is also a cleaning lady working in the salon. What she does is very important. The cleaning lady keeps the salon clean and tidy. And when the salon is clean and tidy, customers like it. It's always nice to be in such a room. The hairdressers are grateful for her work. How many of you guys could handle this role? Who can be entrusted with this responsible business? You, Arina, will be a cleaner. And with your permission, I will become the owner of the Cinderella salon. I will oversee your work and help.
- So, our hairdressers are Liza and Kostik, the manicure master is Katya, the cleaner is Arina, and the rest are visitors. Take a seat in the armchairs and on the sofa, look at the magazines. Do not forget to be quiet and calm, wait for the master to invite you. And you take everything you need for work and go to your chairs. Be attentive, polite and welcoming with clients. Handle equipment with care. Our salon starts its work! (music sounds).
Perform game actions.
- Children, the working day is over, it's time for us to close the beauty salon. Tomorrow he will definitely open his doors for you.
- What roles did you like to perform?
- What was interesting about the game?
- How many of you would like to work in a beauty salon when you become adults?

In a role-playing game, children learn to master the elements of new professions, for example, nail master

Attributes and visuals for games

There are many ideas on how to diversify children's games with various attributes and design options. Objects and toys-substitutes for a role-playing game are easy to make with your own hands, including from waste material. Pupils and parents should be involved in replenishing the material base of the playing corner.

Video: attributes for role-playing games

Photo gallery: ready-made sets for games

Overalls and tools for playing a construction site Phonendoscope, other tools and bubbles for playing the role of a doctor Cash register, basket and goods for playing in a supermarket / store Menu and a set of products for playing in a cafe A set of dishes for playing with a family, kitchen, restaurant
Tools for haircuts, styling and hairstyles

The toys in ready-made sets are functional: a calculator is built into the cash register, the burners light up on the stove, the hair dryer makes noise and blows, the drill rotates at the drill, etc. These attributes for games are the most accurate copies of real devices and tools, they are bright and comfortable.

Photo gallery: attributes from waste material

Attributes for playing in space travel Attributes for playing in a grocery store or cafe Attribute for playing a construction site or renovating an apartment Attributes for playing correspondents Attribute for playing an office, agency Attributes for playing a kitchen, cafe, farm Attribute for playing in a clinic Attribute for beauty salon / nail salon games

The use of homemade objects in games creates genuine interest in children and stimulates the imagination. Children often create simple substitute items for games themselves: sticks as sabers, elements from the constructor as tools for construction, etc. Junk material is used to enrich the play environment: bubbles and jars for playing in the pharmacy and treatment room, empty bottles and boxes with labels - for filling grocery store shelves, bottles of shampoos, nail polishes - for a beauty salon.

Photo gallery: role-playing costumes

Ready-made costumes for role-playing games can be placed in a dressing-up corner or play area A simple version of do-it-yourself role-playing costumes: decorate aprons with special designations of professions Attributes and elements of costumes for playing a sea voyage Do-it-yourself cosmonaut costume Hats for a game based on a folk tale

Children love to reincarnate, try on the elements of workwear: caps, construction helmets, aprons, hats. Role-playing costumes for children's games are easy to make on your own: add a symbolic designation of professions to aprons, make hats or masks of heroes for story-driven staging games.

A case from the life of the author of the article: children invented a game about superheroes. There were no special masks or clothes at home, and the imagination immediately turned on! The superhero mask was made from a piece of dark fabric with slits for the eyes. The Wonder Girl costume was made up of my mother's T-shirt and a plastic sheet hat.

Children are incredible dreamers, they make costumes from simple things and can imagine themselves as anyone

Photo gallery: design of the gaming environment

A pharmacy showcase with a window was made by hand using printed images of medicines (leaflets can be taken at any pharmacy) Filling with real objects (samples of fabrics, sewing accessories, magazines with patterns) encourages children to get acquainted with the design of the atelier Original design of the play environment using junk material ATM for a modern game can be made out of an ordinary box The most important thing in a marine-themed game environment is the presence of a ship The game environment consists of self-made items with the symbols of the Russian Post For a modern role-playing game, equipment was used, and children's drawings were used to decorate the game office The game environment is filled real objects (tools and devices) and an important homemade attribute - a table for assessing vision

As mentioned above, game activity is developing rapidly using real objects and junk material. Children try to bring their games as close to reality as possible. Therefore, in the design of the gaming environment, it is advisable to use non-working household and technical devices, magazines and books, empty containers with labels, plates with the logos of existing companies.

Analysis of the role-playing game

In order to identify the effectiveness of the teacher's organizational skills in role-playing games and adjust the plan for further activities, the teacher analyzes the game.

The protocol is drawn up according to the following criteria:

  1. Compliance of the theme and content of the game with the interests of the pupils and the level of their playing skills.
  2. Compliance of the preparatory stage with the age category of children.

    The play environment, the choice of attributes and the plot plan are thought out by the educator - for a younger age. Children independently selected attributes from the proposed ones and outlined a game plan - middle age. In accordance with the theme of the game, the pupils themselves prepared the subject conditions, made material and attributes, assigned roles and developed the plot - senior preschoolers.

  3. Description of methods for guiding the course of game activity, their effectiveness.
  4. What tasks were implemented in the game.
  5. Assessment of the pupils' performance:
    • means for the embodiment of roles (use of costumes, facial expressions, gestures, expressiveness of speech);
    • use of attributes;
    • communicative aspect in the game (interaction with a partner, help, absence of conflict situations).
  6. Completion of the game: the logical ending of the game plot, the emotional state of the children (signs of overwork, high spirits, a desire to develop the plot of the game in the future).
  7. The direction of the subsequent work of the educator: adjusting / improving the methodology of conducting the game, by what means to enrich the playing experience of children.

Competent organization of play activities in kindergarten contributes to the development of personal qualities of pupils. In role-playing games, children expand their understanding of the relationship between adults, form primary professional competencies, and imbued with respect for human labor. Children show initiative in developing stories on everyday and fantastic themes, reveal their creative potential, transforming into the assigned role.

/ 07.08.2019

Role-playing games for children about professions. Card file of role-playing games about modern professions

"All jobs are good, all professions are important"

for children of the middle group

Purpose: Orientation of children to productive and necessary work for other people.

1. Help create a playful environment, establish interaction between those who have chosen certain roles.

2. To form in children the ability to play according to their own design, to stimulate the creative activity of children in the game.

3. To form friendly relationships in the game, a sense of humanism, activity, responsibility, friendliness.

4. To consolidate the previously acquired knowledge about the work of a doctor, a builder.

Preliminary work.

1. Conversations about professions using illustrations, viewing pictures, illustrations.

2. Reading fiction: V.V. Mayakovsky "Who to be?" S. Mikhalkov "What do you have?"

3. Reading K.I. Chukovsky "Doctor Aibolit".

Vocabulary work: phonendoscope, construction helmet.

Methodological support: building sets, attributes for the game "Hospital", a bus made of chairs, a steering wheel, a conductor's bag, a traffic light, a car, a suitcase with a tool, a telephone.

Audio means: tape recorder, cassette with the soundtrack “We are driving, driving, driving.

Motivation: The teacher's offer to go on a trip to a magical town

Approximate course of the game.

Children enter the group, stand near the teacher.

Educator:

You all have years growing

There will be seventeen.

Where to work then

What to do.

Children, let's talk with you about what professions you know (children call). But to work as a doctor, hairdresser, salesman, you first need to grow up, finish school, get a specialty. Oh, how long to wait. And I really want to become an adult and work right now. Truth?

Let's go on a journey to a magical town. It is called the "City of Masters". All children, getting there, become adults and can choose a profession for themselves. Do you want to go there?

Educator: And what are we going to use?

Children: Let's take the bus.

Educator: Tell us about the rules of conduct in public transport. What rules must be followed?

Children: While driving, do not touch the doors with your hands, talk loudly, lean out the windows.

Educator: Can you go out where?

Children: At the bus stop.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator:

Right. Passengers.

You will be the passengers and I will be the chauffeur.

Or maybe any of you want it?

Let's count.

"Traffic light" counting room.

Where have you been so far?

The traffic light stopped.

Red - clear - the path is dangerous,

Yellow is the same as red.

And green in front - come in!

(Chose a chauffeur)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

Whoever says the right thing will be.

(The conductor takes a bag of tickets and sells tickets to the children. The children give the conductor money (pretend)).

Educator: And so, let's go!

The song "Merry Travelers" is played

“We go, we go, we go

To distant lands .... "

(Children sing along at will)

Educator: Guys, look, someone stops our bus.

Probably someone needs our help.

The driver stops the bus and asks;

What happened?

Danya D: Well, the wheel is not spinning, Help me, please.

Driver: I'll bring the tools now.

The driver helps Dana:

Danya D .: Thank you very much.

Where are you going?

Chauffeur: To the “City of Masters”.

Danya D: Can I go with you too?

Driver: Let's go.

“I’m swinging, flying at full speed,

I step on the pedal

And the car rushes into the distance "

Conductor: Stop "City of Masters".

Educator: Look, here is the "City of Masters".

How do we get there?

Children: We must cross the road.

(Children look at traffic signals).

Go through the transition.

Educator: So we got to the city of masters.

You can choose a job to your liking,

You can work wherever you like.

(Children parted at will)

(Girls organize a c / r game "Hospital", and boys build houses)

Educator (for girls):

Listen to what I have to tell you;

"Who is most useful in the days of illness,

And heals us from all diseases? "

Children: "Doctor"

Educator: Guys, let's see what's in this box.

Children review medical supplies, name them.

(phonendoscope, thermometer, syringe, cotton wool, bandage, cotton swabs, green stuff).

Educator: Guys, for whom are these accessories?

Children: For doctor and nurse.

(The crying of a child is heard).

Educator: Oh, it's a girl Masha crying.

She must be sick.

Masha, what hurts you?

(Masha shows - throat, head, stomach.)

We need to do something urgently!

How can you help Masha? How?

Educator: I came up with an idea, I will put on a white coat and will treat the sick.

How are we going to treat Masha?

(Answers of children)

Educator: Here is our magical city of "Masters".

Look at each other.

You have grown up

And here we have a construction site.

The whole area knows the builder,

He is a great master

With his team, he is building a brick house.

Educator: The profession of a builder is very dangerous.

What do builders wear for their safety?

Children: They wear helmets on their heads.

Educator: Now you can organize the teams and start building.

(During the construction of the house, Danya D. injured his arm, bruised his leg)

Educator: Danya, what's wrong with you? You need to see a doctor.

(The teacher calls the hospital on the phone).

Educator: Doctor, at our construction site a worker was injured.

Doctor: Bring him to the hospital immediately.

(Danya is being treated at the hospital).

Along the way, the teacher helps to create a playful environment, to establish relationships.

Educator: What a beautiful city you have built, people really need all the objects: houses, a shop, a zoo, a kindergarten.

Well done! No wonder the proverb says. In which?

Children: "The master's work is afraid."

Educator: Evening has come in our city, the working day is over, the hospital is closing, work at the construction site is over.

Let's go back to kindergarten.

And if you liked the town, then we will go there every day.

Role-playing game for children of the preparatory group of the kindergarten "Sea Adventure"

Author: Shestakova Svetlana Aleksandrovna, educator MBDOU No. 102, group "Firefly", Miass, Chelyabinsk region
Material description: I offer a summary of the role-playing game for the children of the preparatory group of the group on the topic "Sea Adventure". This material will be useful for older preschool teachers. This synopsis helps to consolidate the material on the topic "Seaman's profession"
Target: Formation of children's interest in role-playing games. Establishing emotional-positive contact of children in the process of joint play activities.
Tasks:
1. Help create a playful environment, taking into account the theme of the game and an imaginary situation
2. To develop constructive skills in children, the ability to use substitute subjects.
3. To form the skills of positive communication of children and friendly relations in the group.
4. Form an idea of ​​sensitivity and the need for a caring, sensitive attitude towards those who need help.
5. Learn to name your role, verbally define the events depicted
6. To activate the vocabulary in children: cabin, navigator, porthole, cook, storm, lighthouse
Preliminary work: Conversations, reading of works of art: "This little book is mine, about the sea and about the Lighthouse" V. Mayakovsky, "The best steamer", "Amazing ships" S. Sakharnov, "By the sea to the ocean" A. Nekrasov; watching the cartoon "Katerok", viewing illustrations on the topic: "Water transport", "Underwater world", "Professions", viewing family photographs "Rest at the Sea". Didactic game “Who needs what for work.” Joint production of attributes for the game.
Material: steering wheel, horn, compass, binoculars, captain's cap, peakless cap, sailor collars, blue fabric - the image of the "sea". Substitute toys: soft modules for building a ship, anchor, lifebuoy, map, audio recordings of the sea, sign: SOS, ladder, oxygen tanks for a diver. Educator: Do you guys like to relax on the sea? Let's dream a little and find ourselves on the seashore. Let's hear what the waves whisper to us? Relaxation (Children fantasize to the music "The Sound of the Sea"). Guys, look, the waves have washed the bottle (or chest) ashore. Yes, there is something in it! Let's see?
Children: Letter in the chest, map.
(We read the letter: It contains illustrations of animals in a cage. Animals are on an island in a cage and are waiting for rescue)
Educator:... Can we somehow help them or not? (children's answers) Let's look at the map. Is the path difficult and how far is it to sail?
1st stop - charging island (children perform dance movements to music)
2nd stop - island of vitamins (children drink juice)
3rd stop - island with animals: pick up the cage on the ship and return home
Educator: Gotta build a ship
After the ship is built, the teacher walks through and asks the children:
-What is this? (Children answer)
Stern - rear of the ship
Galley-kitchen on the ship
Nose-front on the ship
Cabin-room for the captain and passengers

Side-side of the ship (port and starboard)
Ladder board for descent on the ship, ladder.
The steering wheel is the steering wheel of the ship.
Porthole-window on the ship.
Deck-floor on the ship.
The hold is the lower part of the ship.
Let's call our ship: (brave, victory ...)
Educator :. Tell me, who controls the ship?
Children: Captain. (captain's choice)
(The captain enters the ship)
Educator: What will you do? (I'll look through binoculars and give)
Educator: Who is the cook? (Cook) - the child's choice
Educator: What is a diver on a ship for? (See if there is a hole in the ship under water, maybe the anchor chain broke under water ..)
Educator: Who is the navigator on the ship? (At his helm, he controls the ship)
Educator: Who is the radio operator? (He receives and sends signals via radio communication: about danger, if there is a storm, or the ship asks for help, so that on the ground they know what is happening with the ship.)
Educator: What does the doctor do? (for example: "The diver hurt his finger."
Educator: Sailors (remove the ladder, raise and lower the anchor, wash the deck, raise and lower the sails - follow the orders of the captain)
Captain:
- "Doctor" - check the team, are they all healthy? (The doctor approaches each member of the team, examines, checks the pulse.) Doctor: Is your head spinning? Are you sick? Are you alright? How are you feeling? Everything is fine, everyone is healthy, they feel great.
- "Sailors" remove the ladder
- "Cook" - check if all the products have been loaded on board?
- "Diver" - check your equipment.
(The captain addresses the sailors)
Captain: Navigator, report, "Is the ship ready to sail?"
Navigator: The ship is ready to sail.
Captain: “Team, take your seats. Attention! Raise the anchor. The ship is leaving. "
- the right of the rudder!
Navigator: There is a right to helm!
Captain: Full speed ahead!
Navigator There is a full turn!
Radio operator: A ship is sailing to meet us - these are our friends!
Sailor: Iceberg ahead.
Captain: It can affect the ship.
- Small move!
Navigator There is a small move!
Captain: All up! Be attentive! Didn't hurt us. Hang up!
Situations:
-Thunderstorm-, storm, pirates (audio recording with sounds)
Radio operator: received a signal from the ground, a storm is approaching
Captain: prepare the pumps for pumping water from the deck, remove the sails
Captain: You can see an island, but we can't swim to it, it's stranded all around.
- "Stop the car!"
- "Lower the ladder"
Captain: Doctor, examine the victims.
(Float back)
Captain:
- "Stop the car!"
- "Submit the ladder!"
(Everyone gets off the ship. Rejoicing)
Educator: Did you like traveling by sea? What did you like the most? Did you play together? Draw at home, what interested you during the trip? Children why is the chest so heavy? (Surprise moment: double bottom - there are chocolate coins)

Theme:"A Journey Through the Country of Masters"

Target: To acquaint children with the professions of adults through play activities.

Tasks:

  • Strengthen children's knowledge of professions.
  • Ability to generalize and classify concepts.
  • Increase motivational interest in professions through play.
  • Develop the communicative function of speech, develop cognitive interest.
  • Develop coordination of movements in children.
  • Assign tools to relevant professions. Foster interest and respect for adult work.

Dictionary:
Government, deputies, gamekeeper, traffic controller, fashion designer, border guards, oil workers.

Equipment: Pictures of professions, costumes, loto, music, flower, photo album, houses with attributes, suns, family tree, matryoshka.

Preliminary work: Reading poetry, riddles, proverbs, sayings. Conversations about professions. Excursion to the kindergarten, excursion to work to the parents. Photos from the work of the parents. Sewing costumes in the corner of role-playing games. Exhibition of drawings on the theme "Profession"

Role-playing game on the theme "Professions"
"A journey through the land of masters"


Organizing time:
-
We welcome everyone who came to visit us today.
We will travel through the land of all masters
We give smiles to people like sparks of good
And we want to wish you to smile at you always.

Magic Fairy: - Guys, we will not have an ordinary trip today.
We are going to the "Land of Masters". And we will travel with a magic flower. These guys are not an easy country, everyone in it does something. And therefore, our flower will help us in this.
-We will play with you in the Land of Masters.
(Children stand in a semicircle, all dressed in costumes of their profession)

And so magic words need to be said and our flower will tell us which master we will get to. And the magic words are:
- “Help us with the magic flower, bring us to the master's house. (Children repeat magic words). (The flower is spinning, and there is a riddle on the petal)
-Guys flower tells us that we must solve the riddle

Riddle: This sorceress,
This artist
Not brushes and paints,
A comb and scissors.
She possesses
Mysterious power:
Who will touch
He will become beautiful.
(Hairdresser.)

Guys, here's an envelope of some kind. Let's read what the master wrote to us.
(V.F opens the envelope and reads the task of the game)

Guys Master asks us to play the game "Name the profession"
(Pictures with professions hang on the wall, children come up one by one and name the profession)

V.F- Guys, do you know any proverbs and sayings about labor.
(Children read sayings and proverbs about work)
(After the game, the children sit on the chairs)

V.F- You guys are so small, and you know so much.
-And so our journey continues. Let's say magic words to the flower together. (Children say magic words, the flower is spinning)
(There is a riddle on the petal):
Tell me who is so delicious
Cooking cabbage soup,
Smelling cutlets,
Salads, vinaigrettes,
All breakfasts, lunches? (Cook)
(Children guess, and find the master's house)
- The guys are the masters of this house, they want us to talk about the tree of professions.
- Who will tell? (One child goes out and talks about the professions of his family and friends)

V.F- Guys, who remembered the profession to their grandmother or their grandfather. (Children call)
- It is very wonderful that you know the profession of your family and friends.

Child:- "Magic flower help us, bring us to the master's house" (the flower is spinning)

V.F- Guess the riddle
Riddle: Who teaches kids to read and write,
Love nature, respect old people?
(Teacher)
- And so, where is this Master's house ………
- The teacher wants us to play the game "Who is doing what?" (Children answer with a full answer), and now tell me the guys of the profession, those who help us to protect nature, create laws, etc. (Children call modern professions)

V.F:- Children, did you notice the flower. How funny he is with us - he smiles, he probably loves to have fun. And let's have fun with you too. The game is called 1,2,3,4, (Children stand in a circle and perform rhythmic movements to the music)

V.F: - The flower smiles, the games continue.

Child: Magic fairy, and to which master are we going now?

V.F:- It is necessary to find out from our flower. You (child's name) help me say the magic words and we will find out. (The flower is spinning, the children guess the riddle)
Riddle: Who is most useful in days of illness
And heals us from all diseases? (Doctor)
Guys, the Doctor is wondering if you know the "Attributes and Tools of the Masters !?" Now we are going to play the "Pick an Instrument" lotto.
We will have two teams: a team of girls and boys. Each team has two professions, you must select tools and attributes related to their profession for them. (Children at the table collect lotto, then each team names their professions and what they picked up for them)

V.F: - You all have growing years
There will be seventeen
Where do you work then and what do you do.
What do you children want to become, tell us as soon as possible: a magic flower will help you to say. (Children pass a flower to each other, say who they dream of becoming and read poetry about that profession)
All children pronounce the magic words to the flower
Riddle: We must fight fire,
We are partners with water.
Everyone needs us very much,
Answer quickly, who are we?
(Firefighters)

V.F: The guys here are a magic nesting doll, and she wants us to play with her. An outdoor play matryoshka. (Children stand in a circle and say the words: "You run, run matryoshka, straight, right into the round dance, whoever has a matryoshka in his hands, he will call the movement"

V.F: The journey continues: "Help us bring the magic flower to the master's house"
Riddle: The size is just right,
He will sew a suit for you.
Everything will be done according to science, and walk your hands in your trousers (tailor)
This Master has a poem:
Stroke what a house is, how many bright rooms there are
Bears, bunnies, nesting dolls, dolls, balls, balls
You can't find a better home, this house is very good.
We all love our kindergarten, everyone around us knows it.
That "Bobek" is everyone's best friend!
Guys, let's tell you who and by whom works in our kindergarten.
(Photos of all employees were taken, and from the photo they name their profession and name, patronymic)

V.F.- We learned many professions, one more interesting than the other. We learned that it’s not easy to become a master of your craft. To do this, you need to know a lot and be able to. You also need to love your job and work hard. There is a lot of useful work in the world. The main thing is to choose a business to your liking. And remember guys, "The sun paints the earth, and man's labor."

And I want to offer you guys, give our guests
"Sunshine" so that their profession is always light, warm and comfortable.
(Children give suns to guests)

V.F.: - It was fun for all of us and the flower played.
But it's time for you to come back and enjoy the surprise.
Goodbye guys.
(Children go to the group with a treat)

Role-playing game "Professions"

(2 junior group of kindergarten)

Educator Elena Viktorovna Teslya

Software content:

Develop children's interest in role-playing games, help create a playful environment.
Develop speech, enrich vocabulary, strengthen sound pronunciation.
To form in children the ability to use building flooring material, to act with it in a variety of ways.
To consolidate the previously acquired knowledge about the work of a doctor, seller, hairdresser.
Cultivate friendships in the game.

Preliminary work

Conversations about professions using illustrations, viewing the album "Professions";
Making riddles, memorizing poetry about the profession, about the game;
Excursion to the kitchen, medical office;
Reading fiction: nursery rhymes, songs, Russian folk tales "Kolobok", "The Fox and the Hare", "Cockerel with the Family" by Ushinsky, "Masha the Confused" Voronkova, "How We went to the Zoological Garden" Zhitkov, "How Masha Got Big Permyak, Petr Pig and Shop by Petrushevskaya, Toys by A. Barto, Aibolit by K. Chukovsky, Moidodyr;
Finger games, word game “Guess what a person's profession is”;
Consideration of the issue "Game" at the parent meeting.

Working with parents:

Making attributes for the role-playing game "Mothers and Daughters" (sewing doll bedding, clothes for dolls); design of the album "Professions"; production and exhibition of homemade toys.

Game progress:

Small chat in the locker room.

Educator:

What professions do you know?

(Answers of children.)

Educator:

But in order to work as a doctor, hairdresser, salesman, you must first grow up, graduate from school, get a specialty. But how long to wait. And I really want to become an adult and work right now. Truth? Let's go on a journey to a magical town. All children, getting there, immediately become adults and can choose a profession for themselves. Do you want to go there? Where are we going?

Children offer (one of three options is chosen by children):

By train

To make the train go, knock on the wheels. What wheels? With corners? (No, round, without corners.) Round wheels spun (movement with arms bent at the elbows), buzzed ooh, hissed, steam comes out shhhh. The locomotive says "I will run away", and the carriages answer "I will catch up".

Music sounds, children sing:

Here is our train, the wheels are knocking,
And the guys are sitting on our train.
Chukh-chukh-chukh - the locomotive hums,
He took the guys far, far away.

By plane

We will fly by plane.
Swing the tires of the plane - shhhh.
Pour kerosene into the tanks - ss.
Start the engines - d-d-d.
The planes flew!

Music sounds, children fly and sing:

The plane is flying, the plane is buzzing
He landed and is silent.

By car

Open the tank - chi-chik-chik.
Pour gasoline - ss.
Close the tank - chick-chick-chick.
We rock, we rock
We inflate air into the tires.
We check every time
And we have no accidents.
Passengers, hurry up
Sit down two by two.
There's a chauffeur behind the wheel
He looks at the traffic light.
Red traffic light is on:
No way - stop chauffeur.
Yellow shines - it means wait
The light is green in front.
The chauffeur presses the pedal
And the car rushes into the distance.

Music sounds, children sing:

The car, the car goes, hums,
In the car, in the car, the driver is sitting.
BBC,
Here is a field, here is a river, here is a thick forest,
The driver has arrived, stop the car!
BBC.

Educator:

Here is our magical town. Look at each other. Everyone has grown up. That would be to work! And where you can work, let's see.

Here we have a "Shop". The sellers know the goods!

1 child:

They don’t waste time
This is their usual work!

And here we have a "Beauty Salon".

The master will do the hair
Hairdryer, brush and comb.

2 child:

Curl curls magnificently,
Brush the bangs with a brush.
Everything in his hands is on fire -
It will change its appearance!

Educator:

Look, what is this red cross? What's in there? That's right, the hospital.

3 child:

If your ear hurts,
If your throat is dry
Don't worry and don't cry
After all, a doctor will help you!
And here we live

4 child:

Dolls, hares, bears,
They are waiting for someone to come to them
Baby moms!

Educator:

How many interesting things we have in the town.

We play in the profession,
We choose them to our liking.
And we dream sooner
Mom and dad become older
To not just dream
What do you want to become today Elina? (children's answers.)

The game begins.

Educator:

We build cribs, a chair, a faucet for washing hands, set the table. We carry the cubes one at a time, without disturbing anyone. The doctor, the hairdresser and the salesman go to their work. And the rest of the kids take care of their kids. ( I help to develop the game, to establish relationships between those who have chosen certain roles, I help to realize in the game the impressions received by children earlier.)

A certain time of the game passes.

Educator:

Evening has come in our town, the working day is over, the hospital, hairdresser's, shop are closing. We put everything in place.

I play finger games with children who have already put everything in place:

1. Finger on finger
Knock-knock-knock (2x)
Friendly together
Clap our hands (2 times)
We dance like little springs
Let's bounce like balls (2 times)
The arms are dancing, they are dancing beautifully,
Spun, spun,
And then they stopped.

2. Goodies, goodies,
Where were you? By Grandma!
Collected in wrinkles
And grandmother has her hands -
Kind-kind.
Everyone worked their hands
For long years.
Warm hands smell
Cabbage soup, pies.
They will stroke your curls
Kind hands.
And they will cope with any sorrow
Warm hands.
Okay, okay,
Where were you? By Grandma!

3. This finger is a grandfather,
This finger is a grandmother
This finger is a daddy
This finger is mommy
This finger is me
That's my whole family!

4. Point, point,
Two hooks.
Spout, mouth, turnover.
Stick, stick
Rolling pin, rolling pin.
Cucumber - so the little man came out

Educator:

All the guys did it, tell me, who were you today, Vanya? How did you take care of your son? Where did you go with him? Dasha, what did you feed your daughter with? Julia, on which bed did you put your daughter to sleep? What kind of doctor was Kirill? Hairdresser? Salesman?

Educator:

Well done, today everyone was kind, attentive, caring.

Together with children.

We fought, we made up,
And they argued at times.
But they became very friends
For our game.
Game turns into game
The game ends.
And friendship does not end!
Hooray! Hooray! Hooray!

Educator:

To quickly return to kindergarten, we will fly by plane.

Children "fly" into the dressing room. The game is over.

Natalia Zolotova
GCD role-playing game "All professions are important"

Gcd role-playing game"Everything professions are important»

Target: arouse interest in the work of adults of different professions;

Tasks:

Learning tasks:

Educate children about the species professions;

Clarify, summarize and expand children's knowledge about the features hairdresser profession, doctor, nurse, salesman, builder, architect, conductor.

Developmental tasks:

Strengthen the ability of children to plan a game and independently select

game material, necessary attributes;

To promote the development of coherent speech, thinking, memory, curiosity, observation, to activate and enrich the children's vocabulary with nouns, adjectives, verbs on the topic of the lesson;

Create a need for children to respond with full common sentences.

Improve the skills of role interaction, in accordance with the norms of etiquette;

Educational tasks:

Arouse respect and desire to imitate adults, work

consistently and conscientiously;

Create conditions for a good attitude towards people of different professions.

Integration: "Cognitive development", "Artistic and aesthetic development", "Social and communicative development", "Physical development", "Reading fiction".

Game material:

1. "A family"

Attributes for room equipment

2. "Construction"

Construction material

Construction plan

Substitute items

3. "Salon"

Hairdresser clothes

Cape for the client

Hairdresser tools

Album with samples of hairstyles

4. "Shop"

Seller clothing

Counter

Bijouterie

5. "Polyclinic"

Medical spatula

6."Souvenir shop"

Souvenirs

Clothespins

Corrugated paper

Velvet paper

Dictionary activation: Hairdresser, shirt-front, hairstyle, seller, buyer, pay to the cashier, cashier, counter, jewelry, foreman, plan-scheme, cement, souvenir, medical spatula.

Preparing to play:

Album compilation "Everything professions are important» ;

Conversations about professions people using illustrations;

Didactic the game"Who needs what for work?";

Making attributes for the game;

Conversations about the culture of behavior in public places;

Reading Vasiliev-Gangnus "ABC of courtesy";

plot-Role games with children "A family", "Salon", "Shop", "Polyclinic", "Construction" "Souvenir shop".

The course of the game.

Educator: Children enter the group, stand around the teacher.

You, everyone, the years are growing

You will be seventeen.

Where do you work then,

What to do?

When you grow up, what will you work as? (Answers of children.)

Children recite poetry:

I want to be a chauffeur, DANIL

Carry different loads.

I dream of ballet, FAYA

Better there is no one in the world.

I want to become a cool doctor, Vanya

I will treat everyone with medicine.

Delicious like candy

I ate it - there are no diseases!

I don’t have tea in paints, TIMOTHY

I dream of becoming an artist.

Order me a portrait,

I can handle it, no doubt about it!

You are with me, friends, do not argue, EGOR

I want to be the first in sports.

To hammer the puck is a trifle

I AM playing for"Spartacus"!

I want to become a pianist, ANYA K

A wonderful artist

Music with me since childhood

I love her with all my heart.

I dream of becoming RATS S sooner

Educator of children.

Sing with them, walk, play,

Celebrate birthdays.

Educator: Everything professions are wonderful,

Everything professions are important,

Know everything that your hands

The Motherland will need it.

But in order to work as a doctor, hairdresser, salesman, you must first grow up, graduate from school, get a specialty. But how long to wait. And I really want to become an adult and work right now. Truth?

I know one such city where you can find your favorite job. All children, getting there, immediately become adults and choose for themselves profession... Would you like to go on a journey with me to the magical “City of Masters”? (Answers of children.)

What do you think you can use to travel? (Answers of children.)

Children: Let's take the bus.

Educator: Do not forget about the rules of conduct on public transport.

Children: While driving, do not touch the doors with your hands.

To talk loudly.

lean out the windows.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator: Right. Passengers.

You will be passengers, and GOSHA will be a chauffeur, since only he knows the way. (I put on my cap.)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

(Children answer)

(The conductor takes a bag of tickets and sells tickets to the children).

Educator: Today I will be a conductor.

And so, let's go!

The song is playing "Happy Travelers"

I'm swinging, flying at full speed. Gosh

I myself am the driver and the motor itself!

I step on the pedal

And the car rushes into the distance.

Conductor: Stop "City of masters".

Educator: Look, here it is "City of masters".

Here we are! Come out, please. Don't stray far, you can get lost in an unfamiliar city. Everyone is ready for a city tour. (Answers of children.)

Oh, what's wrong with you? You have all grown up.

There are no workers in the “City of Masters”, but there are different organizations. Let's go through and see what this city has.

Now I will introduce you where you can work in the magical city of craftsmen.

Here we have "Salon"... A hairdresser works in it. What does a hairdresser do? (Answers of children).

It's light and interesting here: DASHA P

Mirrors, perfumes and armchairs

The hall is large, but you can even see

Better than our trellis.

The hairdresser will cut the hair

Hair on curlers,

Dry your hair with a hairdryer,

If necessary, it will perfume you.

Mom and daughters go to the hairdresser. At this time, the hairdresser is busy with the client.

Hairdresser: Good day! Anything you want?

Mama: I would like to have my hair cut and styled.

Hairdresser: Please sit down and wait. Now I will free myself and invite you .... Come in, please! Sit down.

The hairdresser is serving mom.

Mama: (Looks in the mirror).

Hairdresser: You like?

Mama: Thank you very much, I really like it. How much do I owe you?

Hairdresser: 100 rubles, please.

Mama: Pays with the hairdresser.

Hairdresser: Thank you very much, come again. Goodbye.

Mama: Bye.

Here we have "Shop".

And now we are in the store - Dasha

All products on display:

Tea, sweets, sausage -

Eyes scatter.

Come buy,

Give the money to the cashier.

Salesman: Hello dear customers! Our store offers you different products (the buyer comes up to the salesmen of the departments and asks about the freshness and the price of the goods). I need to buy some fruit. Please show me what kind of fruit you have. I like these ones. How much is a kilogram of apples worth?

Salesman: should you put it in the bag?

Customer: Yes

The seller breaks through all the goods and puts them in plastic bag: from you 50 rubles.

Salesman: Do we have cash or a card?

The buyer takes a wallet from the bag and gives the money.

The seller takes the money: please take your change.

Customer: thanks!

Salesman: Thanks for purchase, come again!

Look, and here we have "Polyclinic"... A doctor and a nurse work there.

Always attentive, with love KARINA

Our doctor treats you guys.

When your health improves -

He is most happy!

Child doctor: “Hello, come in, sit down. What's your last name? Tell me exactly where your pain is concentrated?

Sick child: "I have a sore throat".

Doctor: “Let's see you. Open your mouth say "Ah-ah"... I'll look at you with a spatula, don't be alarmed. Yes, the neck is red. Go to the nurse. She will measure your temperature and write a prescription. "

Doctor: Guys. Do you know what to do in order not to get sick.

Children: To be tempered.

Doctor: And what else

Children: Exercise in the morning

Educator: Let's do some exercises "The radiant sun"

Educator: And here we have a construction site. Who works at the construction site?

Children: builders, architects, drivers.

Educator: What are the builders doing?

Children: stand at home.

The whole area knows the builder, VOVA K

He is an excellent master.

With his brigade, he

Builds a brick house.

Welcomes the workers.

Hello Anur! Anur works as a driver for us, he delivers material.

Hello Gosh! Gosha works as an architect, develops building schemes.

Today we are starting to build a new facility from building materials.

I ask the architect to carefully consider the plan - the construction scheme.

(The foreman and the workers are considering the construction plan. The foreman talks about the responsibilities of each - distributes roles between children: some are Builders, they are building a house; others - Drivers, they bring building material to the construction site, negotiate who and what will do. The driver brings building material).

And here we live KATYA SCH

Dolls, hares, bears,

waiting for people to come to them

Baby moms.

Educator: Here we have a Souvenir Shop

Children, just take a look around

Our whole life is the work of our hands.

Villages, bridges, cities. Viaducts.

All our hands, all our hands.

Skillful hands are the basis for success

Hands are a person's face!

Hands, they say a lot.

The eye only sees, but the hands create.

Welcome dear guests!

We wish you fun and joy

We have been waiting for you for a long time

Hostess: Look at my product, just do not bargain!

We have a word and a place for everyone.

(The hostess invites the children to make souvenirs with their own hands)

Educator: Now you see how many interesting things there are in our town.

In our magical city of craftsmen, evening has come, the working day is over, the clinic, the shop are closing, and work is being finished at the construction site.

Bus signal. Is everyone gathered? See that no one is left alone here. Get on the bus, get comfortable. Everyone gets on the bus and goes back to kindergarten.

Guys, you liked the magical city of craftsmen, you and I can go there every day. There you will meet others professions and you can work.

Here is our kindergarten "Rossiyanochka". Come out, please.

Look at each other, you are children again. (I call them by their names.)

I really liked the way you are today were playing... We are with you more than once let's play and learn a lot more about professions, let's make additional attributes, and the game will become even more interesting.

Educator: We give everyone balloons as a gift, a festive disco will take place for you.

Cheerful music sounds. All children play dancing.