Planning Motivation Control

Fallout 3 where to find the arlington library. National Guard base

Arlington Library: 10/30/2274

I slept. I took all the pre-war books, and I had 43 of them, and back to the Arlington Library.

I handed over pre-war books to Jerminge for 4300 covers. It turns out one book - 100 local money.

O! I'm on the next level! Fifteenth!

As scribe Yerling said, the ink can be found in the old restoration laboratory a few floors up. I'm going upstairs.

Oh, woe to me, woe! Sowed a teleporter somewhere. Maybe Moira will have one more copy? .. Hopefully.

I found ink upstairs. I also got access to all the databases of the Arlington Library.

Now to Button Gwynette at the National Archives.

National Archives


I give the Button (Button) the ink, I get a copy of the Declaration of Independence. At the same time, I steal the original of the Declaration from the safe.


Button Gwynette


On the way out I take Sydney with me and go to Rivet City, to Abraham Lincoln for an award.

We give Abraham the Declaration of Independence, we receive a reward. Selling to Lincoln all sorts of trinkets for the museum (Abe figurine, Lincoln's diary, Bill of Rights, Magna Carta).

Goodbye to Sydney. Perhaps I will meet with her again.

14.08.2016 08:10:24

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15.08.2016 21:37:23

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16.08.2016 04:16:39

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16.08.2016 10:24:14

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Jennis

Description:

I think that the work of the master Djmystro need no special introduction!

This plugin adds a bunch of new locations and enemies. Added many new food items, armor and weapons. You are about to face hot battles with the new faction of raiders "Beast Masters" and old acquaintances - the "Talon" company. There are also several unmarked quests. Carefully read the dialogues with the NPC and other information.

You can also get a new partner, Wanda, if your character is kind, or the head of a psychiatric prison, if your character is evil. Wanda has tons of new wasteland recipes that she can cook for you if the right ingredients are in place.

There are also the so-called "Rumble Zones" with a bunch of enemies and a boss. You will need the Fort Detrick Key to access the Rumble Areas. The note with the key is in Milgram's shack. After passing these zones, you will have five keys to access the hideout of a bastard named Zeus. You can tear off his head with a sense of accomplishment. He deserved it :).

After completing the unmarked Chuchelnik quests, you can acquire a so-called 4D container, which will allow you to carry much more weight.

Location and names of new locations:

Cooper's Hotel (north of Supermart near the intermediate sewer station. Attention - quest NPC "Chuchelnik"!)

Springvale Collector

Base and outpost of the "Kogot" company

Druzhba mental hospital (East of the National Guard is a building that is said to defy time and space. One small detail - no one has ever returned alive to confirm or deny these rumors)

Fort Detrick (a large underground fort. To get there, you must have one of Zeus's keys. Unmeasured ghouls!)

Festinger Chasm ("Rumble Zone", located near the "Corvega" factory. Lots of super mutants!)

Rosenhan's Brewery ("Rumble Zone", located east of the Anchorage Memorial, next to Dukov's home. Beware - a huge brood of swamps!)

Sperry Quarry (Rumble Zone, Southwest Wasteland. Gadyushnyuk radscorpions!)

Shelter of Zeus ( A huge number of security robots and a lot of mercenaries!)

Capital Research Headquarters (Former Enclave Research Facility near the Capitol Building)

Fort Lewis (Rumble Zone in Tacoma Park. Access through a new car tunnel. Watch out - huge brood of Deathclaws!)

Beast Mastery Raider Lair (West of Little Lamplight)

Milgrem Shack (Small shack south of Megaton (underneath a destroyed freeway). Attention - the easiest way to start an unmarked Zeus quest.)

Old Olney Fire Station (through it you can get to the old central Olney metro hub)

Crystal City (huge multi-level underground metro station. The only way there is through the old central Olney metro hub)

House in Fairfax (small house in the center of the ruins of Fairfax)

Olney Metro Central Hub (Entrance via Olney Fire Station or Olney Vanilla Collector Network)

Greydich Car Service

List of compatible mods:

Alton, IL
The librarian
FWE
EVE
CALIBR & xCALIBR
CRAFT
LingsFinerThings
xCALIBRuniverse (BOE)
Apocalypse armory
Mart "s Mutant Mod
Existence2.0
WeaponModKits
RaiderMercenaryExpanded
NewMall.esp
Billboard camps
Laurens_Bathroom_poetry_V1
Rivet City Merchants With Point Lookout.esp
Shadows and Dust - Southwest DC
Shadows and Dust - Volume 2
MaxLevel100
DCXPansion - Stanton Park

Rogue Outpost (Operation: Anchorage)

Description not ready yet

Broken Steel Tunnel

Description not ready yet

Roosevelt Academy

Three dilapidated buildings connected by an underground tunnel. Super mutants are everywhere.

Roosevelt Academy - DC Therapeutic Journal on Nurse's Desk (NURSE), Pictured Fistfight on Toilet Floor, Safe (Hack 75 or Science 75), one pre-war book; Rector's terminal, issuing Dean Devi's Protectron.

Repair and evacuation tunnel - many gas and other traps, the book "Fistfight in illustrations" on the rack in the generator room; two prisoners dreaming of freedom.

The Roosevelt Academy of Arts Hall - the book "Modern Castles" on the table in the room on the top floor, two wall safes (breaks 50 and 25), sheet music in the great hall, one pre-war book.

Roosevelt Academy Library - Nuka Cola bottle, two stealth boys, wall safe.

Anacostia ferry

If the character's karma is not neutral, then near the entrance to the station, he can be ambushed by the mercenaries of the "Talon" company or the Regulators.

Anacosti Wharf metro station is occupied by raiders, from here you can go through the tunnels to the southeast of Seward Square and to the Museum station (through which you can go to the Historical Museum).

Items: Book "Fistfight Illustrated" on the table in the Raiders' cafeteria.

Andale

It is a small, quiet town inhabited by cannibals.

Residents: Old Man Harris, Bill Wilson, Martha Wilson, Jenny Wilson, Jack Smith, Linda Smith, Junior Smith.

Buildings: Old Man Harris House, Smith House, Wilson House, and Barn.

Unmarked Quest: "Our Little Secret" (reveal the secret of the locals).

Items: "Grognak the Barbarian" in the Smiths basement, "Electronics Repair" in an overturned truck on the road east of Andale.

Anchorage Memorial

War memorial chosen by Moira Brown to study the bogs (ch. 2). After examining the memorial itself, you can guess that there was a bog farm here, which brought good income to someone ...

Anchorage Memorial Complex: DC Therapeutic Journal on the clinic table, three pre-war books. Ted's body with a note about the cache next to the service terminal opening the floor safe in the clinic (Science 50 or Hack 50 or password entry behind a vending machine). In the safe there is a book "Fixing an Electronics", a door component, etc.

The offices of the Anchorage Memorial: the body of a mercenary with instructions for organizing a sabotage.

Service entrance of the memorial: a warehouse behind a broken door, which can be opened with a repair skill of 95 (or 35 with a component from the safe). In the warehouse: the book "US Army: 30 recipes for incendiary mixtures", a bottle of quantum nuclear cola, a key to a cache with a note, a unique sledgehammer "Softener" (exercise skill melee weapon, damage 30, weight 12), etc.

Administrative section of the memorial: wall safe (burglar 50 or science 50).

Arefu

A settlement of five houses, the scene of the Ties of Blood quest.

Evan King's House: The Renovation bobblehead is on the table to the left of the entrance. the owner of the house is always at the post, then you can only get inside by breaking the door (you need the skill of breaking 50).

House of Ewers, House of Skenzie: Nothing special, House of the West is a quest one.

Abandoned building at the beginning of the bridge: the residence of Alan from the Family (subject to the conclusion of a peace treaty between Arefu and the Family), the book "Fistfight in illustrations" on the table to the left of the entrance.

Arlington library

Here, on behalf of Moira Brown, you need to get access to the file cabinet (chapter three of the Wasteland Survival Guide). Outside in Pulowski's hideout: the Pistols and Bullets book, inside you will see representatives of the Brotherhood of Steel exterminating raiders.

Hall of the Arlington Library: at the entrance there is a terminal with a filing cabinet and the scribe BS Yerling, buying all the pre-war books at 100 covers apiece, the book "Science for All" in the first upper room on the right, three pre-war books, stealth boy.

Arlington Library periodical archives: the books "The Merchant from Junktown. Stories" in the room with billiards and "Modern Castles" in the room with the quest terminal (full archive of periodicals), there is also a bottle of quantum nuclear-cola, a safe (burglar 50 or science 50), two pre-war books, a box with a restorer's kit (including ink, the Stolen Independence quest).

The Children's Wing of the Arlington Library: Lies: A Textbook for a Congressman on the counter near the vending machine and Pistols and Bullets on the shelves at the exit from the periodicals archive, a wall safe (break-in 50), five pre-war books.

Arlington Cemetery - North

The north end of Arlington Cemetery can be accessed via the Flooded Subway (Arlington / Wasteland Subway). At the station there is an entrance to the service rooms, on the steps of the stairs lies the body of the regulator with a note about the award for the wanted criminal Janders Plunkett. To the south, in the middle of the cemetery, the lonely Arlington House rises.

Arlington Station, Office Space: Raider-occupied underground location with access to Tunnel 014-B Potomac, and then to Georgetown. The book "US Army: 30 Recipes for Incendiary Mixes" is on a rack in the raiders' dining room.

Arlington House: Janders Plunkett himself, on his body there is a unique spiked knuckle "Plunkett's Arguments" (control skill unarmed, damage 12, weight 1), and for his finger Sonora Cruz from the headquarters of the Regulators will pay 1000 caps. There are also: "Good Luck" doll on a shelf in the basement, a workbench with a ready-made lid mine, a book "Science for All" on the table in the kitchen, a wall safe (break-in 25).

Arlington Cemetery - South

Arlington / Falls Church tube station with access to Falls Church - North. Several wild ghouls live inside. The container on the chair contains the book "US Army: 30 Incendiary Recipes".

Wheaton's Arsenal

Description not ready yet

National Guard base

The base of the National Guard - the book "Nikola Tesla and You" on the shelves in the utility room, a workbench with a ready-made mine lid, two pre-war books.

Base - training center: the book "Merchant from Junktown. Stories", wall safe (lockpick 50), many weapons, one pre-war book.

Base - offices: the book "Take cover! Get down!", Three pre-war books. Important! On leaving the offices, do not miss the switch on the wall, which opens the tightly locked door below, behind which is the entrance to the armory.

The National Guard Armory - a room with weapons, armor, medicines and a bobblehead "Light Weapon", the door to the bunker, which will open after entering the code in the terminal, and it becomes known after finding the archive of the Keller family (locations VAPL-58 power plant, Hollow cemetery - Moores, Spooky Diner, Rockbreaker Gas Station, Dukov's Home). In the bunker there is a book "US Army: 30 recipes for incendiary mixtures", a bottle of quantum nucleus-cola, an experimental multiple-charge nuclear grenade launcher (a unique 8-round "Fat Man").

Ranger base

Reilly's ranger base in Seward Square, when you approach it, you will come across a courtyard mined by a certain nutcase with a megaphone (you cannot climb up to it, it is best to shoot him from afar).

You can get inside by learning Reilly's password (on the quest) or by breaking a very complex lock on the door, in the generator room there is a book "Repairing Electronics".

Repeater Tower KX-B8-11

Description not ready yet

The White house

This location can be accessed from Pennsylvania Avenue through the manhole (service access) opposite the entrance to the Pence Avenue / Georgetown subway (Pennsylvania Avenue - Northwest) and the busy hotel BS.

Services - a deserted sewer leading to the White House. The book "Fistfight in illustrations" is on the table in the room to the right of the entrance, there is also a workbench with a finished lid mine.

A huge and highly radioactive crater on the site of the former White House - a couple of glowing ghouls, on the rubble of the stairs "Fat Man" and three nuclear shots.

White House - Square (Broken Steel)

Description not ready yet

Hospital of Hope

Former hospital building, captured by super mutants, the scene of the quest. The hospital can be accessed through the front door in Vernon Square, or through an inconspicuous emergency entrance, or through the dry sewer from Dupont Circle (Dupont East).

Dry collector - battles between super mutants and mercenaries of the "Talon" company, the book "Fixing electronics" in the office building.

Hospital of Hope - "DC Therapeutic Journal" book in one of the rooms on the table, a wall safe near the emergency entrance (Lockpick 25), two nurses' safes (Lockpick 75 or Science 50), one pre-war book.

Hope Hospital Level 2 - Another DC Therapeutic Journal on the cafeteria table, nurse's safe (Burglary 50 or Science 50), exit to the fallen antenna, which leads to the second floor of the Statesman Hotel ...

Big city

A town of four houses inhabited by immigrants from Little Lamplight, the scene of the quest Big Trouble in the Big City.

Redhead's Clinic: Dynamite in an unconscious state (if it is operated on, then after repelling the attack of super mutants, it will give a lucky ball (luck +1)), the book "Therapeutic Journal of DC" on the table in the kitchen, maybe an audio recording about the search for a reliable surgeon (start of the quest Artificial man).

Club, common house, town hall: nothing special.

Former Mansion District

Ruins of houses on the site of the former settlement, safe (break-in 25), the book "Fistfight in illustrations" in the ruins of one of the houses (next to the covered shed).

Vernon Square - East

Description not ready yet

Vernon Square North

Description not ready yet

Montgomery County Reservoir

The area is occupied by raiders, a little to the west of the ruins of a house and a granary. There are no special things.

Joko's garage and shop

In an abandoned shack there is - a quantum nucleus-cola 1 pc., The book "Nikola Tesla and You" on the counter, a diagram of a mine-lid on a workbench, there is also its ready-made sample.

Casey Smith's garage

Garage disguising the entrance to Vault 112. There is a bottle of Nuclear Cola Quantum in the garage and the book "Modern Castles" in an open safe.

The second level is Vault 112, the scene of the Tranquility Lane quest. Weapons and ammunition in the Equipment Room (the door opens through the terminal, science 75), there is also the password for the room of the caretaker, Stanislas Bron.

Herdersheid

A village of two houses, residents - Sierra Petrovita, the quest giver of The Nuka-Cola Challenge and Ronald Laren, who also buys a quantum Nuka-Cola (for Sierra) and he is also waiting for a package from Grady with revealing pajamas that lies in the safe at the Marigold station (see map (jpg 690х707 48kb)).

Hotel "Statesman"

Former hotel building taken over by super mutants, scene of Reilly's Rangers quest.

Hotel "Statesman" - from the first floor it is impossible to get to other levels until the elevator is broken (quest), there is a book "The Merchant from Junktown. Stories", a safe (hack 50 or science 50).

"Statesman" - the second floor: here you can get over the fallen antenna from the building of the hospital of Hope, on the stairs Theo's body and a password-protected ammunition box (Reilly has the password), the book "Chinese Special Forces Combat Manual" in the closet, an audio recording with a message from Sydney's missing father ( quest Stolen independence).

"Statesman" - restaurant: exit to the roof, the book "Grognak the Barbarian" on the shelves, a bottle of quantum cola.

The roof of the hotel - notes under the chairs in the place of the musicians, the Reilly Rangers awaiting rescue and the elevator, after the repair of which you can go down to the first floor of the building.

Greyditch

A village of five houses, the scene of the quest Oni! (Those!).

The Wilkes' house and the newly built hut of Dr. Lesko are quest items.

House of the Brandies - a terminal with William Brandis's notes, a closed chest with a grenade launcher (you need 75 hacking skill or you can remove the key from the body of the owner of the house at Marigold station (see map (jpg 690x707 48kb)).

Two abandoned houses, one of them contains the book "Pistols and Bullets" (in a wooden box).

Dunwich building

A spooky place inhabited by wild ghouls, three levels - Dunwich Building, Dunwich Abandoned Ruins, Poisoned Dungeons. A mini-quest in the form of a hike in the footsteps of a certain Jaime, who was looking for his father here, who, as it turns out, became a ghoul. Jaime, too, did not escape this fate.

Factory Shop - "Fixing Electronics" book on the counter in the room to the right of the entrance; the book "The Combat Manual of the Chinese Special Forces" in a filing cabinet, which is visible through the gap in the ceiling of the reception. The door from the reception area to the workshop is locked (break-in 100), but there is a detour through the mixing vats and offices. In the workshop, you can run a line and get 3 bottles of quantum. There is also a robot foreman Milo, keeping the key to the research safe with the formula of pure Nuka-Cola (safe in the room to the left of the entrance) and the password from the delivery terminal with invoices. In the room behind the robot there is a book "Modern locks" and a safe (lock-in 25).

Mixing and storage vats - a semi-flooded room, nuclear workers everywhere. A note with the ID of the logistics employee on the table at the entrance.

Offices are nuclear scientists and radar cockroaches. Flanking Mercier's body with a note about finding the formula in the southwest corner. Books "Lies: A Textbook for a Congressman" and "Science for All", stealth fight. Storeroom (break-in 75) with a note asking for help from workers who were once locked in it.

Refueling Rockbreaker

Former gas station, in the nuclear-cola quantum fence on top of the vending machine.

Abandoned shack on the top of the hill to the west of the gas station - in the gun cabinet (hack 100) a unique sniper rifle "Victoria" (control skill light weapon, damage 40, weight 10), on the workbench there is an audio recording from the Kellers archive (4 of 5), a cover mine and the book "Fixing Electronics" in a wooden box. The book "Pistols and Bullets" and a pre-war book on the table, a safe (lockpick 75), a couple of radroaches in a cage.

Radiation-infected subway

Description not ready yet

Flooded subway

Ignore the name - there is no water here and in fact it is the Arlington / Wasteland subway, through which you can get from the wasteland to the northern part of Arlington Cemetery, inhabited by wild ghouls and without any noteworthy gizmos.

Flooded Subway (2)

Description not ready yet

Galaxy News Building

The building on Chevy Chase, location of the Galaxy News Radio quest.

Galactic News radio station - the level occupied by the Brotherhood of Steel, there are no remarkable things.

Studio "News of the Galaxy" - home and workplace DJ Tridognite, there is an emergency exit to Dupont Circle. The book "Science for All" is on the table.

Museum Administration Building (Broken Steel)

Description not ready yet

Historical Museum

Description not ready yet

Capitol

Description not ready yet

Hollow Moors Cemetery

Ruins captured by super mutants, bound captive is attached. In the chapel on the pulpit there is an audio recording - the Keller archive (2 of 5), in the pulpit the book "Science for All", on the shelf the book "Therapeutic Journal of the District of Columbia", nuclear shot 1pc.

Complex "RobCo"

A two-level abandoned building. On behalf of Moira Brown, a processor module will have to be installed in the supercomputer of the complex (chapter three of the Wasteland Survival Guide). In the square in front of the building, Tinsmith Joe is hanging around, from whom you can buy a robot partner Sergeant RL-3 for 1000 caps (the character's karma must be neutral!). Also on the square may be the body of a slave with a note about the Temple of Unity.

Workshop "RobCo" - the book "Lies: a textbook for a congressman" on the table at the entrance, the book "Science for All" in the workshop on equipment, a stealth battle, two pre-war books, a vestak with a ready-made cover-mine.

Offices and cafeteria - Nikola Tesla and You and DC Therapy Journal on tables, three stealth fights, one pre-war book, a supercomputer.

Chryslus building

A three-level building filled with super mutants.

Chryslus Building - Reception: Pistols and Bullets book on the table in the room leading to lower offices(hack 50 or science 50 or workaround through a hole in the ceiling), in a half-buried corner room, a bottle of Nuclear Cola Quantum in a wooden box under the table.

Chryslus Building - lower offices: master key to all rooms can be removed from the body of the super mutant boss, the book "Fistfight in illustrations" in one of the metal boxes on the counter, a pre-war book.

Chryslus Building - basement: Science for All book on the rack in the boiler room, safe (burglar 25), wall safe (burglar 25 or science 25), stealth boy.

Ricline Grove Resort

Several destroyed wooden houses, a marauder-merchant settled in the last house with a granary, in his chest on the balcony (break-in 100) there is a book "The Combat Manual of the Chinese Special Forces". In the ruins closest to the house of the marauder the book "The Merchant from Junktown. Stories" is on the shelves, and to the north-east on the hill under one of the trees is the book "US Army: 30 recipes for incendiary mixtures."

Camp on Mount Mabel

Description not ready yet

Lanfan Plaza

Description not ready yet

Langfang South

Description not ready yet

Little Lamplight

Description not ready yet

Lair of Non-Mirmika

NeMirmiki's two-level lair, the scene of the Inhuman Gambit quest.

In the Canterbury Tunnels: stealth fight in one of the storage rooms. In the lair itself: a bottle of quantum cola nuclei, plus the opportunity to get a unique NeMirmika Suit and a knife "Ant's Sting" on the quest.

Boat dock (Point Lookout)

Description not ready yet

County Main Sewer

Collector with access to the wasteland near the Citadel (not marked on the map) and to the Intermediate Collector Station.

The attraction is the well-equipped lair of the hostile ghoul Gallow, a nuclear-cola fanatic (his body should have the book "The Merchant from Junktown. Stories" and the key to the warehouse). Safe (lock-in 25) with a bottle of quantum cola nuclei, two radroaches in a cage, exemplary warehouse. Lots of traps around the den!

Closer to the exit to the wasteland - a safe (lockpick 50) and a terminal for its alternative opening (science 50), the book "Science for All" on the table with a terminal that opens the vault door.

"Mom Dolce"

A former food business located in the south end of Arlington Cemetery. Captured by gulified Chinese spies. Opposite the entrance to the food distribution level in an overturned container with barrels near the wasteland's body is the book "The Merchant from Junktown. Tales".

"Mama Dolce" - ready-made products: "Fixing electronics" books on the shelves on the stairs, "Pistols and Bullets" on the toilet floor, stealth boy, one pre-war book.

"Mama Dolce" - food distribution: the book "Modern Castles" in the basement near the skeleton and two safes (burglary 75 and 50). Upstairs there is a stealth boy, a pre-war book, two wall safes (burglary 50 and 25), on the body of the surviving Chinese captain there should be a cipher key, with which one can read secret information addressed to a Chinese spy in a terminal nearby.

"Mama Dolce" - warehouses: the books "The Combat Manual of the Chinese Special Forces" and "Pistols and Bullets" on two balconies occupied by snipers. Note: at the bottom there is a gate locked with a key - do not look for this key, it is not in the game, there is emptiness behind the gate.

Megaton

Description not ready yet

Jefferson Memorial

Description not ready yet

Lincoln Memorial

Description not ready yet

Fordham Flash Memorial Field

The place chosen by the raiders to play baseball, you can watch them if you sneak up close. North of the field, there is a bottle of Nuclear Cola Quantum on a pillar in the river that can be knocked down with a well-aimed shot and then fished out of the water.

Metro center

Description not ready yet

Minefield

Deserted ruins on the site of the former city of Ridgefield, where Arkansas was entrenched with a sniper rifle (one of the "recruits" for Paradise Falls in the Just Business quest). On behalf of Moira Brown, here you need to go to the playground and grab an anti-personnel mine with you (chapter one of the Wasteland Survival Guide).

Gibson's House - the book "Modern Castles", a very intricately locked safe in the form of a model of a house, 4 pre-war books.

Gillian's house - the book "Grognak the Barbarian", safe (lock-in 25), pre-war books 2 pcs.

House of Benson - the book "Therapeutic Journal of the District of Columbia", safe (lockpick 25), pre-war books 2 pcs.

Zane's house - book "Fistfight in illustrations", safe (lockpick 25), pre-war book 1 pc.

Mall - northeast

Description not ready yet

Mall - northwest

Description not ready yet

Mall - southwest

Description not ready yet

Monastery of Eternal Light (Broken Steel)

Description not ready yet

Garbage dump of brothers Jalbert

Description not ready yet

Evergloe National Camp

Description not ready yet

National Archives

The caves of the Oasis are half-flooded, inhabited by various bogs.

The underground chambers are Harold's heart. The book "Therapeutic Journal of DC" in a dead end to the left of the entrance (under a glove in a drawer), 2 stealth fights, 1 pre-war book.

The Wet Cave is a bottle of Nuclear Cola Quantum.

Community of Canterbury

The community is a town of two houses and a diner, as well as a stopover for trade caravans and the quest Inhuman Gambit.

Residents: Uncle Rowe (repairman), Derek Pasion, Joe Porter (merchant), Dominic Deysadro, Machete.

Buildings: Ernest Rowe's house, Dominic and Machete's house.

Items: the book "Repairing Electronics" and the unique mount "Trucker's Friend" (control skill melee weapons, damage 10, weight 5) in the house of Dominik and Machete.

Old Olney

Description not ready yet

Armory depots of Alexandria

In fact, there are no armories here (translation error), this is an abandoned two-story hotel with a pub. The building is occupied by raiders and crammed with traps. To the south of the front door there is a respawn point for the Enclave soldiers: every 72 in-game hours a rotary wing arrives here and drops 2-3 soldiers.

Items: book "Take cover! Get down!", Book "Pistols and Bullets", pre-war book (1), bottle of quantum cola (1).

Open cinema "White strip"

The book "Grognak the Barbarian" is on a table in an open shed.

Open cinema "Moon beam"

The book "Fistfight in illustrations" on one of the wooden tables. In the van of a truck, two super mutants are stationed nearby.

Open cinema "Observer"

Description not ready yet

Pension Kailin

Description not ready yet

Paradise Falls

Description not ready yet

Pennsylvania Avenue - east

Description not ready yet

Pennsylvania Avenue - North

Description not ready yet

Pennsylvania Avenue - Northwest

Description not ready yet

Pennsylvania Avenue South

Description not ready yet

Cliffside Cave

Description not ready yet

Rock Creek Cave

Description not ready yet

Germantown Police Station

A three-tiered police building taken over by super mutants, the scene of the quest Big Trouble in Big Town.

Top floor - lots of traps, DC Therapeutic Journal on the table, safe (Hack 25 or Science 25).

First floor - the front door is closed with a very complex lock, to the right of it is a warehouse of contraband goods (burglary 50 or science 75), to the left of the camera (there should be a Redhead), take the key from the super mutant master (or find the password from the isolation computer on the upper floor ), the book "Lies: a textbook for a congressman" on the desk.

Basement - the book "Modern Castles" and "Fat Man" in the pantry to the right of the entrance, Shorty and a super mutant in the kitchen, a bottle of Nuclear Cola in the back room.

Alien Driving Beacon (Mothership Zeta)

The crash site of the alien reconnaissance ship (radiation!), You can find it by catching the theta beacon. Near the ship: the carcass of a green man, a unique Alien blaster (energy weapon control skill, damage 100, weight 2), Alien energy cells (120).

After installing the Mothership Zeta DLC, when approaching this place, the character is captured by aliens and teleported to their orbital base, the Alien ship "Zeta".

Intermediate manifold station

Building with a line for the production of teddy bears, lots of insects, a bottle of quantum cola. There is a drainage hatch leading to the County Main Manifold.

To the northwest of the station there is an unmarked camp of the "Claw" company, there will be three mercenaries in the room, the book "Modern Castles" is on the shelves.

Radio tower (The Pitt)

Description not ready yet

Ruins of Bethesda

The location has two buildings occupied by raiders - the eastern and western offices, connected by an open passage and the catacombs (radiation!) Inhabited by wild ghouls. There should be two raiders with sniper rifles outside.

Bethesda's offices - east: on the second floor, a bobblehead "Hacking", a safe (burglary 25), a nuclear shot (1), a workbench with a ready-made mine cover, a book "Chinese Special Forces Battle Manual", a raider boss with a book "US Army: 30 recipes for incendiary mixtures ".

Bethesda's offices - west: at the entrance there is a book "Science for All" on the table, on the second floor there is a book "Fixing electronics" at the bottom of a wooden box, a nuclear shot (1) under a pile of boxes, a stealth battle (2), pre-war books (2) ...

Catacombs of Bethesda: metro station with a second hatch exit on the same ruins. The Junktown Merchant Stories book on the bench in the waiting room, the Grognak the Barbarian book, a bottle of Nuka Cola (1) in the closet in the tunnels, a stealth fight (1), a nuclear shot (1).

Fairfax ruins

Ruined houses, repair tunnels and a metro station heavily guarded by raiders.

Repair tunnels - three entrances, including two drainage hatches and one rusty trap grate. Inside there are raiders, various weapons and ammunition.

The Fairfax subway station is a half-buried station, there are many traps inside, the book "Chinese Special Forces Combat Manual" is below in the wreckage.

East of Fairfax is an abandoned car dealership - the book "US Army: 30 Incendiary Recipes" on the generator to the left of the entrance.

Ruined Devil Ferry

A destroyed bridge, a truck next to it, in a van - a book "Modern Castles", a safe (lock-in 50).

Mason District - South

Description not ready yet

Rivet City

Description not ready yet

Rokopolis

A small cave, the entrance to which is masked by a rock (not marked on the map). Inside is the corpse of Argyll, a servant of Daredevil Dashwood from Tenpenny Tower (for information about the fate of a servant, Dashwood gives the key to his safe), a bobblehead "No Weapon", a note to a certain Rollins.

Raven Rock

Description not ready yet

Dump

Description not ready yet

Junkyard Greener Paschers

The area contaminated with radiation, in the office building the "Agility" bobblehead is on the table, a bottle of quantum nuclear-cola, a workbench with a ready-made lid-mine, a safe.

Landfill Container Shack - DC Therapy Journal.

Burnt down house

Description not ready yet

Village Clifftop

Description not ready yet

Robotics Service Center

The Mechanist's two-level lair, the scene of The Superhuman Gambit quest.

The book "Nikola Tesla and You" in the workshop on a table with broken robots. In the Mechanist's smithy there is a book "Lies: a textbook for a congressman" on the table, a workbench with a ready-made Molotov-Cola.

Springvale

The ruins of a settlement where a certain Silver lives alone on a small ranch. She needs to be dealt with on behalf of Colin Moriarty from Megatonna (finding his father in the main quest, one of the options). In the mailboxes, you can find the book "Fistfight in Pictures", a letter from "Vault-Tec" to Mr. and Mrs. Gomez about the inclusion of their family in the Vault 101 community, and more.

MDPL repeater station

The station seized by the raiders, at the bottom there is a door to the power plant room - the book "Pistols and Bullets" on the table to the left of the entrance, a safe with a bottle of quantum cola (hack 100 or science 100).

Vernon Square Station

Description not ready yet

Broadcast station WKML

At the top is the building of the radio tower complex - nothing remarkable inside.

At the bottom there is a drainage hatch leading to a sealed tank - bobblehead "Explosive", stealth battle.

Station "DuPont"

Description not ready yet

Marigold Station

Two-level subway with access to Falls Church station, the scene of the quest They! (Those!).

Station "Marigold" - pistol "Magnum" cal. 44 opt. sight, mini-quest for the delivery of a package with revealing pajamas: Grady's last entry, Grady's key and safe (see map (jpg 690x707 48kb)).

Lair of the queen ant - Science for All and a bottle of Nuclear Cola on the table with Dr. Lescaut's portable terminal.

Baileys Crossroads Tube Station (Anchorage)

This location is available only after installing the Operation Anchorage add-on, you can get here through the Baileys Crossroads metro station (entrance to the south of the Red Racer plant). The location is a small destroyed area of ​​Washington, which is divided by the outlaws of the Brotherhood of Steel and super mutants.

Metro Exits: Baileys Crossroads Metro Station (connects this location to the Red Racer plant).

Buildings: Outpost Outpost.

Quest: Help the Outcasts.

Jury Street Metro Station

Description not ready yet

Farragut West metro station

Description not ready yet

Seneca Station - Northwest

The station is the habitat of Murphy's ghoul with a guard, there is a hatch to the service tunnel of the Mereshti depot, where you need to get through the Blood Ties quest. You can make a deal with Murphy - bring him sugar bombs with 15 caps (or 30) for making an ultra-propeller (after delivering 10 packs of sugar bombs, you can buy 1 ultra-propeller).

Grocery nearby - safe (burglar 25 or science 25), 4 packs of sugar bombs.

Station of the SatCom network NN-03d

Description not ready yet

Station of the SatCom network NW-05a

Description not ready yet

Station of the SatCom network NW-07c

Description not ready yet

Warrington Station

Description not ready yet

Falls Church Station

From here you can get to the Mason area via the Falls Church / Mason area and to the Wasteland via Marigold Station. If you are on Falls Church for the first time, then you will meet the paladin Hoss with a friend who, in case of defeating the super mutants, will ask you to save the novice Peck in an office building nearby.

Office building - taken over by super mutants. The book "Modern Locks" on the table, safe (lockpick 25), novice Peck (if Hoss is killed, then you will find a lifeless Peck behind a very difficult locked door).

Parking "Five axes"

Raider camp at the site of the former truck parking lot. In the van of one of the trucks, the book "US Army: 30 Incendiary Recipes".

"Supermart"

The former supermarket occupied by the raiders, where it is necessary to find food and medicine on behalf of Moira Brown (chapter one of the Wasteland Survival Guide), there is also a nuclear shot 1 pc., The book "The Merchant from Junktown. Stories", Quantum Nuka-Cola 3 pcs. ... (this a store was one of the places for the experimental delivery of this wonderful drink), a cover-mine 3 pcs., various ammunition. To the north of the building, under the bridge, lies the book "Take cover! Lie down!"

Seward Square North

Description not ready yet

Seward Square - Northwest

Description not ready yet

Seward Square - Southeast

Description not ready yet

Hamilton's cache

The old armory, a tip to it and the key to the warehouse is given by Tridognite, but only if information about the father of GG is found without his help, in exchange for a plate of the Virgo II lunar rover (Radio News of the Galaxy quest).

In the cache are raiders and radscorpions, the book "Take cover! Get down!", A bottle of quantum cola. Behind the door opened with the Tridognite key - weapons, the book "Pistols and Bullets", a stealth fight, a nuclear shot.

Tacoma Park

Description not ready yet

Tacoma, factory

Description not ready yet

TV tower KB5

An ordinary TV tower, east of which there is a hatch leading to a drainage chamber. Inside the cell: the book "Modern locks" in front of a locked door (lockpick 50) and a pre-war book on the shelf.

Radio signal: "Alfa Lima" (appears after switching on the switch near the tower).

Northwest of the tower in the ruins of a wooden house there is a den of raiders, there you will find another book "Modern Castles" on the shelf and a nuclear shot (1).

Down the hillside to the northwest of the raiders' lair lies the book "Take cover! Lie down!" (behind three burned cars, near the skeleton and ammunition boxes).

In the raider fortifications southwest of the tower: the book "Grognak the Barbarian" at the bottom of the wooden box under the table, stealth battle (1).

TV tower KT8

Remains of a TV tower guarded by super mutants. Below, northeast of the tower, is the entrance to the drainage chamber. There is a secret room in the cell, the doors to which can be opened using the desktop terminal (take the cipher key on the table nearby), there you will find two dead Chinese spies, a nuclear shot, the book "The Combat Manual of the Chinese Special Forces" and two pre-war books.

Radio signal: "Sierra Romeo" (appears after switching on the switch near the tower).

TV tower LP8

The TV tower is on the hill, the platform with the tower is fenced with a metal mesh. Downstairs, northeast of the tower, there is an entrance to a sealed cistern, where you will find various supplies, the book "Science for All" and a safe (lockbox 25).

Radio signal: "Echo Foxtrot" (appears after switching on the switch near the tower).

Tenpenny Tower

Description not ready yet

Warm collectors

A collector with an exit to Georgetown station - west, chosen by Moira Brown for testing a repellent on mole rats (chapter two of the Wasteland Survival Guide), there are also raiders, a book "Fixing electronics" in the premises guarded by raider Galit, pre-war books 2 pcs. , a workbench with a finished cover-mine. All locked storage rooms, chests and safes are opened with the Galit key.

Technical museum

Items: Medicine bobblehead on James's desktop; scheme "Racket", 300 covers and holodisk "Home sweet home" in the safe hidden behind the frame with the quote "Revelation 21: 6" (hack 50); the book "Grognak the Barbarian" (Amata's gift to the DR).

Vault 106

A three-tiered hideout where hallucinogenic experiments were carried out. Everywhere the survivors are crazy and daddy, the caretaker of Vault 101 and others will be in sight.

The entrance to Vault 106 is a very difficultly password-protected SB terminal; on the table under a burnt book there is a leaf torn from a diary that somewhat clarifies the matter.

Living rooms of Vault 106 - the book "Nikola Tesla and You" on the table in a wooden box, the bobblehead "Science" on the rack, the caretaker's terminal.

Vault 106 Laboratories - "Modern Castles" book, nuclear shot 1 pc.

Vault 108

A three-tiered hideout where cloning experiments were carried out.

The entrance to Vault 108 - in a secluded corner behind the equipment, a bottle of Quantum Nuclear Cola on a ladder, under it is the book "Modern Locks", a stealth boy on the table near the door to the living rooms. Mole rats.

Living rooms of Vault 108 - the book "Fistfight in illustrations" on the table in the former cupboard, two safes (lockpick 25). Gary's clones.

Vault 108 Cloning Lab - Cloning Notes Near Safe, Lies: A Congressman's Handbook, Charisma bobblehead. Numerous clones of Gary.

Deathclaw hideout

Description not ready yet

Mason Dixon's Junk

A settlement of two abandoned shacks and open barns, taken over by super mutants. In one shack the books "Nikola Tesla and You" and "Therapeutic Journal of DC", in the other - "Modern Castles."

To the southeast (square D7) there is an entrance to a moldy ant cave.

Farm "Pure Lands"

The ruins of a farm occupied by raiders, in the granary there is a book "Fistfight in illustrations". At the top of the destroyed wooden house is the book "Grognak the Barbarian".

Falls Church - East

The former LOB Enterprises building, where weapons were developed before the war. Judging by the remaining records in the terminals, all employees of the company had military-grade weapons with them and were in constant readiness to shoot back from the feds. There are many hostile robots and gas traps inside.

"LOB Enterprises" - book "Fistfight in illustrations" on the shelves in the pantry, a bottle of Quantum Nuclear Cola on the shelves.

"LOB Enterprises" - archives: the book "Combat Manual of the Chinese Special Forces" on the table behind the partition, safe (break-in 50), stealth-boy.

LOB Enterprises - east wing. In the director's office on the table there is a book "Modern locks" and a safe (lock-in 75 or a key in the table) with a unique Chinese pistol "Zu-Ron 418" (control skill light weapon, damage 4 + fire, weight 2). Very difficult password-protected R&D terminal with test reports, two pre-war books, stealth battle, 1pc nuclear shot.

Falls Church - North

Arlington / Falls Church Tube Station with exit to Arlington Cemetery - South (see description above). Opposite the exit from the metro are the ruins of buildings occupied by super mutants, to the south is a playground, and behind it is an office building (one of two). If you are at Falls Church for the first time, then you will meet the paladin Hoss with a friend ( note: from the Falls Church station, they have a better chance of survival).

The office building is empty, inside the body of super mutants and representatives of the Brotherhood of Steel.

Fort Bannister

The three-level headquarters of the Talon mercenaries.

The residence of the command - the book "Nikola Tesla and you" on the top of the covered passage, a safe (break-in 75), commander Jabsko, on his body there will be a unique knife "Occam's Razor" (control skill melee weapon, damage 10, weight 1), commander's chest ( hack 75 or Jabsko key), a bottle of quantum cola nuclei behind the chest.

Fort Bannister - Bunker: Pistols and Bullets book on the gun cabinet.

Fort Bannister - the main premises: the book "Science for All" on the shelves in the closet (door open 50), in the same place "Fat Man".

Fort Independence

Brotherhood of Steel rogue headquarters. To gain access inside, you must turn in an outcast to Caden a certain amount of the following items: normal power armor, laser pistols, laser rifles, sensor modules, or scrap metal. Alien blaster and alien energy cells are also suitable.

"Hubris Comics"

The building of the former publishing house "Hubris Comics". In addition to the main entrance in the Mason district, it can also be accessed through tunnels that start right at the Wilhelm Freight Station.

Hubris Comics Tunnels - Wild Ghouls, Fixing Electronics on the table, Stealth Boy on the floor near the skeleton.

Hubris Comics - Junktown Merchant Stories on the shelves at the entrance, one pre-war book, text game terminal.

Hubris Comics Printing House - psycho Johnny Wes with a minigun, the Grognak the Barbarian book and a bottle of Nuclear Cola on the table beside him, one pre-war book.

Dickerson Church

The ruins of a building occupied by the Flyer with a unique sniper - the Reservist 's Rifle. It should be noted that you cannot climb up to the Flyer, so you need to shoot him so that he falls down. Near the boxes with ammunition lies the book "Pistols and Bullets" ...

The lower level - the book "The Combat Manual of the Chinese Special Forces" at the end of the tunnel, numerous ants.

Vault-Tech Headquarters

A three-level building in Vernon Square, which contains information about the location of all the shelters, the scene of the Song of Agatha quest (additional task).

Vault-Tech External Relations - The Junktown Merchant Stories in the sideboard on the table.

Vault-Tec corporate department - Science for All book on a shelf in a room with a collapsed floor, a safe (break-in 25), a stealth boy, a bottle of Nuclear Cola, a pre-war book.

The Vault-Tec administration - the book "Grognak the Barbarian" on a semicircular table. Three system terminals with which you can turn off the Masterbrain, which controls all the robots in the building, and open the door leading to the Vault-Tec computer. If there was a bug and the door does not open, then enter the room with the main computer through the lower door, jump first onto the pipe, then onto the equipment, and reach it.

Regulatory Headquarters

A locked hut, access to which opens after taking the Lawbringer perk (condition - level 14). There are several regulators inside, led by Sonora Cruz, you can give her the fingers of the murdered villains in exchange for caps and good karma. There is also a book, Pistols and Bullets, on the floor by the bed, and a bottle of Nuclear Cola on the closet.

Evergreen Mills

A raider town in a gorge, around traps and raiders, in a fence like a captive super mutant hippopotamus, there is a corral with slaves, several huts and open sheds, a two-level large building.

Security building - in the closet there is a key to the slave corral.

The northern hut is a workbench with a finished lid mine.

South Hut - "US Army: 30 Incendiary Mixes" book on the shelves, raider boss with a flamethrower.

Evergreen Mills Smelter - Take Cover! Lie Down! on a covered walkway in the southwest corner of the room. Below: safe (burglary 50) and wall safe (burglary 25), in the rooms above: wall safe (burglary 50), workbench with ready-made Molotov-Cola, locked storage room (burglary 50), where there is, incl. "Fat Man".

Bazaar Evergreen Mills - the book "Nikola Tesla and You" on a bunk bed in a room behind bars (lock-in 25), two safes (lock-in 50). There is a friendly merchant Smile Jack, the owner of the unique "Horrible Shotgun", not far from it there is a bobblehead "Barter", a bottle of Quantum Nuka-Cola, a workbench with a ready-made mine lid.

Power plant MDPL-05

A platform fenced with a metal grid, two locked gates and a gap in the grid. In the fence - a diagram of a dart gun and a book "Fixing Electronics".

Power plant MDPL-13

There are two buildings in the location - a substation and an abandoned power station.

In the building of the substation there is - a quantum nucleus-cola 1 pc., A workbench with a ready-made lid mine and a diagram of a railway rifle, a safe (burglary 75) and a terminal (science 75) for its alternative opening.

The building of the abandoned power plant is occupied by wild ghouls and contaminated with radiation, on the second floor there is a unique power knuckle-duster "Kulachishche!" (control skill without weapons, damage 25, weight 6), safe (lock-in 50) and terminal (science 50) for its alternative opening.

Power plant MDPL-16

In the building of the substation there is - a quantum nucleus-cola 1 pc., A workbench with a ready-made lid mine, a safe (burglar 50) and a terminal (science 50) for its alternative opening.

Power plant MDPL-21

The substation building is fenced with a grid, inside there is - a workbench with a finished cover-mine, the book "Nikola Tesla and You" on the workbench, a safe (burglary 75) and a terminal (science 75) for its alternative opening.

Power plant VAPL-58

Grid-fenced substation building. Inside there is a workbench with a ready-made mine lid, a bottle of quantum nucleus-cola on the workbench, a safe (lock-open 100) and a terminal (science 100) for its alternative opening, the book "Fixing Electronics" on the table, a stealth fight on the equipment. On the roof of the building is the book "US Army: 30 Incendiary Recipes", you can get there through the hatch.

A little east of the substation, there is another bottle of Nuka Cola in the semi-shed.

To the north of the substation there is a fenced power transmission tower (the second in a row), there is an audio recording on the shelves - the Keller archive (1 of 5), there is also a chest (break-in 100), one pre-war book and a nuclear shot 1 pc.

Power plant VAPL-58 (66)

In the district there are raiders, in the building of the substation there is a book "Fixing electronics", a nuclear shot 1 pc., Medicines.

Power plant VAPL-58 (84)

A fenced-off platform and raiders dug in the side of the truck. In the van of the truck, a nuclear shot 1 pc. and other ammunition.

As you know, books in F3 increase the skills of the Chosen One. After reading the book, it disappears from the inventory, and the corresponding skill is increased by 1 (if you have taken the "Understanding" perk, available from level 4, the skill will increase by 2).

Considering that each book is scattered around the world of F3 in the amount of 23-25 ​​copies, "Understanding" becomes one of the key perks initial stage character development (for example, without this perk, collecting all the books "Repairing Electronics" will give the character an increase in the Repair skill by 25, and with the "Understanding" perk - already by 50; a tangible difference!).

List of books and useful information.

Books in Fallout 3

Books in Fallout 3

1. A merchant from Junktown. Tales of a Junktown Jerky Vendor

Upgradeable Skill: Trade

Junktown is a town in Fallout 1 that bred Brahmins but lacked a slaughterhouse or butcher to butcher and sell Brahmin meat. In Junktown, there was Doc Morbid's office, who sold human meat in the Hub under the guise of iguana meat (Easter egg for the movie Soylent Green (1973), in which the inhabitants of an overpopulated Earth solve the problem of the food crisis and general hunger in a very original way - they feed on the remains of dead people ).

Books in Fallout 3

Books in Fallout 3

2. U.S. Army: 30 Handy Flamethrower Recipes

Upgradeable Skill: Heavy Weapon

A raider with a flamethrower on the top floor of the Offices of Besesda - East (in his inventory - a copy of the book) respawns every 73 game hours, respectively, every 73 hours a copy of the book can be removed from his body, which allows you to get, in principle, an unlimited number of copies of "30 recipes for incendiary mixtures ".

Books in Fallout 3

Books in Fallout 3

3. Nikola Tesla and You

Upgradeable Skill: Power Weapon

If you plan to collect all 25 copies of the book, you will have to defuse the bomb in Megaton, because after neutralizing it, you will be presented with a house by setting scientific style decor in which you can get a copy of the book "Nikola Tesla and You".

On the cover of the book, most likely, a parody of Nikola Tesla himself (the man on the cover is holding a glowing lamp). Nikola Tesla claimed to have invented a wireless power source that allowed him to hold a lamp and power it through his body without using any wires.

Books in Fallout 3

Books in Fallout 3

4. Take cover! Get down! (Duck and Cover!)

Upgradeable Skill: Explosives

This book may be based on the Cold War training short of the same name. The main character the film is a turtle named Bert, which hides in its shell at the slightest sign of danger. This film was shown to schoolchildren in class to explain to them how to behave in the event of a nuclear attack on the United States.

When NPCs in F3 try to run, they are exactly following the movements recommended by the movie.

The Galaktiki News radio station is broadcasting a series about Herbert Dashwood and his loyal servant, Ghoul Argyll. In one of the "episodes" Herbert, Argyll and an incognito slave trader are captured by the Super Mutants, and incognito complains to Herbert that in this position the ghoul still manages to fumble in the pockets of super mutants. To this Herbert replies: “It’s not what he pulls from his pockets, but what he puts there! Take cover, lie down! " - the super mutant dies from the explosion of a grenade placed in his inventory using the "reverse theft" technique.

Books in Fallout 3

Books in Fallout 3

5. Modern castles (Tumblers Today)

Upgradeable Skill: Hacking

A slightly incorrect translation of the title of the book into Russian - the term "tumbler" means any movable part of the lock mechanism, which must be brought to a certain position (with a key or a master key) in order to open the lock.

The most difficult to obtain copy of the book is in Vault 108, in a small closet opposite the idle generator. There, behind several boxes, there is a staircase, at the top of which is a can of Nuka-Cola.

Books in Fallout 3


Books in Fallout 3

The book is under the stairs, but you just won't be able to get it, you have to throw a grenade and hope that the book will fly off to a more accessible place.

Books in Fallout 3

Books in Fallout 3

6. Therapeutic Journal of the District of Columbia (D.C. Journal of Internal Medicine)

Upgradeable Skill: Medicine

Judging by the cover, the book costs $ 45.

Books in Fallout 3

Books in Fallout 3

7. Grognak the Barbarian

Upgradeable Skill: Melee Weapon

"Grognak the Barbarian" is the name of a series of comics published by Hubrys Comics in the middle of the 21st century about the adventures of the protagonist - a barbarian in prehistoric times. In total, at least 14 issues of the comic have been published. The first episode was titled In the Lair of the Virgin Eaters. Each issue cost $ 0.25. During The great war many copies were badly damaged or even irretrievably lost, which made the surviving copies of the "Grognak the Barbarian" very rare and desirable for collectors.

On July 13, 2268, the friend of the Chosen Amata finds an intact edition of the comic in the old belongings of her father, Overseer of Vault 101. She gives this copy to the Chosen One on his 10th birthday (in fact, this is how we get the first copy of the book that increases the skill in the game).

The title of the comic is an Easter egg for the movie "Conan the Barbarian" with the unforgettable Arnie in the title role.

Books in Fallout 3

Books in Fallout 3

Moreover, the title of the episode ("In the den of the virgin eaters") is an Easter egg for a specific scene from this film, in which Conan kills a snake that ate the young girls sacrificed to him.

The image of the Barbarian on the cover of the comic is exactly the same as the image of the Barbarian class in TES4: Oblivion, only stylized as a comic.

Books in Fallout 3

Books in Fallout 3

The inscription "The Barbarian" on the cover of the comic is shown in the drawing of a long iron sword, again from TES4: Oblivion.

Books in Fallout 3

Books in Fallout 3

8. Repair of electronics (Dean's Electronics)

Upgradeable Skill: Repair

"Fixing Electronics" is a book for self-taught craftsmen, written in the 21st century. These books were used to repair electronics in the Vaults. The cover and title of the book is a free Easter egg for "Practical Electronics for Inventors" by Paul Schertz.

On July 13, 2268, a note from Vault Mechanic Stanley Armstrong can be seen in the cafeteria in Vault 101, asking residents to return a lost copy of the Electronics Repair book.

Books in Fallout 3

Books in Fallout 3

9. Science for All (Big Book of Science)

Upgradeable Skill: Science

You can get an infinite number of copies of the book "Science for All", tk. an ant researcher in the "Shalebridge Tunnels" location with one of the books in his inventory will respawn every 73 game hours.

If you want to collect all 25 copies of the book, you need to buy a scientific layout for the apartment in Tenpenny Tower (the book is included in the appendix to the interior). If you have a house in Megaton, you will not be able to collect all the copies.

The book is about 1000 pages long, because when the Chosen One takes the GOAT test at Vault 101, the chalkboard reads “turn to page 976 of Science for All”. On the same board, you can see the inscription "It is necessary to study page 997".

Books in Fallout 3

Books in Fallout 3

10. Guns and Bullets

Upgradeable Skill: Light Weapon

The title of the book is a reference to the magazine Guns and Ammo, which publishes articles, news and information about “pistols and bullets”.

Books in Fallout 3


Books in Fallout 3

The cover depicts a Ruger GP 100 Revolver, Model 1985, a six-shooter with a double-action trigger, caliber .357 Magnum or .38 Special.

Books in Fallout 3

Books in Fallout 3

11. Combat manual of the Chinese special forces (Chinese Army: Spec. Ops. Training Manual)

Upgradeable Skill: Stealth

The hieroglyphs on the cover of the book literally translate as "Chinese Army Training Manual."

Surprisingly, the Chosen One, apparently, can read Chinese, otherwise it is impossible to explain how he understands what is written in this book. Option - the book could be translated for numerous Chinese spies, US citizens. Another option - Pip-Boy 3000 may have a Chinese to English translation function 

Books in Fallout 3

Books in Fallout 3

12. Pugilism Illustrated

Upgradeable Skill: No Weapon

Books in Fallout 3

Books in Fallout 3

13. Lying: Congressional Style

Upgradeable Skill: Speech

In fact, the number of copies of the book that can actually be obtained in one playthrough is 23, since one copy is in the house in Megaton and in the Tenpenny Tower, and you cannot own apartments in two places at the same time. However, we can get another copy of the book if we have an apartment in Tenpenny Tower and let ghouls there. In this case, the book in the issue of Alistair Tenpenny will appear again (provided that you have already taken it before).

The title of the book is definitely a reference to the old joke that all politicians are liars. This is further supported by the fact that one of the copies of the book is on the podium in the Capitol Conference Hall, and the other is in Pulowski's hideout near the Capitol exit.

14. Paradise Lost

Upgradeable Skill: Speech

A single copy can be obtained by the Chosen One in the Ghoul Dungeon after talking with Tulip. She gives one copy for free, as "there are enough copies around and so". If you discard Paradise Lost from your inventory, it becomes Lie: A Congressman's Handbook.

Paradise Lost is a poem by the Englishman John Milton about the fall of man, the temptation of Adam and Eve by Satan and their expulsion from paradise. Interestingly, Tulip speaks of the Underground as a former museum exhibit dedicated to the afterlife and based on Paradise Lost. However, this is an obvious mistake, since the composition must be based on Dante Alighieri's "The Divine Comedy".

Books in Fallout 3

Books in Fallout 3

15. Motivational Secrets Of the Stars

Upgradeable Skill: Speech

Number of books in the game: the book was cut from the release version of the game

It looks exactly the same as the pre-war book, gives a bonus to the Speech skill, was cut from the final version of the game for unknown reasons.