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Plot role-playing game profession goal. Role-playing games in kindergarten. Card file. Video: organization of role-playing games in kindergarten at all age stages

Oksana Gulyaeva

F.I.About the teacher -Gulyaeva Oksana Nikolaevna

Place of work:

Municipal budget preschool educational institution kindergarten "Kaskil" with. Tuora-Kyuel MR "Tattinsky Ulus", Republic of Sakha (Yakutia)

Topic: «,»

« Introduction to the world of preschoolers' professions,through role-playing games»

Play is a means by which children show their independence in the distribution of roles and actions in the process of play. The child lives in the game. And our task is to become the guiding and connecting link in the child-play chain, tactfully supporting the leadership to enrich the play experience of toddlers.

Goals:

Introduce children to several species professions;

Show value labor activity In human life;

Support at preschoolers interest in communicating with children of different ages; Foster a respectful and kind attitude towards people of different professions... Start introducing children to different species professional labor necessary with preschool age ... This helps to expand their understanding of the adult world, arouse interest in their professional activity , build respect for work and respectful attitude to things, enriches vocabulary.

But how to do it? It is in this question that our task of educators lies.

One of the main tasks preschool education - the formation of a positive attitude towards work and primary ideas about the work of adults, its role in society and the life of every person.

For this, it is very important for a child - preschooler develop interest in various professions.

We attach special importance to the formation in children of knowledge about the work of adults, an accessible understanding of its role in the life of people. IN preschool age needs to show children diversity professions and on the basis of this knowledge to form the idea that different types of work allow to meet the different needs of people. Labor is a manifestation of people's concern for each other.

Introducing children to the work of adults, we focus on one or another profession, showing its importance and necessity. Excursions, observations, stories that are conducted in educational activities groups, help to educate in children respect for people of work, interest in the work of adults, respect for the results of work. Since we live in a small village, we do not have large enterprises, various organizations are not understandable to children and many are unknown. professions of adults... To this end, I created conditions in the group to consolidate the knowledge of children and the assimilation of various professions.

In the group, I designed a subject-developing environment, taking into account gender-role education, which was constantly replenished in accordance with the age of the children. Together with children and parents

Made the attributes for role-playing games: "Hospital", "Salon", "Shop", "Mail", "Pharmacy", "School", "Garage", "Steamer"

designed albums: "Album professions» , « Professions kindergarten workers ", "Kindergarten", "School", "Army".

Designed didactic games "Who needs what?", "Who's doing what?", "Puzzles", "What did the artist confuse?", "Collect the picture", "Name profession» , "Whose subject?"

As a result of my work, the following will be achieved results:

1. Children will be interested in independent acquaintance with a number professions.

2. Children will learn to reflect in plot role-playing game features professions.

3. Children will have an idea of ​​what are in demand in society professions.

4. Parents will become active assistants in the upbringing and education of children.

I believe that the acquaintance of children with the work of adults is not only a means of forming systemic knowledge, but also a significant social and emotional means of introducing into the world of adults, the acquisition by children of experience of communicating with people. Attitude to profession is developed in the process of socialization of the individual, which covers and preschool period... The emotional attitude of an adult to work has a great influence on children. Children have the opportunity to expand and refine their knowledge about professions and enrich the vocabulary... In a casual conversation with children, I ensured the development of children's thinking, the ability to establish the simplest connections and relationships, aroused interest in the work activities of adults. Benevolence, a keen attitude towards children's issues, encouragement to speak in a dialogue made it possible to overcome isolation, shyness, and indecision in children. Acquaintance of children with the work of adults is not only a means of forming systemic knowledge, but also a significant social and emotional means of familiarizing with the world of adults, acquiring experience of communication with people by children. Children have the opportunity to expand and refine their knowledge of professions and vocabulary. Plot-role-playing game is of great importance in familiarization with the work of adults. In the game, children consolidate the knowledge gained, reproduce the actions of an adult. Thus, the formation of children's ideas preschool age about the world of professions- This necessary process, which, undoubtedly, we control as adults, using in our activities all the possibilities of the learning process, taking into account the age and psychophysical characteristics of children. The work carried out in this direction will allow unobtrusively bring children to the important conclusion that right choice profession determines success in life. Good job interesting profession is a great blessing, they should be treasured.

Literature:

1. Kondrashov V.P. Introducing preschoolers to the world of professions: Study guide. -Balashov: Publishing house Nikolaev, 2004.

2. Zaitseva I. V., Vetrova I. N. Plot-role-playing games // Educator of the preschool educational institution... 2009, No. 10. S. 48-56.

3. Ivanova N.V., Bardinova E. Yu., Kalinina A.M. Social development children in Preschool: Toolkit... - M .: TC Sphere, 2008.









Related publications:

The play activity of children of middle preschool age is developing successfully thanks to a sufficient amount of play equipment.

Dear colleagues! December 29 in our kindergarten the show ended - a competition to create conditions for role-playing games.

For 26 years of work in a kindergarten, life has taught me: there is no means - come up with it yourself. So I want to share with you my personal experience from practice.

Role-playing games card file"Building a house" Purpose: to acquaint children with construction professions, pay attention to the role of technology to facilitate the work of builders. Teach.

Explanatory note

Play is the leading activity of a preschooler. Role-playing games reflect children's ideas about the world around them, relationships and professional responsibilities of people. The child is transferred from everyday routine: he tries on an interesting role, uses images of memory and fantasy to act in a fictitious situation. Role-playing game not only entertains the child, but is also an element educational process in kindergarten.

In preschool childhood, play is educational in nature: with its help, important personal qualities and mental abilities develop. Role-playing game is one of the main teaching methods: a culture of relationships within the team is laid, respect for the work of adults and various professions is instilled, simple social competencies are laid (how to behave in society).The purpose of the role-playing games with preschoolers is the versatile development of the child's personality in a fictional situation.

This methodical development will provide practical assistance to preschool teachers in organizing early career guidance for preschoolers.

"Polyclinic".

Tasks: arouse children's interest in the profession of a doctor; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Roles: doctor, nurse, receptionist, nurse, patients.

Game actions: The patient goes to the registry, takes a coupon to the doctor, goes to an appointment. The doctor accepts patients, listens carefully to their complaints, asks questions, listens with a phonendoscope, measures blood pressure, looks at the throat, makes an appointment. The nurse writes the prescription, the doctor signs. The patient goes to the treatment room. The nurse gives injections, bandages wounds, lubricates with ointment, etc. The nurse cleans the office, changes the towel.

Game situations: "At the appointment with the doctor", "At the appointment with the surgeon", "At the appointment with the ophthalmologist", etc.

Preliminary work: Excursion to the medical office d / s. Observing the doctor's work (listening with a phonendoscope, looking at the throat, asking questions). Hearing of K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Excursion to the children's clinic. Reading lit. works: Y. Zabila "Yasochka caught a cold", E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.) Didactic game "Yasochka caught a cold". Conversation with children about the work of a doctor, nurse. Examining illustrations about a doctor, honey. sister. Modeling "Gift for the sick Yasochka". Making with children attributes for the game with the involvement of parents (dressing gowns, hats, recipes, medical cards, coupons, etc.)

Game material:

"Hospital". Tasks:

Roles: doctors, nurses, patients, nurses.

Game actions: The patient is admitted to the emergency room. The nurse registers him, leads him to the ward. The doctor examines patients, listens carefully to their complaints, asks questions, listens with a phonendoscope, measures blood pressure, looks at the throat, makes an appointment. The nurse gives out medications to patients, measures the temperature, makes injections, dressings, treats wounds, etc. in the treatment room. The nurse cleans the ward, changes the linen. Relatives and friends visit the patients.

Preliminary work: Excursion to the medical office d / s. Observing the work of the doctor (listening with a phonendoscope, looking at the throat, asking questions). Listening to K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Excursion to the children's hospital. Reading lit. works: Y. Zabila "Yasochka caught a cold", E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.). Didactic game "Yasochka caught a cold". Conversation with children about the work of a doctor, nurse. Examining illustrations about a doctor, honey. sister. Modeling "Gift for the sick Yasochka". Making with children attributes for the game with the involvement of parents (dressing gowns, hats, recipes, medical cards, coupons, etc.)

Game material: dressing gowns, hats, pencil and paper for recipes, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

« Ambulance».

Tasks: arouse children's interest in the professions of a doctor, nurse; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Roles: doctor, nurse, ambulance driver, patient.

Game actions: The patient calls 03 and calls an ambulance: he names his full name, gives his age, address, complaints. An ambulance is coming. The doctor and the nurse go to the patient. The doctor examines the patient, listens carefully to his complaints, asks questions, listens with a phonendoscope, measures the pressure, looks at the throat. The nurse measures the temperature, follows the doctor's instructions: gives medicine, injections, treats and bandages the wound, etc. If the patient feels very unwell, he is taken away and taken to the hospital.

Preliminary work: Excursion to the medical office d / s. Observing the doctor's work (listening with a phonendoscope, looking at the throat, asking questions). Hearing of K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Excursion to the children's hospital. Observation of the ambulance. Reading lit. works: Y. Zabila "Yasochka caught a cold", E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.). Didactic game "Yasochka caught a cold". Conversation with children about the work of a doctor, nurse. Examining illustrations about a doctor, honey. sister. Modeling "Gift for the sick Yasochka". Making with children attributes for the game with the involvement of parents (dressing gowns, hats, recipes, medical cards, etc.)

Game material: telephone, bathrobes, hats, pencil and paper for prescriptions, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

"Kindergarten".

Tasks: expand and consolidate children's ideas about the content labor actions kindergarten staff.

Roles: educator, junior educator, speech therapist, manager, cook, music director, physical education leader, nurse, doctor, children, parents.

Game actions: The teacher accepts children, talks with parents, conducts morning exercises, classes, organizes games ... The junior teacher keeps order in the group, assists the teacher in preparing for classes, gets food ... The speech therapist is engaged with children in staging sounds, developing speech ... Muz. the leader conducts muses. class. The doctor examines the children, listens, makes appointments. The nurse weighs, measures children, gives vaccinations, injections, gives pills, checks the cleanliness of groups, kitchens. The cook prepares food, gives it to the tutor's assistants.

Game situations: "Morning reception", "Our classes", "On a walk", "At a music lesson", "At a physical education lesson", "Doctor's examination", "Lunch in the d / garden", etc.

Preliminary work: Observing the work of the educator, assistant educator. Conversation with children about the work of a teacher, an assistant teacher, a cook, a nurse and other workers in the kindergarten. Excursion-inspection of the music (physical culture) hall, followed by a conversation about the work of muses. head (physical leader). Excursion-examination of honey. office, observation of the doctor's work, conversations from personal experience children. Inspection of the kitchen, conversation about technical equipment facilitating the work of kitchen workers. Writing stories by children on the theme "My best day in kindergarten." Reading the story of N. Artyukhova "Kompot" and a conversation about the work of the attendants. Screening with the help of Petrushka sketches on the themes "Our life in kindergarten", "Good and bad thing". Selection and production of toys for the roles of muses. worker, cook, assistant educator, nurse.

Game material: notebook for children, dolls, furniture, kitchen and dining utensils, cleaning sets, honey. tools, clothes for a cook, doctor, nurse, etc.

"School".

Tasks: arouse children's interest in the teaching profession; to expand the knowledge of children about school; help children learn expressive means role realization (intonation, facial expressions, gestures); independently create a game environment for the conceived; contribute to the formation of the ability to creatively develop the plots of the game; foster fair relationships; to strengthen the forms of polite treatment, to cultivate friendliness.

Roles: students, teacher, school director, head teacher, technical assistant.

Game actions: The teacher conducts lessons, students answer questions, tell, count. The director (head teacher) is present at the lesson, makes notes in his notebook (the teacher in the role of the director can call the teacher to his office, give advice), the head teacher makes a schedule of lessons. The technician monitors the cleanliness of the room, gives a call. Learn to build a game according to a preliminary collectively drawn up plot-plan. Acting as an equal partner or performing the main (secondary) role, indirectly influence the change in the game environment, and correct game relations. Encourage the construction of interconnected buildings (school, street, park), while correctly distributing the responsibilities of each participant in collective activities.

Preliminary work: Excursion to the school (inspection of the school building and school site, inspection of the class). Conversation with the teacher of the 1st grade. Conversation with children about the excursion. Conversation about school supplies using illustrated material. Riddles about school, school supplies. Reading to children of the works of S. Marshak "First September", Aleksin "First Day", V. Voronkova "Girlfriends go to school", E. Moshkovskaya "We play at school". Memorizing poems by A. Alexandrova "To school", V. Berestov "Counting". Meeting with kindergarten graduates (leisure activities). Making attributes for the game (briefcases, notebooks ...)

Game material: briefcases, books, notebooks, pens, pencils, pointer, maps, blackboard, teacher's table and chair, globe, teacher's magazine, bandages for attendants.

"Pharmacy".

Tasks: arouse children's interest in the profession of a pharmacist; to bring up a sensitive, attentive attitude to the patient, kindness, responsiveness, culture of communication.

Roles: driver, pharmacy workers (pharmacists)

Game actions: The driver brings medicines to the pharmacy. Pharmacy workers place them on the shelves. People come to the pharmacy for medicines. The prescription department dispenses drugs on prescriptions from doctors. Here they make potions, ointments, drops. Some visitors talk about their problems and ask which medicine is best to buy, the pharmacist advises. The phyto department sells medicinal herbs, fees.

Preliminary work: Excursion to the medical office d / s. Excursion to the pharmacy. Conversation with children about the excursion. Listening to K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Reading lit. works: Y. Zabila "Yasochka caught a cold", E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments (phonendoscope, spatula, thermometer, tonometer, tweezers, etc.). Didactic game "Yasochka caught a cold". Examination of the set of postcards "Medicinal plants". Examination of medicinal plants on the site of a kindergarten, in a meadow, in a forest. Riddles about medicinal plants. Making attributes for the game with the children with the involvement of parents (dressing gowns, hats, recipes, potions.)

Game material: robes, hats, recipes, honey. instruments (tweezers, spatula, pipette, phonendoscope, tonometer, thermometer, syringe, etc.), cotton wool, bandage, ointments, tablets, powders, medicinal herbs.

"Veterinary clinic".

Tasks: arouse children's interest in the profession of a veterinarian; to cultivate a sensitive, attentive attitude towards animals, kindness, responsiveness, a culture of communication.

Roles: veterinarian, nurse, nurse, veterinary pharmacy worker, people with sick animals.

Game actions: Sick animals are brought in and brought to the veterinary hospital. The veterinarian accepts patients, listens carefully to the complaints of their owner, asks questions, examines the sick animal, listens with a phonendoscope, measures the temperature, and makes an appointment. The nurse writes out a prescription. The animal is taken to the treatment room. The nurse gives injections, treats and bandages wounds, lubricates with ointment, etc. The nurse cleans the office, changes the towel. After the reception, the owner of the sick animal goes to veterinary pharmacy and buys a medication prescribed by a doctor for further treatment at home.

Preliminary work: Excursion to the medical office d / s. Observing the doctor's work (listening with a phonendoscope, looking at the throat, asking questions) Listening to K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Examination with children of illustrations for K. Chukovsky's fairy tale "Doctor Aibolit". Reading lit. works: E. Uspensky "We played in the hospital", V. Mayakovsky "Who to be?" Examination of medical instruments: phonendoscope, spatula, thermometer, tweezers, etc. Didactic game "Yasochka caught a cold". Conversation with children about the work of a veterinarian. Drawing "My favorite animal". Making attributes for the game with the children with the involvement of parents (dressing gowns, hats, recipes, etc.)

Game material: animals, dressing gowns, hats, pencil and paper for recipes, phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

"Zoo" .

Tasks: to expand children's knowledge about wild animals: to educate kindness, responsiveness, sensitive, attentive attitude to animals, culture of behavior in public places.

Roles: builders, driver, loaders, animals, zoo workers, veterinarian, cashier, zoo visitors.

Game actions: Builders are building a zoo. The driver brings animals. Movers unload, put the cages with animals in place. Zoo workers take care of animals (feed, watered, cleaned in cages). The veterinarian examines the animals (measures the temperature, listens with a phonendoscope), treats the sick. The cashier sells tickets. The guide conducts a tour, talks about animals, talks about security measures. Visitors buy tickets, listen to the guide, watch animals.

Preliminary work: Reading literary works about animals. Examining illustrations about wild animals. Hearing of K. Chukovsky's fairy tale "Doctor Aibolit" in the recording. Examination with children of illustrations for K. Chukovsky's fairy tale "Doctor Aibolit". Children's stories “How we went to the zoo”. The teacher's story about the work of a veterinarian at the zoo. Talking to children about the rules safe behavior in zoo. Drawing "What I saw at the zoo." Collective modeling "Zoo". Making attributes for the game with children.

Game material: large building materials, wild animals (toys), utensils for feeding animals, cleaning equipment (buckets, brooms, scoops), dressing gowns, hats, a sanitary bag (phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, syringe, ointments, tablets , powders), box office, tickets, money.

"Shop".

Tasks: arouse children's interest in the profession of a seller, form the skills of a culture of behavior in public places, and foster friendly relations.

Roles: store director, sellers, cashier, buyers, driver, loader, cleaning lady.

Game actions: The driver brings the goods by car, the loaders unload, the sellers unload the goods on the shelves. The director monitors the order in the store, makes sure that the goods are delivered to the store during the time, calls the base, orders the goods. Buyers come. Sellers offer goods, show, weigh. The buyer pays for the purchase at the checkout, receives a check. The cashier receives the money, punches the check, gives the customer change, the check. The cleaning lady is cleaning the room.

Game situations: "In a vegetable store", "Clothes", "Products", "Fabrics", "Souvenirs", "Cookery", "Books", "Sports goods".

Preliminary work: Excursion to the store. Observing the unloading of goods in a grocery store. Conversation with children about excursions. Reading literary works: B. Voronko "The Tale of Unusual Shopping" and others. Ethical conversation about behavior in public places.

Meeting the children with their mother, who works as a shop assistant. Children composing stories on the topic "What can we do?": "How to buy bread in a bakery?", "How to cross the road to get to the store?", "Where are notebooks and pencils sold?" etc. Making attributes for the game with children (sweets, money, wallets, plastic cards, price tags, etc.).

Game material: scales, cash register, robes, hats, bags, wallets, price tags, goods by department, a car for transporting goods, cleaning equipment.

"Shop - Supermarket"

Tasks: Form children's ideas about the work of people in the store, the variety of stores and their purpose. Learn to perform different roles in accordance with the plot of the game. Develop visual-effective thinking, communication skills. Foster goodwill, the ability to reckon with the interests and opinions of game partners.

Roles: Seller, buyer, cashier, store manager, chauffeur.

Game actions: Salesman puts on the uniform, offers the goods, weighs, packs, puts the goods on the shelves (decorates the showcase).Store manager organizes the work of store employees, makes requests for goods, pays attention to the correctness of the work of the seller and the cashier, monitors the order in the store.Buyers they come to shop, choose a product, find out the price, consult with sellers, follow the rules of conduct in a public place, set up a queue at the checkout, pay for a purchase at the checkout, and receive a check.Cashier receives money, punches a check, issues a check, hands over change to the buyer.Chauffeur delivers a certain amount of various goods, receive requests for goods from the store director, unloads the brought goods.Preliminary work: Conversations with children "What shops are there and what can you buy there?" “Who works in the store?”, “Cashier rules”. D / and "Shop", "Vegetables", "Who what?". Reading a poem by O. Emelyanova "Toy Store". B. Voronko "A Tale of Unusual Shopping" Making bagels, buns, cookies from salted dough, making sweets.

Game material: showcase, scales, cash register, handbags and baskets for customers, seller's uniform, money, wallets, goods by department, a car for transporting goods, cleaning equipment. "Grocery store": dummies of vegetables and fruits, various baked goods made of salt dough, dummies of chocolates, sweets, cookies, cake, pastries, boxes of tea, juice, drinks, sausages, fish, milk packaging, cups for sour cream, jars from yoghurts, etc.

Plots played out: "Bakery and confectionery (bread department, store)" "Vegetable store (department)" "Meat, sausage store (department)" "Fish store (department)" "Dairy store (department)" "Grocery store" "Store of musical instruments" "Book Shop"

"Sewing Studio".

Tasks: expand and consolidate the knowledge of children about working in a sewing studio, form the initial idea that a lot of work is spent on making each thing, strengthen the skills of social behavior, thank for the help and care provided, develop and strengthen friendly relations between children.

Roles: fashion designer, cutter, seamstress, embroiderer, ironer, storekeeper, cashier-receiver.

Game actions: choice of style, advice, make an order, taking measurements, layout of patterns and cut, fitting, sewing, finishing, embroidery, ironing, seamstress hands over finished products to the warehouse, payment of the order, receipt of the order.

Preliminary work: Excursion to the sewing studio. Conversation with children about what they saw during the excursion. Supervising the work of a castellan in kindergarten (repairing clothes). Meeting with employees sewing studio(parents), conversation. Reading works: S. Mikhalkov "Hare tailor", Viktorov "I sewed a dress for my mother", Greenberg "Olin's apron". Didactic game "What's your wool?" Examination of tissue samples. Conversation "What fabric can be sewn from?" Production of an album "Samples of fabrics". Examining fashion magazines. Application "Doll in a beautiful dress". Manual labor"Sew a button." Making attributes for the game with the involvement of parents (showcase, ironing boards, sets of fabrics, buttons, threads, patterns, etc.)

Game material: various fabrics on display, sets containing threads, needles, buttons, thimbles, 2-3 sewing machines, scissors, patterns (patterns), tape measure, cutting table, irons, ironing boards, aprons for seamstresses, fashion magazine, dressing table, receipts.

"Photo studio".

Tasks: to expand and consolidate the knowledge of children about working in a photo studio, to foster a culture of behavior in public places, respect, a polite appeal to elders and to each other, to teach to thank for the help and service provided.

Roles: photographer, cashier, clients.

Game actions: The cashier accepts the order, receives the money, knocks out the check. The client greets, makes an order, pays, takes off his outerwear, tidies himself up, takes pictures, thanks for the service. The photographer takes pictures, takes photographs. In the photo studio you can take a picture, develop the film, view the film on a special apparatus, take photographs (including for documents), enlarge, restore photographs, buy a photo album, photographic film.

Preliminary work: Excursion to the photo studio. Conversation on the conducted excursion. Ethical conversation about the culture of behavior in public places. Examining an album with sample photos. Acquaintance with the camera. Examination of a child's and a real camera. Consideration family photos... Making attributes for the game with children.

Game material: baby cameras, mirror, hairbrush, photographic films, sample photos, photo frames, photo albums, money, receipts, cash register, sample photos.

Salon".

Tasks: expand and consolidate the knowledge of children about the work of a hairdresser, foster a culture of behavior in public places, respect, polite treatment of elders and each other, teach to thank for the help and service provided

Roles: hairdressers - ladies' handyman, male handyman, cashier, cleaner, clients.

Game actions: The cashier knocks out the checks. The cleaning lady sweeps, changes the used towels. Visitors take off their outerwear, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay at the cashier, and thank for the services. The hairdresser washes hair, dries it, combs, makes haircuts, dyes hair, shaves, refreshes with cologne, gives recommendations on hair care. Can be paired with Home, Family

Preliminary work: Children visit a hairdresser with their parents. Children's stories about what they did in the hairdresser. Ethical conversation about the culture of behavior in public places. Examining an album of hairstyles. Didactic game "We comb the doll beautifully" Walk to the nearest hairdresser. Making attributes for the game with the children with the involvement of parents (dressing gowns, drapes, towels, checks, money, etc.)

Game material: mirror, a set of combs, razor, scissors, hair clipper, hair dryer, curlers, hairspray, cologne, an album with hairstyles samples, hair dye, bathrobes, drapes, towels, cash register, receipts, money, mop, buckets , dust rags, for the floor.

"Beauty saloon".

Tasks: to expand and consolidate the knowledge of children about working in the "Beauty Salon", arouse the desire to look beautiful, foster a culture of behavior in public places, respect, and a polite appeal to elders and to each other.

Roles: hairdresser, manicurist, beauty parlor, cashier, cleaner, clients.

Game actions: The hairdresser washes hair, combs, makes haircuts, dyes hair, shaves, refreshes with cologne. A manicurist does a manicure, varnishes the nails, and gives recommendations for hand care. The master of the beauty parlor does a facial massage, wipes it with lotion, lubricates it with cream, paints the eyes, lips, etc. The cashier knocks out the checks. The cleaning lady sweeps, changes used towels, napkins. Visitors politely greet the salon employees, ask for a service, consult with the masters, pay to the cashier, thank for the services.

Preliminary work: Children visit a hairdresser with their parents. Children's stories about what they did in the hairdresser. The teacher's story about the culture of behavior in public places. Examining an album of hairstyles. Examining sample booklets cosmetics... Didactic game "We will comb the doll beautifully". Didactic game "Cinderella is going to the ball". Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents (dressing gowns, capes, towels, napkins, etc.)

Game material: mirror, a set of combs, scissors, hair clipper, hair dryer, hair spray, cologne, nail polish, baby cosmetics, an album with samples of hairstyles, hair dye, bathrobes, drapes, towels, cash register, receipts, money, mop, bucket.

"Mail"

Tasks: Form children's ideas about the work of postal workers. Expand children's understanding of how to send and receive correspondence. Develop imagination, thinking, speech. To foster independence, responsibility, the desire to benefit others.

R oli: Postman, sorter, inspector, chauffeur, visitors.

Game actions: Postman takes letters, newspapers, magazines, postcards from the mail; delivers them to addresses; releases correspondence into the mailbox.Visitor sends letters, postcards, parcels, packs them; buys envelopes, newspapers, magazines, postcards; observes the rules of conduct in a public place; takes a queue; receives letters, newspapers, magazines, postcards, parcels.Receiver serves visitors; accepts parcels; sells newspapers, magazines.Sorter sorts letters, newspapers, magazines, parcels, puts a stamp on them; explains to the driver where to go (on railroad, to the airport…).Chauffeur takes letters and postcards out of the mailbox; delivers new newspapers, magazines, postcards, letters to the post office; brings parcels; delivers letters and parcels by post machines to trains, airplanes, and ships.

Preliminary work: Excursion to the post office, observation of the receipt of correspondence, sending mail. Conversations about different types communications: mail, telegraph, telephone, internet, radio. Viewing m / f "Holidays in Prostokvashino", "Winter in Prostokvashino", "Snowman-mailer". Reading S. Ya. Marshak "Mail", Yu. Kushan "Postal history". Production of a seal-stamp, envelopes, postcards, stamps, mailbox for letters, bags, money, wallets, etc. Collecting postcards, magazines, calendars. Didactic games"Send a letter", "Travel letters", "What is needed for the work of a postman", "How to send a parcel." Hearing "Songs of the Postman" B. Savelyev.

Game material: table for sending and receiving parcels, mailbox, postman's bag, envelopes with paper, stamps, postcards, boxes for parcels, children's magazines and newspapers, attributes to the character "dove", money, wallets, printing, car.

Plots played out: "A letter came, postcard"« The carrier pigeon brought a letter "" Send greeting card"" Buying a magazine at the post office "" Send a parcel to your grandmother "" A parcel from a fairytale hero "" A chauffeur carries mail "

"Building".

Tasks: to consolidate knowledge about blue-collar occupations; foster respect for the work of builders; form concrete ideas about construction, its stages; to form the ability to creatively develop the plot of the game.

Roles: builder, bricklayer, chauffeur, loader.

Game actions: Selection of a construction object. The choice of building material, the method of its delivery to the construction site. Building. Building design. Delivery of the object.

Preliminary work: Excursion to the construction site. Conversation with builders. Reading the fairy tale "Teremok", works "Who built this house?" S. Baruzdin, “There will be a city here” by A. Markushi, “How the metro was built” by F. Lev. Examining pictures, illustrations of construction, and conversations about content. Conversation about safety at a construction site. Drawing on the theme "Building a house". Making attributes for games.

Game material: construction plans, various Construction Materials, uniforms, helmets, tools, construction machinery, samples of materials, design magazines, substitute items.

"Library".

Tasks: to expand the understanding of the library workers, to consolidate the rules of conduct in a public place; to acquaint with the rules of using the book; to awaken interest and love for books, to cultivate a respectful attitude towards them.

Roles: librarian, readers.

Game actions: Readers' forms design. Acceptance of applications by the librarian. Working with a filing cabinet. Issuing books. Reading room.

Preliminary work: Excursion to the library followed by a conversation. Reading the work of S. Zhupanin "I am a librarian", the opening of the "Book workshop" for the repair of books. Making pockets in books and forms. Exhibition of drawings based on the works read.

Game material: forms, books, card index.

"Circus".

Tasks: to consolidate children's ideas about cultural institutions, rules of behavior in public places; to consolidate knowledge about the circus and its workers.

Roles: ticket-keepers, canteen workers, circus director, performers (clowns, trainer, magician, acrobat, etc.).

Game actions: Buying tickets, coming to the circus. Purchase of attributes. Preparing artists for performance, drawing up a program. Circus performance with intermission. Photographing.

Preliminary work: Examining illustrations about the circus. Conversation on personal impressions of children about visiting the circus. Excursion to the circus. Reading of the works "Girl on the ball" by V. Dragunsky, "Circus" by S. Marshak, "Friends of my cats" Y. Kuklachev. Making attributes for the game (tickets, programs, posters, garlands, flags, etc.)

Game material: posters, tickets, programs, costume elements, attributes (spouts, caps, whistles, bubble, "Ears"), garlands, flags, attributes for circus performers (ropes, hoops, balls, clubs), make-up, cosmetic sets, overalls for ushers, buffet workers, etc.

"Farm".

Tasks: to consolidate knowledge about blue-collar occupations; foster respect for the work of the farmer; to help create a playful environment, to form in children the ability to play according to their own intentions, to cultivate friendly relations, a sense of humanism, activity, responsibility, friendliness.

Roles: farmer (foreman); livestock breeder; poultry; milkmaid; shepherd.

Game actions: The farmer outlines a work plan, gives instructions to the workers (takes finished products to the market, buys animal feed). The livestock breeder takes care of the animals (feeds them, watered them, cleaned them, cleaned the utility rooms, laid out the hay, and brought them in fodder). The birdwoman looks after poultry(collects water from the well, collects eggs, pours food into the trough, changes the water, cleans the cells). The milkmaid milks the cows (with her hands and with the help of a milking machine), strains it, pours it into cans, treats her wards kindly, monitors the health of the cows. The shepherd is responsible for the animals (he drives them out to the pasture, grazes in the meadow, drives them back into the barn; gives them water, feeds them).

Preliminary work: Conversations about professions using illustrations of farm work. Examination of pictures (illustrations) about poultry and animals. Drawing "My favorite animal". Reading poems and proverbs about the farm.

Game material: overalls (aprons, kerchiefs, dressing gowns); inventory (buckets); fence; dummies of animal feeders; plane figures of domestic animals (cow, goat, pig) and birds (chicken, rooster, goose).

Annotation. This article reveals the topic of early career guidance for older preschool children through role-playing games. The features of this type of game, which directly affect the formation of older preschoolers' ideas about the professions of adults, are considered in detail. The emphasis is made on the fact that the role-playing game is the link between senior preschoolers and the world of professions.
Keywords: vocational guidance, pre-vocational self-determination, senior preschool children, profession, role-playing game.

In the modern age of the political, economic, social and cultural upsurge of society, all sorts of interesting and exciting professions arise. In the general education system, new institutions are being created - lyceums, gymnasiums, and multidisciplinary schools, whose task is the vocational guidance of the younger generation.

And where does the formation of initial ideas about professions take place in children?

Early career guidance of a child, according to many teachers, should take place within the walls of a preschool institution. It is in the educational programs of preschool educational institutions that the task of acquainting children with the work of adults is spelled out, within the framework of which the acquaintance of children with professions takes place. And what is the actual purpose of early career guidance, you ask?

The main goal of early career guidance for children is to develop the child's emotional attitude towards professional world, give the opportunity to show their strengths and capabilities in various activities and professions.

Receiving such knowledge, the child, firstly, develops the skill of work, develops respectful attitude to the work of adults of different professions; secondly, his horizons are broadened, and finally, it contributes to the early manifestation of the child's interests and inclinations for a particular profession.

Consequently, the task of acquainting children with professions implies preparing a child so that in due time he could boldly enter an independent life and specifically choose his own path of professional activity, that is, we are talking about professional self-determination.

IN children's institution there is, directly, pre-professional self-determination of the child, since it is not associated with the choice and mastering of a profession, but prepares and leads to this. Thus, the main goal is the gradual formation of the child's readiness to independently plan, analyze and implement his own path. professional development.

Pre-professional self-determination of the child occurs in senior group... According to A.N. Leontyev, it is in older preschool children that the ability to evaluate the activities of another person appears, to compare themselves with others. At this age, there is a direct interest in the world of adults and in different types their activities. If at the younger preschool age, simple-imitation, imitation of the labor actions of adults, is carried out, then already in the senior preschool age children have knowledge about certain professions and everything connected with them.

In practice preschool institutions a certain set of methods has been accumulated that contribute to the formation of ideas about the professions of adults in children. This includes an excursion, conversation, reading of the nursery fiction, observation of specific labor actions of people of different professions, experimenting with different materials and, of course, the game.

Play is the leading activity of a preschool child. Children spend a lot of their time playing. Consequently, play is a key means of forming ideas about the professions of adults in older preschool children. The main type of game, where the acquaintance of children with the professions of adults is directly carried out, is a role-playing game. It is in the senior preschool group educational institution a real, meaningful and rich role-playing game unfolds.

In the role-playing game, children reproduce the adult world. Here they create an imaginary situation, transform into the images of the adults around him, taking on their roles, and perform it in the play environment they have created. For example, playing in the hospital, they portray a doctor receiving patients in his office.

The main feature of the role-playing game is the independence of children. They choose the theme of the game themselves, define the plot lines, take on roles, decide where to deploy the game, etc. At the same time, children are free to choose the means to create their own image. For example, picking up any book and a "pointer" wand, he can become a teacher at school. Such a play of fantasy and freedom in implementing the concept of the game allows the child to feel like a part of the adult world, to get used to any profession that real life it will not be available to him soon. And the very content of the game helps to understand the main motives and goals of the professional activity of adults.

Another feature of the role-playing game is that it is creative in nature. The creativity of children is already manifested in the fact that they create an idea and unfold the plot of the game. Creativity in this type of game is also expressed by the fact that children depict the profession of adults from their own point of view, that is, how they see it, but at the same time it is limited by the game rules.

Role-playing game is a collective game, in the process of which children themselves establish game rules, monitor their implementation, and regulate relationships. It is also important that children exchange information with each other, which contributes to the enrichment of their knowledge about the professions of adults.

During play, children change roles, which directly enhances their interest in various aspects of the profession they are playing. That is, the educator must ensure that children do not play only one role in the process of playing, but that the roles change. Also, a priority during the game is the constant change of the composition of the players, since this contributes to the mutual influence of children on each other and the expansion of the amount of information that is assimilated during the game.

Also important is the fact that by acting out a certain situation, the child thereby embodies his view and shows his attitude towards it.

In the role-playing games of older preschool children, the desire is most manifested to show the work of certain institutions - a store, a hospital, a hairdresser, a pharmacy, etc. ... Games are being implemented aimed at playing the plot of a particular profession (doctor, sailor, driver, police officer). It is also typical for older preschoolers to play the professions of their parents. It is common for older preschoolers to combine their life experiences with the knowledge gained from stories, conversations, observations, books in the process of playing.

It should also be noted that in the process of role-playing games, children not only expand their knowledge about people with different professions, but also enrich their knowledge in other areas. For example, the children decided to play the game "Police". The plot of the game lies in the fact that a bus is traveling with kindergarten children, and they are stopped by a traffic police officer and reminded of the traffic rules.

The educator also plays an important role in organizing the role-playing game. It stimulates children: it introduces new attributes (tools, technique) into the game, the roles of new specialties, and adds new plots. All this directly contributes to the formation of ideas about the professions of adults in children.

I would like to note such a feature of the role-playing game that it requires preliminary preparation... This is where the closest connection of this type of game with the above methods of acquainting children with the professions of adults is visible. There are a lot of professions in our world, and if a senior preschooler, for example, does not know who an astronomer is, then how can he play his role ?!

The benefit of a role-playing game lies in the fact that it is emotionally saturated. And if play activity brings joy and satisfaction to the child, then this is a positive incentive for mastering something new or consolidating previously acquired knowledge about professions.

Thus, the role-playing game is a guide for older preschool children into the profession of adults. As given view games contributes to the practical experience of the surrounding reality, then children expand their knowledge and impressions, learn something new. Role-playing game gives the joyful realization that now the child has become an adult, he has a profession and he seeks to perform any professional actions, even within the framework of the game.

Literature

  1. Boychenko, N.A. and others. Role-playing games for preschoolers. / ON THE. Boychenko, G.I. Grigorenko, E.I. Kovalenko, E.I. Shcherbakova - K .: Rad.shkola, 1982 .-- 112 p.
  2. Kondrashev, V.P. Introduction of preschoolers into the world of professions: Study guide / V.P. Kondrashev. - Balashov: Ed. "Nikolaev", 2004. - 52 p.
  3. Mikhailenko, N. Ya., Korotkova N.A. Organization story game in kindergarten: A guide for the teacher. 2nd ed., Rev. / N. Ya. Mikhailenko, N.A. Korotkova - M .: Publishing house. "Pus and D", 2000. - 96 p.
  4. Pasechnikova, T.V. Career guidance work in preschool conditions educational organization: Methodological guide / TV. Pasechnikov - Samara: Ed. CPO, 2013 .-- 45 p.

SP d / s "Teremok" GBOU SOSH "OC" s. Old Shentala

Role-playing game:

"All professions are important"

in the older group

Developed by: educator

Dorozhkina Galina Alexandrovna

Program tasks:

  • continue to teach children how to plan a game and independently select game material, the necessary attributes;
  • continue teaching the skills of role interaction, in accordance with the norms of etiquette;
  • teach children to take on different roles, in accordance with the plot of the game;
  • enrichment of the social and play experience of children according to the plots: "Family", "Hairdresser"
  • to clarify and expand the vocabulary and speech material on the topics: "Hairdresser";
  • develop dialogical speech children;
  • promote the establishment of role-playing interactions and relationships between the players in the game
  • to form creative activity in the game, friendly relations with each other.

Game material:

  1. "Family"
  • attributes for room equipment
  • tableware
  • furniture
  • fruits
  1. "Salon"
  • hairdresser clothes
  • cape for client
  • hairdresser tools
  • album with samples of hairstyles

Preparing for the game:

  • compilation of the album "All professions are important";
  • conversations about the professions of people using illustrations;
  • didactic game "Who needs what for work?";
  • making attributes for the game;
  • conversations about the culture of behavior in public places;
  • reading Vasiliev-Gangnus "The ABC of Politeness";
  • role-playing games with children "Family".

Game progress: Children and the teacher stand in a circle, join hands.

Educator: I am glad to see you all healthy, happy today! to me

I really want you to have such a mood until

the very evening. And for this, we must smile more often,

rejoice at each other. Smile at each other

and everyone will become brighter and more joyful.

Today we will talk with you about family and professions. Let's take a look at the illustrations! Who do the people depicted on them work for?

(children tell who is depicted in the illustrations, what they are wearing and by whom

can work)

Educator: Every morning moms and dads bring you to kindergarten. And where to

do they come later?

(Answers of children)

Educator: Well done, guys! You know a lot about your parents' work. AND

their professions are so different and interesting. Who do you want

become when you grow up.

(Children's reasoning)

Educator: Let's play with you "in the family"!

What do we need to do to start the game?

(Children's reasoning)

Educator: Right! We need to assign roles.

For our game we need: mom, dad and daughters.

Educator: Who do you think we can choose? Why?

(Children choose mom, dad and children and justify their choice)

Educator: Today mom will have a day off, and she will go with

daughters to the hairdresser.

Who do we need to work in a hairdresser?

Children: Hairdresser.

Morning has come! The family gathered around the table for breakfast.

Intended actions:

Dad: What will you be doing today?

Mom: I have a day off today, the girls and I go to

Hairdresser.

Dad: (Looks at his watch).

It's been a long time, I have to go to work. See you tonight (Goodbye)

Mom and daughters are removing the dishes from the steel.

Mom: Girls, are you ready.

Daughter: Yes, we are ready, we can go.

Mom: First we go to the hairdresser, I need to do my hair.

(Go to the hairdresser)

"Salon"

Mom and daughters go to the hairdresser. At this time, the hairdresser is busy with

the client.

Hairdresser: Good afternoon! Anything you want?

Mom: I would like to have my hair cut and styled.

Hairdresser: Please sit down and wait. I'll be free now and

I will invite you….

Please pass! Sit down.

The hairdresser is serving mom.

Mom: (Looks in the mirror).

Hairdresser: Do you like it?

Mom: Thank you very much, I really like it. How much do I owe you?

Hairdresser: 100 rubles, please.

Mom: Pays the hairdresser.

Hairdresser: Thank you very much, come back again. Goodbye.

Mom: Goodbye.

Mom and her daughters leave the hairdresser.

At this time, the hairdresser is closed. Everyone is putting things in order at their workplaces and going to the festive disco.

Director: Now, the best part! We give everyone air

balloons. We ask you to go to the main hall. A festive disco will take place for guests.

Cheerful music sounds. All participants in the game are dancing.

(As the game progresses, I help to create a playful environment, with the help of questions, tips, suggestions. I draw attention to the relationship of children in the game).

Results of the game.

Educator: Well done guys! Did you enjoy playing? What roles did you play in the game? What did your characters do? Do you think you coped with your roles? Who do you think did the best in their role? Why?

I really liked the way you played today. We will play with you more than once and learn a lot more about professions, make additional attributes, and the game will become even more interesting.

References:

1.Gubanova N.F. Development of gaming activities.

2. The system of work in the middle group of the kindergarten. - M.: Mosaika-Synthesis, 2012